Cellar Rush by Radnen
Intro:
Welcome to cellar rush! A game all about surviving for only one day. Yep, you get only one day to survive and only one life. :)
Controls:
Use the keyboard keys to run around, or the thumbstick of a 360 controller.
Hit space/A button to swing your sword.
Hit ctrl/B button to drop a trap.
Hit 1 or 2 to change trap.
Hit LB or RB to change trap.
The Team:
Radnen (Andrew Helenius): code, art, sounds
MetalGrunt (Alex Helenius): art, design
DaVince (Vincent Beers): music
Linux and Mac users:
The game runs 100% in Linux, and Mac under Wine. Also, there exists Mac and Linux versions of the game engine, but it's probably too much hassle for a compo game (you want to build an old code base circa 2001 from scratch?)
Welcome to cellar rush! A game all about surviving for only one day. Yep, you get only one day to survive and only one life. :)
Controls:
Use the keyboard keys to run around, or the thumbstick of a 360 controller.
Hit space/A button to swing your sword.
Hit ctrl/B button to drop a trap.
Hit 1 or 2 to change trap.
Hit LB or RB to change trap.
The Team:
Radnen (Andrew Helenius): code, art, sounds
MetalGrunt (Alex Helenius): art, design
DaVince (Vincent Beers): music
Linux and Mac users:
The game runs 100% in Linux, and Mac under Wine. Also, there exists Mac and Linux versions of the game engine, but it's probably too much hassle for a compo game (you want to build an old code base circa 2001 from scratch?)
Ratings
| Coolness | 40% | 1283 |
| Overall(Jam) | 3.28 | 177 |
| Audio(Jam) | 3.47 | 94 |
| Fun(Jam) | 3.16 | 164 |
| Graphics(Jam) | 3.45 | 202 |
| Innovation(Jam) | 2.42 | 414 |
| Mood(Jam) | 3.44 | 110 |
| Theme(Jam) | 2.39 | 387 |
Otherwise it was made in the Sphere game engine which was written in C++.
Also, smashing the space bar when you're about to die will very likely make you skip the "You Died" screen. Add a small delay or a different button to return to the main menu?