Zombie Pop! by nthird
To run just extract the zip and open index.html in a web browser.
Didn't have any time for actual art so its all just placeholder. Pretty happy with what I managed though considering I only had Sunday available. This is my first Ludum Dare submission so don't hold back, I really want to get better at this.
This is my take on a bubble pop game. I'd really like to extend this to be more solidly like a puzzle game with definitive solutions for each level and I have some ideas for different types of zombies to accomplish that.
I entered the Jam instead of the Dare due to time constraints (worked past the Dare time frame) and I reused some of my code from a different partially completed game. Next time I'll package up the relevant pieces so everyone else can use them and I'll try for the Dare.
Didn't have any time for actual art so its all just placeholder. Pretty happy with what I managed though considering I only had Sunday available. This is my first Ludum Dare submission so don't hold back, I really want to get better at this.
This is my take on a bubble pop game. I'd really like to extend this to be more solidly like a puzzle game with definitive solutions for each level and I have some ideas for different types of zombies to accomplish that.
I entered the Jam instead of the Dare due to time constraints (worked past the Dare time frame) and I reused some of my code from a different partially completed game. Next time I'll package up the relevant pieces so everyone else can use them and I'll try for the Dare.
Ratings
| Coolness | 47% | 1196 |
| Overall(Jam) | 2.64 | 496 |
| Fun(Jam) | 2.56 | 431 |
| Graphics(Jam) | 1.81 | 595 |
| Humor(Jam) | 1.73 | 449 |
| Innovation(Jam) | 3.07 | 246 |
| Mood(Jam) | 1.95 | 543 |
| Theme(Jam) | 2.81 | 431 |
Unclickable zombies sounds like a great idea @mtrc I just gotta mull it over and see how best to handle it narratively.
I can totally see how the huge grid is overwhelming at first @DaanVanYperen. I'm wondering if I need to rewrite a smaller one to start and change the sizes on everything. I think its a good size for later levels though.
any reason to not uploading this to someplace in the Internet, instead of asking for a download? That way you will get more people playing.
In linux it gives error because the filenames are case sensitive:
Failed to load resource file:///home/manuq/Descargas/LD27/Zombie%20Pop%20HTML/basicsmall.PNG
Thanks for pointing out the Linux error. I changed filenames to be all lowercase so hopefully that fixes it. If you try it again let me know, I don't have a Linux machine to test on at the moment.
@wally2069 thanks, I totally agree.
I really love the theme!
First I thought: "I want to see zombies being inflated! I hope this guy adds some graphics!" But then the puzzle made me think, maybe is better to keep it abstract enough. Good one!
@xrm0 I'm getting the same thing without anything having changed on my end. I'll look into it when I get back from work and see if I can find the issue. Thanks for letting me know. In the mean time you can download the source code and just open the index.html if you're interested.
@flap That's an interesting idea. I'm toying with it being turn based where each click is a turn, having the exploded flesh (which is what that red dot would look like if I had more art skills) only move based on the turns would be interesting. I might have to mock something up and see how it plays.
@savethejets1 I'm toying with there being an unlimited amount of food but you get stars based on how little you used. So you can still complete the level without strategy but you need strategy to get enough stars to unlock later levels.
@Empyrealhell yeah I tacked the theme on in order to make a game I wanted to make. I think it adds an interesting tension but it makes so if you don't make good progress in those first 10 seconds it gets way harder really fast. I definitely want some graphics which will hopefully make it easier to distinguish them and some animation to demonstrate the digestion if I decide to stick with it. I might pull digestion entirely and make it part of an optional challenge mode or only part of some levels.
I didn't try all of the levels, since the gameplay didn't have much variety. The idea of feeding zombies to kill them is totally anti-mainstream. No shovels, no shotguns, just raw(or rotten?) meat^^
@Katamori thanks! I'm hoping to expand it and make better games in the future. I'm super glad LD inspired me to actually start this one.