Bomb Disposer by glocks

[raw]
made by glocks for LD27 (JAM)
Version 1:
- The game is there, I want to improve on the writing. Don't know how much I can do in the next 24 hours, but we'll see.

How to play:
Defuse the bomb by reading the story snippets and figuring out which order to cut the wires.

Ratings

Coolness 0% 1970
Overall(Jam) 3.20 249
Audio(Jam) 3.86 29
Fun(Jam) 2.85 324
Graphics(Jam) 2.85 405
Innovation(Jam) 3.60 63
Mood(Jam) 3.72 50
Theme(Jam) 4.05 10

Feedback

ethankennerly
26. Aug 2013 路 03:26 UTC
The music and deafening explosion captivated me! If you continue to develop this, in the text, have you considered starting with obvious clues about which wire to cut first?
馃帳 glocks
26. Aug 2013 路 19:23 UTC
Yeah you're right, it has a pretty steep learning curve immediately. I need to make the beginning easier to decipher and get the player in the mindset of what to identify in the story bits. Thanks for the feedback!
Mr. Jif
26. Aug 2013 路 21:16 UTC
Great game! Took me a while to figure out the clues, but after that it was a really good game.
leafo
27. Aug 2013 路 06:05 UTC
This game is awesome!
matthias_zarzecki
27. Aug 2013 路 08:13 UTC
Fun idea! Captures the stress nicely
bassarisse
29. Aug 2013 路 04:18 UTC
I'm not fond of the gameplay, but the sounds are pretty cool, good job.
BNeutral
29. Aug 2013 路 07:00 UTC
Very interesting. A bit stressing. I got up to 4 wires but gave up, since you have to restart the whole thing every time.
EggDestroyer
29. Aug 2013 路 11:16 UTC
Great atmosphere, especially music, but I couldn't figure out how to find clues when I reached 3 wires (as I didn't detect anything in the precedent texts), and I don't feel like restarting the whole game (part of which because of the harsh boom-sound I believe, even if it was a really interesting choice). Your work is great and very stressful, I just think I can't handle it proprely to be honest.
panurge
29. Aug 2013 路 13:17 UTC
Wow! My favourite so far. A really intense experience with excellent writing, perfect audio and graphics (although these last were very basic, I think they had to be in order to recreate the intense focus needed for the task) and really satisfying, cerebral gameplay. You expected far more of the player than simple reactions or spatial logic, something really unusual in games, and I'm hugely impressed by the way you managed to mesh the story with the gameplay so perfectly.

I did complete the game, at least I think I did (it stopped after I'd cut four or five sets of four wires) but I just got a black screen at the end. Is this intentional?

Anyway, I can't mark this down at all. Thank you for a phenomenal experience.
mrspeaker
29. Aug 2013 路 16:34 UTC
Wow, this was a fantastic entry. Amazing aesthetics - very emotive... which is incredibly impressive for an LD game.
hbocao
30. Aug 2013 路 01:43 UTC
Nice entry. Very cool mechanics, but kinda hard. I got really tense because I wanted to read calmly but, well, it's impossible hehe I loved the idea and a think this could be on mobile. Maybe if you do a background story to get the player more interested in really reading the texts.
Hypnohustla
30. Aug 2013 路 11:51 UTC
Loved the shell shock effect. Stressful and fun to play. Decoding the snippets was a great addition, the deduction from them had this humorous feel to them. Great and solid entry.
馃帳 glocks
30. Aug 2013 路 18:09 UTC
Thanks for all the comments & feedback everyone! I was only able to work on this for 24 of the 48 hours because of my job, but all the positive feedback is motivating me to make this into a fuller, better game.