Granny Loosetooth and the Toothfairies by KayZ
You Only Get One present on Christmas. And you'll get it from your only Grandma. But old Granny has a loose tooth, and if she loses her loose tooth she might be too sad to give you your present.
Make sure Granny doesn't lose her tooth and protect her from Toothfairies by placing food at corners to make Granny go around the fairies. Can you do it? But beware: Give her the wrong food and she might lose the tooth you tried to protect.
And sometimes, just sometimes, she behaves just like you'd expect from an ol' granny with only one tooth left; that is: rather unpredictable. But that's her nature.
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This is the first game I ever finished. There are 5 levels. Enjoy :)
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Instructions
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Granny usually takes the shortest path to the exit (the open space without a wall). But that way is always blocked by some fairies and they will steal her loose tooth.
It's your task to select and place some food at places where you want Granny to take a turn before you tell her to 'Go Granny, go'. The different kinds of food have various effects on the health of her tooth and you have to combine them correctly so that Granny gets enough food, doesn't loose her tooth (have you ever tried eating carrots with a loose tooth?) and doesn't get caries.
Make sure Granny doesn't lose her tooth and protect her from Toothfairies by placing food at corners to make Granny go around the fairies. Can you do it? But beware: Give her the wrong food and she might lose the tooth you tried to protect.
And sometimes, just sometimes, she behaves just like you'd expect from an ol' granny with only one tooth left; that is: rather unpredictable. But that's her nature.
=====
This is the first game I ever finished. There are 5 levels. Enjoy :)
------------
Instructions
------------
Granny usually takes the shortest path to the exit (the open space without a wall). But that way is always blocked by some fairies and they will steal her loose tooth.
It's your task to select and place some food at places where you want Granny to take a turn before you tell her to 'Go Granny, go'. The different kinds of food have various effects on the health of her tooth and you have to combine them correctly so that Granny gets enough food, doesn't loose her tooth (have you ever tried eating carrots with a loose tooth?) and doesn't get caries.
| Web | http://kayzgames.github.io/ld28/ |
| Source | https://github.com/kayzgames/ld28 |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=17933 |
Ratings
| Coolness | 75% | 2 |
| Overall | 2.72 | 740 |
| Audio | 2.06 | 667 |
| Fun | 2.59 | 684 |
| Graphics | 2.20 | 829 |
| Humor | 3.40 | 104 |
| Innovation | 3.10 | 364 |
| Mood | 2.33 | 781 |
| Theme | 2.83 | 511 |
Enjoyed playing it. Good job
And sometimes, she just is the old granny with her last tooth and behaves rather unpredictable. But that's the way old grannys with only one tooth left behave like. Trust me :). (Or rather, I am abusing a pathfinding algorithm to do things it was not supposed to do *g*).
Glad you enjoy the game :).
It seemed a little complicated, but ended up being a perfect blend of ridiculousness. The effects of each food was relevant to the gameplay and the levels were pretty good at exploring that.
Having a way to keep your placed foods so you can incrementally approach the solution would be a good interface improvement.
Great job on your first finished game!
As a player, I presume that the characters can only see 'realistically', and so 5 times, I tried just putting the carrots where she'd be able to see them.
This 'trial and error' method of learning the mechanics is frustrating.
As a player, I presume that the characters can only see 'realistically', and so 5 times, I tried just putting the carrots where she'd be able to see them.
This 'trial and error' method of learning the mechanics is frustrating.
The different stats of hunger, looseness and calories was neat, but felt like they didn't fit together all that well.
I appreciated the level design, however.