Treasurequest by andrewkennedy
NOTE: Run the game in 1280x720 or the GUI will not display properly.
Hey everyone! I'm back for my third Ludum Dare! I created an on-rails style game where you use items from chests - but each item can only be used once!
It's pretty similar to Star Fox in theory - you are going on a set path, but by interacting with the environment you can change the course. There's even a map at the end to show you all the areas you've uncovered.
I got my artistic inspiration from a recent obsession with low poly models using realistic lighting. Of course I had my limitations (was mostly baking 512 textures), but I think the results speak for themselves! You'll notice I've been playing a lot of Ocarina of Time lately - all of the items ended up being Zelda-inspired purely out of coincidence.
Credit to http://incompetech.com/ and freesounds.org for most ear-related things.
Hey everyone! I'm back for my third Ludum Dare! I created an on-rails style game where you use items from chests - but each item can only be used once!
It's pretty similar to Star Fox in theory - you are going on a set path, but by interacting with the environment you can change the course. There's even a map at the end to show you all the areas you've uncovered.
I got my artistic inspiration from a recent obsession with low poly models using realistic lighting. Of course I had my limitations (was mostly baking 512 textures), but I think the results speak for themselves! You'll notice I've been playing a lot of Ocarina of Time lately - all of the items ended up being Zelda-inspired purely out of coincidence.
Credit to http://incompetech.com/ and freesounds.org for most ear-related things.
Ratings
| Coolness | 67% | 3 |
| Overall | 3.80 | 49 |
| Audio | 3.55 | 68 |
| Fun | 3.33 | 206 |
| Graphics | 4.38 | 17 |
| Humor | 2.33 | 446 |
| Innovation | 3.53 | 135 |
| Mood | 3.67 | 67 |
| Theme | 2.80 | 537 |
Good job!
Boss fight is a bit sloppy, my head was swimming at that point from lack of sleep :S
The art is spectacular! I reckon it could do with a bad-ass logo though! ;)
Very fun, very pretty!
If I could complain about anything, that would be the mouse sensitivity is a bit low, making it hard at times.
On the moutain level if you can grab chest from the right path because you can see through the moutain.
On boss level I would have love to see his deah animation instead of having this ending panel in the way :)
Great ambience ( with music change ) on each level, that's an huge ammount of work for 48h compo. Thanks on giving me this strange 3D immersion feeling I had when I was playing first 3D Aracade back in the 90's.
Great job on the music, they are various and all of quality (what software did you used ?)
Also, I would like some kind of level select. It's repetitive to play all the levels once more if you want to use another path.
Anyway, great game. Well, everybody says that, you know.
But controls were a little tough... Aiming the bomb was somewhat difficult, at times, and that first jump on the crystal cave made me quit... >_<
I'll come back to this later and take the normal route! xD