Monster Shift by swamppenguins
Monster Shift
Run away from or blend in with the monsters, and reach your spaceship!
Blend in by shapeshifting into one of the monsters.
***CONTROLS***
Press Z to transform into an Owlbear,
Press X to transform into a Displacer Beast, and
Press C to transform into a Quickling.
Press arrow keys to move around
Run away from or blend in with the monsters, and reach your spaceship!
Blend in by shapeshifting into one of the monsters.
***CONTROLS***
Press Z to transform into an Owlbear,
Press X to transform into a Displacer Beast, and
Press C to transform into a Quickling.
Press arrow keys to move around
| Web | https://swamppenguins.itch.io/monster-shift |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92768 |
Ratings
| Coolness | 73% | 3 |
| Overall | 3.10 | 563 |
| Audio | 3.34 | 178 |
| Fun | 3.03 | 529 |
| Graphics | 3.80 | 143 |
| Humor | 2.83 | 248 |
| Innovation | 2.72 | 709 |
| Mood | 2.82 | 541 |
| Theme | 3.77 | 195 |
To make it more relevant as a quick patch on the idea I could recommend greatly reducing the health to make players care a bit more and making the three races attack each other and not just the player, thus allowing you to explore safely in the protection of your allies while in the correct form, but punishing you a lot more while in the wrong one (especially if you make the speed of the player character less than the mobs'). If you want you could also take this further and add rock-paper-scissors e.g. something like Quickling beats Owlbear beats Displacer Beast beats Quickling so that you not only pick the larger group to join, but also consider which is the stronger group overall.
Good luck and keep it up :)
i loved it played it a few times simple but awesome escape game. short and sweet.
the art was great and the soundtrack too.
great job its so awesome.
The music and art were both pretty good! I wish there were more to it than just, "You're immune to monsters when you take their form, and also you get attacked by the other two kinds if they're handy. Wander around a bit."
For example, different monsters could attack each other instead of just you. Also, the different monsters could move in different ways, which would give them a chance to actually catch you unless you can figure their patterns out.
I really like the ideas that are coming out of this one, and I'm finding myself going, "This game is something that should be fleshed out more," to a lot of them. This is another case of that. I'd go for it if I were you.
This reminded me a little of the old free BSD game 'robots' you used to play in UNIX mainframe terminals. I'd love to see a unique spin with this concept and that game.