Space Jumper by DJLad97
Forgot to add:
W - Jump.
You only get one jump, you have to hit the boosts.
Well after scraping my first idea after the first day, I made this in about 15 hours, so it's not as polished as you would expect after 2 days. I finished this at 1:30am (while hungry and tired), so I haven't really tested it. (Be cool if you could report me any bugs :) ) This didn't go as well as my first one back in the summer, but I got something completed and is out there and that's want I always want to achieve. Not expecting to people enjoy as much as my last entry, but oh well. (Excuse my grammar and construction of sentence - I'm really tired and starving)
XNA Required:
My speech as I put it for LD27
You will need to download XNA and the .NET framework.
Before you say: "What?! A download!" You might as well download it because you might need to install it in the future anyway as many games use xna in this compo and outside it as well. (DLC Quest, Super Meat boy (I think), Dead Pixels, Capsized and Terraria. It's very popular with indie game devs.
.NET 4 (You might have it or not):
http://www.microsoft.com/en-us/download/details.aspx?id=17851
Xna:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
My Timelapse:
http://www.youtube.com/watch?v=bQbHN-9ePqA&feature=youtu.be
W - Jump.
You only get one jump, you have to hit the boosts.
Well after scraping my first idea after the first day, I made this in about 15 hours, so it's not as polished as you would expect after 2 days. I finished this at 1:30am (while hungry and tired), so I haven't really tested it. (Be cool if you could report me any bugs :) ) This didn't go as well as my first one back in the summer, but I got something completed and is out there and that's want I always want to achieve. Not expecting to people enjoy as much as my last entry, but oh well. (Excuse my grammar and construction of sentence - I'm really tired and starving)
XNA Required:
My speech as I put it for LD27
You will need to download XNA and the .NET framework.
Before you say: "What?! A download!" You might as well download it because you might need to install it in the future anyway as many games use xna in this compo and outside it as well. (DLC Quest, Super Meat boy (I think), Dead Pixels, Capsized and Terraria. It's very popular with indie game devs.
.NET 4 (You might have it or not):
http://www.microsoft.com/en-us/download/details.aspx?id=17851
Xna:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
My Timelapse:
http://www.youtube.com/watch?v=bQbHN-9ePqA&feature=youtu.be
Ratings
| Coolness | 53% | 3 |
| Overall | 2.54 | 846 |
| Audio | 2.39 | 554 |
| Fun | 3.08 | 349 |
| Graphics | 2.54 | 695 |
| Humor | 2.06 | 575 |
| Innovation | 2.25 | 864 |
| Mood | 2.21 | 841 |
| Theme | 2.54 | 689 |
The booster spawn behaviour is quite challenging :)
Good work :)