The One Ship by tiffi

[raw]
made by tiffi for LD28 (COMPO)
A little story driven spaceship crawler.

You need only about 3-5 minutes to finish the game.

Controls

W/A/S/D + mouse

Edit:
Fixed the position of the text, should now be easier to read while killing enemys

Ratings

Coolness 66% 3
Overall 3.06 452
Audio 2.29 602
Fun 3.14 320
Graphics 3.11 399
Humor 3.17 164
Innovation 2.35 821
Mood 3.23 213
Theme 2.30 805

Feedback

sensenmann666
16. Dec 2013 · 02:58 UTC
engaging and funny shooter on board a spaceship.
WojWorks
16. Dec 2013 · 04:15 UTC
Decent game, but it can get tedious.
gusanolocovg
16. Dec 2013 · 04:15 UTC
Not bad I had some issues playing on a laptop, default window size was to big and couldn't be re-sized meaning I couldn't see some of the text. also playing with a touchpad was extremely difficult. Not bad though good job.
lucars83
16. Dec 2013 · 04:20 UTC
Enjoyable
DaanVanYperen
16. Dec 2013 · 04:20 UTC
That intro gave me brain cramps. #_#
doctorscientist
16. Dec 2013 · 04:21 UTC
really cool fog of war effect. really neat. it was hard to tell i was getting hurt though. a tower defence game with objectives.
allinlabs
16. Dec 2013 · 04:43 UTC
I was more interested in the dialogue between the player and the IA but those ***** fucking robots kept spawning behind by back
ENDESGA
16. Dec 2013 · 05:05 UTC
Hahaha, very nice game :)
Piat
16. Dec 2013 · 05:53 UTC
Nice engaging little game. Pity the bots suffered from 3 stooges syndrome. Very nice lighting effects. Great work.
tiffi_gaming
16. Dec 2013 · 06:54 UTC
I had a blast ;)
GaTechGrad
17. Dec 2013 · 04:27 UTC
Nice lighting and particle effects. The story was a nice touch.
30dogs
17. Dec 2013 · 06:29 UTC
Nice lighting and sfx. Shooting up and down was awkward.
I liked how the light guided you to your objective, but it would have been nice to see the theme tied more into the mechanics.
Daniel Debert
17. Dec 2013 · 17:18 UTC
Smells like FTL to me... But the game is quite good.
d_0o_d
17. Dec 2013 · 17:21 UTC
Yeah, it's fun
foumart
17. Dec 2013 · 17:38 UTC
The performance is great. Had troubles aiming and reading at the same time (maybe use a better font/color), also the vertical aiming was difficult. I found it strange at first that the character was not moveable, I spent a minute or two just shooting untill realized that there are new objectives. The boss battle was cool too. Good job.
Kayelgee
17. Dec 2013 · 17:58 UTC
I couldn't really read the text at the bottom while shooting killerbots. You might consider placing it somewhere near the character where the action is.
It's very irritating that I shoot out of the front of the barrel so I can shoot freely to the left and right but I can't shoot straight up and down the center of my character.
The shooting sound get's really annoying after some time. You might want to add more sounds there and alternate between them.
StMatn
17. Dec 2013 · 18:18 UTC
This is really great!
The shadows work really great and set a nice mood. The bossfight could be a bit harder in my opinion, but it doesn't hurt the experience.
It was a bit hard to keep the enemies away, while reading the story, but it was really fun to play through.
Great work!
rincewind_cz
17. Dec 2013 · 20:10 UTC
Somehow I didn't see the theme here. And it's always better to interrupt action for while when player has to read something ;-) Anyway, nice job with making the atmosphere here.
Masadow
23. Dec 2013 · 15:57 UTC
Hard to read everything. However, great game, I loved the light effects :)
Husky
24. Dec 2013 · 07:16 UTC
Amazing lighting effect and particle!!