Migration by lkpridgeon

[raw]
made by lkpridgeon for LD28 (COMPO)
Web App works best with WebGL but is not required use the arrow keys to move and the exit button will not end the game in your browser.

A few bugs such as audio settings not changing in Windows version. No Achievements in HTML-5 Version due to a few errors.

Audio is now Compressed so CPU usage may be higher in Windows version and may slow down loading times.

Feedback

capnramses
16. Dec 2013 · 15:51 UTC
nice work - it runs well. it would be nice if there were some more challenges/things to spice it up a bit but a good effort!
ovenchips
16. Dec 2013 · 23:02 UTC
The audio was really nice! Well done on that!!
Nice idea - the 'how far can you travel' concept is similar to my game. Good choice to go with HTML5. Well done on a fun but hard game! :)
bspa
17. Dec 2013 · 00:08 UTC
A nicely done and, in a way, quite relaxing game.
lorniebear
17. Dec 2013 · 07:39 UTC
It was quite hard until I found a position that you cant die in
xrm0
24. Dec 2013 · 13:22 UTC
Nice idea. I think it would be better if you reduce the player's hitbox
🎤 lkpridgeon
24. Dec 2013 · 22:46 UTC
I have spotted some horrible bugs such as the flocks stop spawning after about 2 - 3 minutes the player HitBox is aligned to the player and I originally had a 1 min cap on the game and was going to enable the other levels...
Dry Tree
31. Dec 2013 · 13:43 UTC
nice use of audio. a simple and calming game. good work
SimianLogic
03. Jan 2014 · 06:17 UTC
the difficulty is very inconsistent... sometimes you get an impassable wall and sometimes you can coast for a long time. the white clouds can also make it hard to see your ship (maybe a black outline)

overall i liked the music and the mood, though!
🎤 lkpridgeon
06. Jan 2014 · 19:29 UTC
Thankyou for your comments you shouldn't get impassible walls but there is the extremely low chance.