Clocked In by rylgh
Go clockwise
One rotation of the clock's arm takes 10 seconds
30 levels total
So the whole game takes 5 minutes
(Or less, if you lose all your hearts)
MOVE: arrow keys or wasd
START: space
MUTE MUSIC: m
One rotation of the clock's arm takes 10 seconds
30 levels total
So the whole game takes 5 minutes
(Or less, if you lose all your hearts)
MOVE: arrow keys or wasd
START: space
MUTE MUSIC: m
Ratings
| Coolness | 100% | 1 |
| Overall | 4.04 | 17 |
| Audio | 3.14 | 225 |
| Fun | 3.88 | 32 |
| Graphics | 3.62 | 175 |
| Humor | 2.25 | 539 |
| Innovation | 4.10 | 20 |
| Mood | 3.43 | 130 |
| Theme | 4.03 | 28 |
nice work!
Good luck in the challenge!
I liked discovering that I could pick up speed by bouncing against the outside, and that I could make some shortcuts by intentionally colliding with bits of the maze to make a passage.
Did 29 out of 30. Damn you!
What an incredible game you did there though. Perfect design, very cool look, smooth gameplay, balanced levels, great learning curve.
My favorite so far. Superb job.
My favorite so far, and by far! Wonderful idea and design! Oh, and the theme <3
Really fun to play, i lost when i excedeed the clock's arm and lost all my lifes because it restarted right behind me.
Excellent work. Carry on :P
I like the idea A LOT!
Only suggestion - radial movement would be easier. So you move on a curve. left right - angle, up down - closer or further to the center.
Great job!
Good replay value, really addictive :)
Although the theme connection is a bit thin here.
And this is a quite original idea.
still trying to finish the game :)
very cool :D
-ENDESGA
I really loved the controls, they were just perfect, felt so natural. I really liked the sound effects, the music, not so much.
A very good, and well polished game! Good job.
Thanks for all the feedback so far! It's very nice to hear people enjoyed it, and there are some great suggestions (and valid criticisms).
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This is a simple but very powerful rush game.
My trick to play it was to try to take the shortest inner path even if there is obstacles but destroying them.
nice level design
Check out our game
Everything about this game is smooth and inviting. Felt like an idiot when I died at the tail end of level 29!
Updated the link to the full project, cruft included, lemme know if that works for you. If you have any questions about the code I'd be happy to answer.
Made it to level 8 on the first go that i actually understood the controls.
Top marks
Good pacing, with tough challenges followed by a little room to breathe. I made it to 27! So close!
It would have been nice if the music changed as you progressed. And less twitchy gamers such as myself wouldn't mind some heart refills here and there.
Great job.
I firstly thought that the objective was to collect all the circles without being chased by the clock XD
The music fit the feel of the game well, and the audio and graphic feedback was very clear.
Although it is another timer-based game, it felt very different, since the timer became part of the game. A refreshingly original take on the theme.
The levels were really creative and well designed! And being able to brute force through any wall was great! (it saved me a few times)
It is ready to be in a game store today.
I had a lot of trouble to understand the controls, I thought you were actually controlling the clock, not the blue dot. I don't really know why my brain malfunctioned like that, but when I understood the controls, my experience was great ! I barely finished the 30 levels.