{"author_link":"\/author\/themushroomsound\/","author_name":"themushroomsound","author_uid":"18150","comments":[{"author_name":"rylgh","author_uid":"15833","time":"Aug 26, 2013 @ 8:25am","epoch":1377505200,"text":"Very neat! Not sure if my ambient audio was loud enough for a tunnel it was flat for quite awhile. Made a few snapping noises, which probably coincided with me hitting the first jagged peak that appeared. Oh well, going max velocity was really exciting, especially with the drum n bass. Great music :)"},{"author_name":"themushroomsound","author_uid":"18150","time":"Aug 26, 2013 @ 12:59pm","epoch":1377521640,"text":"Hey, thanks! :) Yes, the recording is normalized prior to generating the level, which means the highest peak will be the highest edge, and anything that's low level will look flat in comparison... \r<br\/>\r<br\/>That was probably a poor design decision, I realize only now it didn't have to be so (but then I would have had to allow for vertical scrolling)."},{"author_name":"Ghostik","author_uid":"6198","time":"Aug 26, 2013 @ 4:12pm","epoch":1377533220,"text":"Really cool idea!"},{"author_name":"TeamQuadratic","author_uid":"18547","time":"Aug 27, 2013 @ 12:02am","epoch":1377561420,"text":"Really cool! Difficult, but enjoyable."},{"author_name":"fdevant","author_uid":"3650","time":"Aug 27, 2013 @ 12:02am","epoch":1377561420,"text":"Here testing on OSX... It works :)\r<br\/>takes a while to start getting bumps on the level but its nice :)\r<br\/>Sometimes it gets stuck on the first wall and nothing moves until it gets some speed and Booom! ship explodes."},{"author_name":"BloodJohn","author_uid":"26449","time":"Aug 27, 2013 @ 12:04am","epoch":1377561540,"text":"Interesting style."},{"author_name":"olafurw","author_uid":"25450","time":"Aug 27, 2013 @ 12:04am","epoch":1377561540,"text":"Cool idea for the mic capturing to generate levels."},{"author_name":"lulzfish_4","author_uid":"5606","time":"Aug 27, 2013 @ 12:06am","epoch":1377561660,"text":"The music is really cool.\r<br\/>\r<br\/>I got bored, so I let my ship drift in the center of the screen. I got to maximum velocity and cruised for several seconds before crashing into something.\r<br\/>\r<br\/>I never did beat the first level. (That I'm aware of) The levels are just way too long."},{"author_name":"BradleySmith","author_uid":"14944","time":"Aug 27, 2013 @ 12:07am","epoch":1377561720,"text":"Not too shabby. :)"},{"author_name":"blopit","author_uid":"10993","time":"Aug 27, 2013 @ 12:07am","epoch":1377561720,"text":"Very cool concept"},{"author_name":"doctorscientist","author_uid":"25260","time":"Aug 27, 2013 @ 12:22am","epoch":1377562620,"text":"I didn't know unity could take microphone input. I'm definitely going to play around with it now that I know."},{"author_name":"SkyTheCoder","author_uid":"27788","time":"Aug 27, 2013 @ 12:28am","epoch":1377562980,"text":"Really cool game. Works fine on a Mac. Amazing sound, too."},{"author_name":"borden","author_uid":"26873","time":"Aug 27, 2013 @ 12:28am","epoch":1377562980,"text":"Stylish graphics and audio. Impressive tech. Nailed the theme."},{"author_name":"themushroomsound","author_uid":"18150","time":"Aug 27, 2013 @ 1:30am","epoch":1377566700,"text":"@fdevant: yes, the 'crash at the start' issue happens way too frequently, I'll have to fix that. In the meantime you have to make sure the recording is nice and quiet at the start (ah, the hazards of folding time and space).\r<br\/>\r<br\/>@lulzfish_4: yes, the levels are too long. I'm actually thinking of changing the way you clear them: it'd be nice if the ship entered hyperspeed after 10s at max velocity, which would bring you straight to the next (more difficult) wormhole.\r<br\/>\r<br\/>Good to know the game runs fine on a mac!"},{"author_name":"Yakka","author_uid":"13985","time":"Aug 27, 2013 @ 10:42am","epoch":1377599820,"text":"Clever idea! Unfortunately, I didn't generated great levels... Maybe my voice is too boring :(\r<br\/>\r<br\/>Very good sound design, as usual ;)"},{"author_name":"themushroomsound","author_uid":"18150","time":"Aug 27, 2013 @ 12:24pm","epoch":1377605940,"text":"Ok, then the next version will have to show a preview of the waveform, so that you can choose to play or record a new one. :)"},{"author_name":"lordjosephdeburg","author_uid":"13718","time":"Aug 27, 2013 @ 4:56pm","epoch":1377622260,"text":"I like how you create the random landscape mushroom. Hard game but cool"},{"author_name":"Emilien Gorisse","author_uid":"26770","time":"Aug 27, 2013 @ 6:34pm","epoch":1377628140,"text":"Those brakes O_O \r<br\/>Very nice idea, I really enjoyed the game - very hard though."},{"author_name":"lopiky1","author_uid":"27280","time":"Aug 30, 2013 @ 6:26am","epoch":1377843660,"text":":D"},{"author_name":"kazukishida","author_uid":"22582","time":"Aug 30, 2013 @ 6:41am","epoch":1377844560,"text":"Now this is a very interesting take on 'randomness', giving the player some form of creative control over it. Nice! It was definitely challenging as well haha! \r<br\/>\r<br\/>Maybe you could allow the player to restart the level with the same recording in future iterations of this game. :D Repeating the recording again and again seemed to break the pace of the otherwise intense and fast gameplay.\r<br\/>\r<br\/>Great game man! :D"},{"author_name":"themushroomsound","author_uid":"18150","time":"Aug 30, 2013 @ 12:57pm","epoch":1377867120,"text":"Nice suggestion, thanks kazukishida !"},{"author_name":"kristof","author_uid":"11354","time":"Aug 31, 2013 @ 9:37pm","epoch":1377984720,"text":"Generating the levels from audio is a great idea. Pretty easy to cheat though :-P The controls were a bit too extreme in my opinion."},{"author_name":"yagiz","author_uid":"17605","time":"Sep 11, 2013 @ 3:54pm","epoch":1378914540,"text":"Great entry! Having less drag on the controller would make it more playable."}],"images":["ld27\/18150-bacb0310af5fa60ccb768b2c7b2a1192.jpg"],"links":[{"url":"http:\/\/themushroomsound.org\/misc\/LD27\/wormholes_win32.zip","text":"Windows"},{"url":"http:\/\/themushroomsound.org\/misc\/LD27\/Wormholes_osx.zip","text":"OS\/X"},{"url":"http:\/\/themushroomsound.org\/misc\/LD27\/wormholes_linux.zip","text":"Linux"},{"url":"http:\/\/themushroomsound.org\/misc\/LD27\/","text":"Web"},{"url":"http:\/\/themushroomsound.org\/misc\/LD27\/Wormholes.zip","text":"Source"}],"metadata":{"g_key":"22753","g_author":"18150","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"22783","g_title":"Wormholes","g_status":"UCHK1","g_place":"356","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/18150-shot0.JPG-eq-900-500.jpg"],"text":"WORMHOLES is my 1st attempt at any solo jam !\r\n\r\nIt's a Unity project, and primarily an exercise in generating meshes from audio data. The game starts by recording 10s of audio through your computer's mic input, so you have to allow access to your mic. A hundred levels are generated from these 10s, but you'll be lucky to even reach level 2.\r\n\r\nYou play as the pilot of a small spaceship, folding space to return home after years of space travel. The tunnels of space\/time are long and narrow, and haste is your worst enemy, so make sure to use the hyperbrakes once in a while. They charge in 10s.\r\n\r\nThe music was made around a 51.2Hz bass, which is the 1st audible frequency to be a multiple of 0.1Hz, a frequency of which the period is... 10s. Also, the time signature being 10\/4 and the tempo 120bpm, 2 bars last... ok fuck that, enjoy the trip.\r\n\r\n__________\r\nCONTROLS: \r\n\r\nUp\/down arrows: navigate\r\nSpace: hyperbrakes!\r\n\r\n______\r\nNOTES:\r\n\r\nOn Win7, some laptops are set so the mic is inactive when running on batteries. If you're getting flat tunnels, you might want to check that.\r\nLinux version lacks the executable flag, just chmod it.\r\n\r\n___________\r\nMAKING OF: \r\n\r\nThe timelapse video is now available ! :)\r\n>> http:\/\/vimeo.com\/themushroomsound\/making-of-wormholes","title":"Wormholes"}