Survive by Andresh

[raw]
made by Andresh for LD27 (JAM)
Goal is to survive as long as possible with Bombs appearing randomly in the screen as well as deadly Triangles that once 10s have passed will move to the other edge of the screen.

Source files distributed with the .zip files.

Control using the mouse.

Library used: Processing.

Ratings

Coolness 47% 1196
Overall(Jam) 2.89 393
Fun(Jam) 3.00 255
Graphics(Jam) 2.00 577
Innovation(Jam) 3.08 242
Theme(Jam) 3.19 245

Feedback

Dracae
27. Aug 2013 路 01:21 UTC
Awesome! The graphics were meh, and a score would be nice, but all things aside, this is great!
馃帳 Andresh
27. Aug 2013 路 01:52 UTC
Just did a small update with MacOS, Linux versions and a timer.
kristof
27. Aug 2013 路 07:48 UTC
Simple but nice idea. I like that you have to watch the two enemy types at the same time. This makes it surprisingly difficult.
supersammy7000
27. Aug 2013 路 07:49 UTC
cool game polish and it will be great.
flavio
27. Aug 2013 路 21:18 UTC
Indeed, having to watch to kind of ennemies make it interesting and hard as they come from everywhere !
It's hard after a minute ! Quickly highly challenging !
I like it :)
ananasblau
28. Aug 2013 路 17:56 UTC
Haha, brilliant idea, it takes the whole urgency from those avoid-games. Still, if you were to pulsate the arrows and blocks on their last three seconds it would regain some of that urgency. Some defensive matters would be nice as well, say I were allowed to de-fuse and drag'n'drop the blocks to use them as one-time-walls against the arrows.

It is a good base for something really new and exciting. Keep working on it!
sam1373
29. Aug 2013 路 14:36 UTC
This was pretty cool.
withoutpillow
30. Aug 2013 路 20:38 UTC
so simple but so fun. like a good bullet hell shooter.
Raiyumi
02. Sep 2013 路 05:09 UTC
It was alright. Looks like a nice idea, although.. the game kept freezing randomly for me.
HeroesGrave
02. Sep 2013 路 05:41 UTC
Doesn't work for me.

Launching with Terminal gives me an unsatisfied link error.

I'm on Arch Linux 64-bit.
alts
02. Sep 2013 路 08:48 UTC
This is an effective distillation of "avoid" type games. I think the biggest benefit would come from some more attention spent on graphics (perhaps colors/shapes to indicate time remaining?)
4xisblack
02. Sep 2013 路 10:57 UTC
I find it interesting that although the game gives me enough information to position my cursor properly before anything bad happens, I still prefer to try reacting to feedback at the last possible moment. This might be because our eyes are better at detecting motion in peripheral vision than, say, reading those numbers as they count downward.
GSM Productions
02. Sep 2013 路 12:13 UTC
Simple idea, and looks deceptively easy at the beginning. But then there is a rapid change from that to frantic movement. Loved it, even with the very crude graphics and no sound!
Terrabyte
03. Sep 2013 路 10:22 UTC
The Linux file doesn't work.
HOWEVER, after copying the source into Processing, it worked perfectly, and I really enjoyed it! The rectangle's explosions are a little small and are very easy to avoid, but otherwise it's a really fun little game!
馃帳 Andresh
03. Sep 2013 路 14:13 UTC
Ill take a look into the Linux file, it is strange since the 2 other builds worked. I'll update this as soon as I can.
MrBlade
15. Sep 2013 路 04:40 UTC
Nice work! Would have liked sounds. I also found you can just stick in a corner and be reasonable safe. 6/10.
Pickens Inc.
15. Sep 2013 路 11:26 UTC
Loved it! I really like the idea, and its execution was done well :D Please add sound and music, and I could get addicted to this!
PaperBlurt
15. Sep 2013 路 15:28 UTC
Great job.. graphics isn't all!