Interim by Figglewatts
Traverse a small obstacle course within 10 seconds.
It includes a level editor which saves levels to "/AppData/LocalLow/Creation Softworks/Interim/Levels", but at the moment there is no way to put the levels created in the editor in the game without using the source.
Note: The web version doesn't have the level editor because System.IO.WriteAllText is a security flaw on web.
Note: there is a minor bug with the level switching at the end of each level, so you may have to select levels from the menu to actually play them all.
It includes a level editor which saves levels to "/AppData/LocalLow/Creation Softworks/Interim/Levels", but at the moment there is no way to put the levels created in the editor in the game without using the source.
Note: The web version doesn't have the level editor because System.IO.WriteAllText is a security flaw on web.
Note: there is a minor bug with the level switching at the end of each level, so you may have to select levels from the menu to actually play them all.
Ratings
| Coolness | 46% | 1229 |
| Overall | 3.30 | 322 |
| Fun | 3.00 | 476 |
| Graphics | 3.00 | 480 |
| Innovation | 2.96 | 556 |
| Mood | 2.38 | 824 |
| Theme | 3.19 | 548 |
But submitting an editor with it, is really cool.
Here a list of things which could be improve in a post-ludum version for exemple :
- Add sound, they are sorely lacking
- the minor bug concerning the switch of level, it drove me crazy during long minutes ^^
- Slow down when you rub yourself is ankward
- The curve of speed is too long, and the max speed is too slow, for me
Your game has potential, really !
Bad things aside, this is really impressive. Slick and yet simple graphics, and also with a level editor! good job.
Simple yet with a challenge.
I find the presence of a level editor very impressive, but I couldn't manage to use it, hope I'm the only one on this boat, level editors in 48hrs games are pretty rare.