JumpMan by LevelUpJordan

[raw]
made by LevelUpJordan for LD28 (COMPO)
Yes I know JumpMan is already a thing!!!

My entry is sort of a puzzle platformer (sorry about that :P), you only get one jump per level and only get one attempt at a level.

I'd love to hear what you think either here or on Twitter at @LevelUpJordan

Ratings

Coolness 46% 1083
Overall 3.28 282
Fun 3.72 47
Graphics 2.52 702
Humor 3.08 193
Innovation 3.46 167
Mood 2.73 511
Theme 4.10 16

Feedback

Loren
16. Dec 2013 · 05:11 UTC
Pretty fun game! I liked the various enemies and level design. Cool use of the jump mechanic with the purple enemies - i liked the visible timer
jillytot
16. Dec 2013 · 06:45 UTC
Definitely fun. Definitely fun to see jumpman's head explode when he dies, over and over again.
ParaPup
16. Dec 2013 · 07:25 UTC
This was fun and funny to play I love the head bounceing.
mtrc
16. Dec 2013 · 08:14 UTC
Haha, I really love this concept! I think it fit the theme perfectly, really like the permanence. I was terrible >_>
mutuware
16. Dec 2013 · 10:38 UTC
I was kinda useless at this :(
Still neat idea for the theme.
qbicfeet
16. Dec 2013 · 11:15 UTC
Very fun, got a win percentage of 53%. The "one chance only" is a little frustrating, but it goes well with the theme.

I would love to see this becoming a full-fledged game :)
tomc
16. Dec 2013 · 12:16 UTC
It was hard, but as I started to get the hang of it, it became quite a fun puzzle.
embero
16. Dec 2013 · 13:50 UTC
Pretty hard game :) But it's a lot of fun.
turnip
16. Dec 2013 · 13:58 UTC
Nice use of the theme and a solid little platformer. I got 6/15 and I'm proud of that! :D
zebi24
16. Dec 2013 · 15:38 UTC
Great game! Such a nice concept to come out of a theme...
alvarop
16. Dec 2013 · 16:33 UTC
Frustrating and hard. But fun, really fun. Your character sprite is broken though, maybe you could fix it eventually!
Mnemusyne
16. Dec 2013 · 16:45 UTC
I failed this game pretty hard.
🎤 LevelUpJordan
16. Dec 2013 · 16:49 UTC
Okay, I might have made this a bit a hard :P
FrozenCow
16. Dec 2013 · 18:07 UTC
Cool concept. I felt sad I couldn't retry a level right away, but that made it more interesting: you *need* to do well, so thinking more upfront.
McFunkypants
16. Dec 2013 · 23:00 UTC
Great feel! So nice and smooth, all the nice znimations and particles and menus all seem to move in a silky smooth 60fps. Great work!
SimianLogic
16. Dec 2013 · 23:08 UTC
The first time I couldn't replay a level, my thought was "man! that's a hardcore interpretation of the theme." By the time the levels started getting difficulty, though, it was really really annoying to reload to try again.

The check/X animations should probably be about 1/3 as long as they are (awkwardly long).

Clever puzzle designs!
Udell Games
16. Dec 2013 · 23:12 UTC
Awesome, very fun! Love that you used the theme twice and I love that you had time to vary the enemies and make a really interesting puzzle. I'd probably buy this for mobile if it was extended and polished a bit, but for the love of all things holy speed up that zooming tick mark!
Shaun Lebron
17. Dec 2013 · 15:58 UTC
This is really funny. I was laughing after every mistake. Good use of the comically large close-up of your result too.
Parasyte
17. Dec 2013 · 22:33 UTC
Love it! SOOO difficult. The only downside is that I did not hear any audio.
BlazingFanfish
19. Dec 2013 · 21:37 UTC
Damn, it's hard to beat. Good game:)
zatyka
20. Dec 2013 · 15:09 UTC
I find a lot of game shoe horse a theme into the game, and it hurts the gameplay. As far as the single-jump mechanic goes, I think the opposite...Nice job there. I didn't care for only having a single chance at each level though.

All that aside, it was quite fun. very nice job!
mobyvb
24. Dec 2013 · 18:47 UTC
Of the fifteen levels, I only beat one, but it was very fun.
kcpunk666
24. Dec 2013 · 22:44 UTC
pretty good game. good job!
JohnnySix
27. Dec 2013 · 01:45 UTC
Nice - thought it was too easy at first, how wrong I was. Liked the one jump thing. One shot at the levels was just mean though. :D