Impoverished Starfighter by danbo
A shoot-em-up where You Only Get One... coin.
CONTROLS ARE ARROW KEYS + ZXC OR WASD + JKL
Of course, one coin means a one credit clear - no continues allowed. But that's pretty par for the course as shmups go. So, one coin in this context means the coin you get to build your ship with - one dollar.
I love shmups, but the much-maligned "euroshmups" such as Tyrian, Raptor, Jets n Guns never held much bearing for me. Everything was too spammy, the player too tanky, and the power creeps until the game becomes trivial or a case of numbers bashing against each other.
So, I thought I'd make a game in that style and see if I could make something I liked better. I like shmups, and while no good shmup ever made had a shop worth mentioning, building your own ship doesn't sound like a fundamental flaw. To avoid power creep, the resource used to pay for weapons, stats, etc is set in stone, a dollar.
The game is probably poorly balanced. It's also most likely way too hard. Keep trying!
Consult the readme for music/audio sources.
Graphics are courtesy of Lostgarden's excellent remastered Tyrian graphics : http://www.lostgarden.com/2007/04/free-game-graphics-tyrian-ships-and.html
Developed in LOVE2D 0.8.0. I have not tried it against 0.9.0.
CONTROLS ARE ARROW KEYS + ZXC OR WASD + JKL
Of course, one coin means a one credit clear - no continues allowed. But that's pretty par for the course as shmups go. So, one coin in this context means the coin you get to build your ship with - one dollar.
I love shmups, but the much-maligned "euroshmups" such as Tyrian, Raptor, Jets n Guns never held much bearing for me. Everything was too spammy, the player too tanky, and the power creeps until the game becomes trivial or a case of numbers bashing against each other.
So, I thought I'd make a game in that style and see if I could make something I liked better. I like shmups, and while no good shmup ever made had a shop worth mentioning, building your own ship doesn't sound like a fundamental flaw. To avoid power creep, the resource used to pay for weapons, stats, etc is set in stone, a dollar.
The game is probably poorly balanced. It's also most likely way too hard. Keep trying!
Consult the readme for music/audio sources.
Graphics are courtesy of Lostgarden's excellent remastered Tyrian graphics : http://www.lostgarden.com/2007/04/free-game-graphics-tyrian-ships-and.html
Developed in LOVE2D 0.8.0. I have not tried it against 0.9.0.
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.54 | 95 |
| Audio(Jam) | 3.51 | 83 |
| Fun(Jam) | 3.62 | 55 |
| Graphics(Jam) | 4.05 | 92 |
| Humor(Jam) | 2.25 | 292 |
| Innovation(Jam) | 2.41 | 416 |
| Mood(Jam) | 3.24 | 162 |
| Theme(Jam) | 2.54 | 343 |
Game is definitely a bit too hard. Also, I had to mash keys to figure out what the controls were (even on the startup screen). Graphics and animations looked good though and the game has potential.
One of the best jam submissions I played so far!
Loved the sounds and gameplay.
Great replayability with a variety of different ship setups.
Would make the store interface more explanatory though.
Great gameplay, liked the fact that there are A LOT of different enemies, everyone with their nice sprite. Even if it's a bit difficult(that's part of the game), good job.
Also, it would be nice to have some feedback that my bullets are doing damage to those enemies that take several hits, sometimes I was about to give up shooting them (under the assumption that they might be invincible) right before they exploded and proved they were killable.
As a whole though, the $1 limit was funny and I enjoyed flying between bullets and learning what enemy ships did what and how to best fight that new type. Great work!
To be honest I think it's quite well-balanced for the time you had. Might be too hard if you aren't good with STGs, but what you have isn't anywhere near an objectionable difficulty.
The main difficulties in the second stage came from the red H-shaped enemies firing in stacked V patterns. I think you should have used some different spawning patterns for these and made them come from the right as well. Also, the second boss was way easier than the first and was much too short.
Solid job for 48 hours, was quite fun. Best controls and most polished STG I've experienced so far in Ludum.