YOGOB by sprawl

[raw]
made by sprawl for LD28 (COMPO)
This jam was my first time using Unity.
Having to learn how to use the software and c# was definitely a challenge. I lost a lot of time and my code was horrible at the end. However, It allowed me to learn a lot about Unity in a very fun and quick way.

I really wasn't confident I could learn Unity AND have a finished game at the end, so I decided to go for a simple game. With the theme, I decided to go with "You only got one Button".

I didn't want to make just a runner game so I decided to make some kind of rpg where you basically press a button to activate the events.

The main problem with the game (except that it's not intuitive since there's no instructions at all) is that too much is left to luck in the game. I wanted to add some features to fix that but as expected, I lacked the time.

Thank you if you take your time to play the game.
Music was made with Abundant-music.com

Ratings

Coolness 75% 2
Overall 2.44 908
Audio 2.50 505
Fun 2.36 824
Graphics 1.90 937
Humor 1.81 693
Innovation 3.15 331
Mood 2.26 817
Theme 2.97 451

Feedback

torcado194
16. Dec 2013 · 05:50 UTC
interesting concept! got 1160 first try. nice job!
auto_suggestion
16. Dec 2013 · 05:50 UTC
This game could use better explanation of mechanics.
ParaPup
16. Dec 2013 · 05:52 UTC
Simple but nice.
tklovert
16. Dec 2013 · 05:53 UTC
Don't take this the wrong way, but with some better art and some animations this could have been a really great game. I though it was just going to be fighting, but the timed purchases and inn visits worked pretty well.
Jeasonfire
16. Dec 2013 · 05:58 UTC
At start it was quite weird and I didn't get it, but when I did, it became quite fun, actually. I got about 900 points I think.
ashen
16. Dec 2013 · 07:55 UTC
This is a clever idea that was a bit confusing to start with but then became clearer. I like the simplicity of a Yes/No response to every event. The upcoming event text should be larger and more prominent and the stats display is also a bit small. A good fun game when you get into it.
WhoaConstrictor
16. Dec 2013 · 08:04 UTC
Wording could be condensed on the events, i.e. " -X HP, +Y Gold" otherwise an interesting concept. Not super exciting in its current iteration, seems a bit slow paced.
Udell Games
16. Dec 2013 · 16:28 UTC
Clever, love the concept. Art and sound were basic, but it was an interestingly cookie-clicker esque slip into flow.
TobiasNL
16. Dec 2013 · 21:41 UTC
Simple but interesting. It was fun for a short period of time, then it got boring quite fast due to the lack of content. Furthermore I think you did a great job as it was your first time using Unity.. *applauds* Good job on that man!
zconnelly13
17. Dec 2013 · 01:31 UTC
Hmmm, haha, a little confusing to start out. And perhaps not the most dynamic game in the lot, but it kept my attention longer than most. Great music!
ThatGuy
17. Dec 2013 · 01:33 UTC
Given that there is only one input, there could be some consequence on clicking during certain parts, or benefits for clicking earlier/later on others. Overall a decent game, good job!
Masadow
17. Dec 2013 · 01:34 UTC
Concept is very good ! UI design is not so good, I didn't get the point of the game at the beginning. You should consider placing the event text in the middle of the screen with a decreasing bar to see how much time left you have to decide ! The game would be awesome then !
clearlyspam23
17. Dec 2013 · 11:09 UTC
It's already been said, but I feel adding animations would have really made this game. Still a fun experience though.
Nichii
17. Dec 2013 · 14:47 UTC
I just sat there left clicking and things just happened... lol.. But overall, could be a good game if you keep on working on it! ;)
kbake
18. Dec 2013 · 06:17 UTC
Considering you had to learn not only Unity but also C#, this was nice! With a little more work and polish, I think it'd be very interesting to play. Well done!
johnfn
18. Dec 2013 · 06:21 UTC
Nice job! The gameplay is currently quite linear, but with a few twists (shops perhaps?) it could be really good. I already like the take on the theme.
Berzee
18. Dec 2013 · 06:21 UTC
I had lots of fun with this. It's a good blend of stat balancing and blind guessing / luck-pushing. Here's hoping I see more one-button games revolving around life-or-death impulse purchases, in the future. :D
Linus Lindberg
19. Dec 2013 · 10:41 UTC
Haha nice, I love the idea of a one-button rpg!
LoneStranger
22. Dec 2013 · 05:56 UTC
The event information should have been in an easier place to read; I found I had to split my vision from reading to the view, which kept me confused for a short bit. Nice idea for a one-button game!
larb
22. Dec 2013 · 21:45 UTC
I like it. Good use of the theme. Nice entry.
x70x
22. Dec 2013 · 21:47 UTC
The way the game is presented made it difficult for me to understand what I was doing. Interesting idea that could use a bit of polish.
badlydrawnrod
23. Dec 2013 · 20:32 UTC
It will be interesting to see where you take this once you master Unity.
ViliX
28. Dec 2013 · 12:45 UTC
Only 985, but I love easy-to-play game :)
5/5 for fun!