Ninja Time by DaGamesta
Play as a ninja, but you must be on time, not a second early nor a second late!
Try to finish all the levels as close to 10 seconds as possible, the closer to 10 seconds the higher your score.
Controls:
Space - Jump
Down Arrow Key - Dive
Modes:
Normal: 10 random levels of increasing difficulty.
Marathon: Play all 100 levels in a row.
Vault: Play any of the 100 levels of your choosing.
Try to finish all the levels as close to 10 seconds as possible, the closer to 10 seconds the higher your score.
Controls:
Space - Jump
Down Arrow Key - Dive
Modes:
Normal: 10 random levels of increasing difficulty.
Marathon: Play all 100 levels in a row.
Vault: Play any of the 100 levels of your choosing.
| Windows/Linux/Mac | https://dl.dropboxusercontent.com/u/41701455/Ninja%20Time.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=18923 |
Ratings
| Coolness | 41% | 1377 |
| Overall(Jam) | 3.09 | 305 |
| Audio(Jam) | 2.41 | 411 |
| Fun(Jam) | 3.00 | 255 |
| Graphics(Jam) | 3.18 | 313 |
| Innovation(Jam) | 2.96 | 304 |
| Mood(Jam) | 2.89 | 298 |
| Theme(Jam) | 3.48 | 115 |
Did you make the graphics yourself?
Aug 27, 2013 @ 3:28am
Are there any other dependencies to the game code? I can't seem to run it on my Win8 64b machine with latest JRE =/"
Same here...
Nice Levels!
Exception in thread "Thread-3" java.lang.OutOfMemoryError: Java heap space
at com.sun.media.sound.MixerClip.open(MixerClip.java:202)
at com.LudumDare27.MichaelWojnar.Sound.<init>(Sound.java:18)
at com.LudumDare27.MichaelWojnar.Game.loadContent(Game.java:494)
at com.LudumDare27.MichaelWojnar.Game.initialize(Game.java:396)
at com.LudumDare27.MichaelWojnar.Game.run(Game.java:368)
at java.lang.Thread.run(Thread.java:680)
Yes, all graphics/music was made by us, the sounds were not.
@Generalgore Good question, I'll look into it, most people don't seem to have a problem though.
@Thomas Ingham Aha, was hoping someone would post something for me to go off of. Sound seems troublesome on Macs, I'll have to look into it.
However, the goal of the game, to get to the goal as close to 10 seconds as possible, could be a bit clearer in the game itself: like better feedback, when you get to the goal or maybe a time-based score?
I really liked the graphics
Some levels are hard ! :)
I like the idea of just playing the levels, and even if you die you continue playing and go to the next level.
Thank you! That's what we were going for, a kind of arcade where you play for the sake of getting better and getting a better score each time, but without the hindrance of stopping right when you die.
Also, nice to know it works on at least one Mac, it seems there really must be some general dependency issue, useful information.