10 Seconds to Save the Kingdom by VictorGrunn
Can YOU save the kingdom from the summoning of a demonic beholder intent on devouring all the adventurers in the land? No, you cannot, because the Wizard's watch runs ten seconds too slow.
Instead, help the beholder digest the adventurers! Click on the falling dwarves and warriors to digest them, or let your digestors take care of them. But watch out - dwarves cause gas! Swipe over the gas bubbles to explode them and keep the beholder from dying, because that's how intestinal gas works!
More seriously, I found myself messing around with art and my new Nexus 7 this weekend, and never managed to let my actual idea for this game develop properly. I wanted to have an increasingly difficult system of things-being-digested, complete with wizards who would buff or rez the dead, ghosts who would have to be eradicated, and more.
That said, the beholder animation in the opening was pretty fun to make, and I learned a ton from this LD.
Anyway, gameplay: First, click your way through the opening theatrics. As it stands, all you can do is either swipe your mouse over the bubbles to destroy them, click on the falling adventurers to destroy them (and gain points) or let your little digestion-minions devour the adventurers (to gain points, though dwarves give beholders gas.) That is literally it right now. :( The 'ten seconds' aspect was constituted entirely by the backstory for this one.
Instead, help the beholder digest the adventurers! Click on the falling dwarves and warriors to digest them, or let your digestors take care of them. But watch out - dwarves cause gas! Swipe over the gas bubbles to explode them and keep the beholder from dying, because that's how intestinal gas works!
More seriously, I found myself messing around with art and my new Nexus 7 this weekend, and never managed to let my actual idea for this game develop properly. I wanted to have an increasingly difficult system of things-being-digested, complete with wizards who would buff or rez the dead, ghosts who would have to be eradicated, and more.
That said, the beholder animation in the opening was pretty fun to make, and I learned a ton from this LD.
Anyway, gameplay: First, click your way through the opening theatrics. As it stands, all you can do is either swipe your mouse over the bubbles to destroy them, click on the falling adventurers to destroy them (and gain points) or let your little digestion-minions devour the adventurers (to gain points, though dwarves give beholders gas.) That is literally it right now. :( The 'ten seconds' aspect was constituted entirely by the backstory for this one.
| Web | http://www.newgrounds.com/portal/view/624152 |
| Source | http://www.filedropper.com/source_1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=23006 |
Ratings
| Coolness | 45% | 1281 |
| Overall | 2.24 | 1128 |
| Audio | 1.12 | 996 |
| Fun | 2.18 | 1063 |
| Graphics | 2.96 | 505 |
| Humor | 2.73 | 302 |
| Innovation | 2.27 | 1004 |
| Mood | 2.10 | 973 |
| Theme | 1.61 | 1180 |
Overall though a very unique idea! It gave me a good laugh, nice job :)
I plan on working on this one post-LD. I like the idea, I just spent so much time fretting over art and experimenting with programming that the actual 'game' got maybe 4 hours of focus. Oops. Well, LD is great for educating people where they need to focus.
I'm still trying to figure out this 'hang' and lag talk. It seems to be working fine on my end, but I'll check it out.
I didn't notice any performance issues on my end (Win7 / Firefox), so changing hosts or whatever you did might have fixed it. Could be difficult to tell, though (try a range of different browsers?)
It's fun ,but whitout the 10 seconds aspect, it just goes on , i stopped because it was getting out of hand , not because i game over or became too difficult , even the 10 seconds , you should have made the falling more and more faster, that would have nicely worked...
42000 or somthing , not right ><
but fun game
Better luck next time!
I love the concept, and the graphics in the intro are neat.