The Alchemist Oblivion by nlbi21
Second Ludum Dare :D
The Alchemist Oblivion:
Little game where your goal is to defend the alchemist along the way.
- You have to always go right, 3 levels.
- If you finish the game comment it.
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Update Log:
____________________________________________________________________________
Update (04/24/2016)
- Fixed bug in which the Alchemist sprite not visualized in web player.
Update (04/22/2016)
- If the player is far elemental, elemental appears beside the player.
- In how to describe strengths and weaknesses of the elements.
- Hard mode now the alchemist moves diagonally.
- Cooldown the wind and fire down from 10 to 5.
- Little bugfixes.
Update (04/20/2016)
- Added minimap marking the destination.
- Zoom out main camera.
- Little Bugfixes.
Update(04/19/2016):
- On the button "how to play" can change the controls (Easy Mode and Hard Mode)
Easy mode: in easy mode the characters are cured and the alchemist moves with the right mouse button.
Hard mode: Default gameplay.
- Little Bugfixes.
____________________________________________________________________________
Tools:
____________________________________________________________________________
- Engine: Unity
- 2D Graphics: Aseprite
- Music and Sounds: Guitar Pro and FL Studio 11.
Credits:
Programming and pixel art - twitter: @nlbi21
Music, mapping and sounds - twitter: @Argenis_Vi
If you find an error, please comment. Thanks for playing.
The Alchemist Oblivion:
Little game where your goal is to defend the alchemist along the way.
- You have to always go right, 3 levels.
- If you finish the game comment it.
____________________________________________________________________________
Update Log:
____________________________________________________________________________
Update (04/24/2016)
- Fixed bug in which the Alchemist sprite not visualized in web player.
Update (04/22/2016)
- If the player is far elemental, elemental appears beside the player.
- In how to describe strengths and weaknesses of the elements.
- Hard mode now the alchemist moves diagonally.
- Cooldown the wind and fire down from 10 to 5.
- Little bugfixes.
Update (04/20/2016)
- Added minimap marking the destination.
- Zoom out main camera.
- Little Bugfixes.
Update(04/19/2016):
- On the button "how to play" can change the controls (Easy Mode and Hard Mode)
Easy mode: in easy mode the characters are cured and the alchemist moves with the right mouse button.
Hard mode: Default gameplay.
- Little Bugfixes.
____________________________________________________________________________
Tools:
____________________________________________________________________________
- Engine: Unity
- 2D Graphics: Aseprite
- Music and Sounds: Guitar Pro and FL Studio 11.
Credits:
Programming and pixel art - twitter: @nlbi21
Music, mapping and sounds - twitter: @Argenis_Vi
If you find an error, please comment. Thanks for playing.
| Web | https://nlbi21.itch.io/the-alchemist-oblivion |
| Windows 32 Bits (Updated) | https://mega.nz/#!mNJi2Tob!lxjv9Z_qp1hR2XYJXDzc_HUW2Uc8bbTKiXuZyL0iuf8 |
| OS/X 32 Bits (No tested - Updated) | https://mega.nz/#!LdI0CKYC!ifwAUeugZru-BEScp-PSnzhLfWRBUpgluBhJdov-V8I |
| Linux 32 Bits (No tested - Updated) | https://mega.nz/#!DJIVjQpS!Of1Zc-ns9ER35LorZK33CO7BkX0Le2DNdb76dC9aaEA |
| Soundtrack | https://soundcloud.com/nlbi21/sets/the-alchemist-soundtrack-ludum-dare-35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=56356 |
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 3.24 | 546 |
| Audio(Jam) | 3.38 | 280 |
| Fun(Jam) | 3.03 | 619 |
| Graphics(Jam) | 3.26 | 574 |
| Humor(Jam) | 2.39 | 570 |
| Innovation(Jam) | 3.42 | 266 |
| Mood(Jam) | 2.94 | 664 |
| Theme(Jam) | 3.77 | 210 |
- On the button "how to play" can change the controls (Easy Mode and Hard Mode)
Easy mode: in easy mode the characters are cured and the alchemist moves with the right mouse button.
Hard mode: Default gameplay.
Ty for feedback guys, the original version is there for download.
Indeed a unique mechanic.
I wasn't really sure of where to go though. Some indicator like an arrow might be a good idea. Or did I just miss it?
Congrats to the good entry.
Update (04/20/2016)
- Added minimap marking the destination.
- Zoom out main camera.
- Little Bugfixes.
It's a bit funny to always switch between direction keys and arrow, but I like the concept and the control of 2 characters. Actually I think that could be a wonderful co-op game, it would made the control way simpler and the game more enjoyable. I'll try it with a friend.
I am not really sure about what element is best to use in each scenario. Probably something to inform the player about.
I can honestly say that I haven't won the game, but that's because of a bug that made the elemental spawn outside the actual game. It happened on the second level, so I restarted, then it happened on the third level and I didn't want to redo it.
Of course it's hard to really make a proper game during such a short time window, but the game would be a lot more interesting if there were things to pick up (like potions or coins) or something during the walks.
The graphics of the game were quite nice. Of course they're not very detailed, but they do fit the style of the game very well. The music was really really good.
In the end, I think this entry has a nice idea and a pretty good execution. Despite it's little flaws, I have to say good job.
Update (04/22/2016)
- If the player is far elemental, elemental appears beside the player.
- In how to describe strengths and weaknesses of the elements.
- Hard mode now the alchemist moves diagonally.
- Little bugfixes.
Notes:
-I'm sure this was just a time thing, but the differences between the firing rates/DPS of elemental character were not enough to make switching super strategic. I played alot of the wind character ebcause he seemed to the be fastest with move speed and if his ranged attack did less damage than the others the difference was negligible.
- alchemist sprite didnt load with web version in internet explorer :(
these issues aside, this was conceptually a very cool entry-- keep up the good work, friend!
@Venneque People have told me a lot about the controls, but if you have any idea how to improve them is welcome.
@Weeping Rupee You're absolutely right, for reasons of time can not balance all the elements but soon I'll get on that. I feel like the wind element their projectiles push the enemy.
I just checked and the Internet explorer and you are right, just fix it.
Thank you all for your comments and feedback.