Chrono Defense by Cardanis

[raw]
made by Cardanis for LD27 (COMPO)
EDIT: Deployment problems fixed! Compiled it in XNA instead of Monogame. It should work now. I wanted to make more content (levels and units) but spent the time I allotted to that working on deployment. Enjoy!

I spent the last three hours running into huge deployment issues, and I can't guarantete this will work on your Computer. If it doesn't, make sure you have .Net installed, as well as OpenAL and up to date graphics drivers for OpenGL. If that still doesn't work, then I'm sorry! I'm hopefully going to get this figured out before submissions end.

Ratings

Coolness 50% 3
Overall 3.41 239
Audio 2.78 415
Fun 3.29 271
Graphics 2.64 705
Humor 1.94 750
Innovation 3.03 508
Mood 3.08 298
Theme 3.68 141

Feedback

optimality
26. Aug 2013 · 15:57 UTC
Nice! Very challenging. Love the soundtrack.
kevinAlbs
26. Aug 2013 · 16:01 UTC
Nice game. I could not get past level one haha but it was pretty cool.
lightsoda
26. Aug 2013 · 16:03 UTC
Tried my damnedest to win, but I kept getting overrun. Pretty fun take on RTS.
Khopa
26. Aug 2013 · 16:05 UTC
Good idea, i like it. And it's a good challenge.
Sh1rogane
26. Aug 2013 · 16:13 UTC
A good fun game, wish there where more :D (btw is it possible to beat lvl 1?)
kunzbe
26. Aug 2013 · 16:15 UTC
I enjoyed the audio a lot. But it is quite difficult so my motivation dropped after 5 minutes playing :/
🎤 Cardanis
26. Aug 2013 · 16:17 UTC
To those wondering, yes level 1 is beatable! (Having a sniper or two really helps with the hounds). I'm working on more post-competition Content that I will throw a link up for once it's done.
handCraftedRadio
26. Aug 2013 · 16:22 UTC
That was pretty cool! It's a nice take on defense games.
intripoon
26. Aug 2013 · 16:37 UTC
Wow, this is hard. Level 1 was already too difficult for me.
lordjosephdeburg
26. Aug 2013 · 17:11 UTC
An engaging game the diversity of units adds a lot too it, shame there is only one level
Joxno
26. Aug 2013 · 17:13 UTC
Really fun take on the Tower Defense genre, quite different from everything else I've played, really nice work!
N427
26. Aug 2013 · 17:14 UTC
Really cool idea and fun, a bit hard though
zanzindorf
26. Aug 2013 · 17:17 UTC
The graphics were sweet. I died miserably on the first level. I'm not sure if I was missing rules or doing something wrong. I thought the unit selection screen was a cool way to represent purchasing points. Nice work!
irl
26. Aug 2013 · 17:20 UTC
Couldn't get past the first level, but seemed quite fun. An interesting approach to the theme.
stephan_h
26. Aug 2013 · 18:57 UTC
Nice game. Played a few rounds and did never survive, but was fun nonetheless.
The soothing music and the unit sounds did not go well together, I think. At least for my taste.
simple
26. Aug 2013 · 19:38 UTC
I just really like these kinds of games, nice one!
Aslai
29. Aug 2013 · 20:17 UTC
I loved this game! The only thing that could make it better (with current gameplay elements) would be allowing you to micromanage your units. It's incredibly frustrating when I have 3 snipers and they all attack the little guys, instead of the wave of hounds attacking my foot soldier blockade :(
X-0r
10. Sep 2013 · 22:07 UTC
The sfx were far too loud compared to the background music, imo... The game needs balancing, right now, it is really too hard. Once you can select units, move them, etc, it would give more control to the player. Right now, it seems to depend a lot on luck... Still, it was fun playing it =)
JaJ
16. Sep 2013 · 17:11 UTC
Nice concept, but not very well balanced out. I felt like just picking soldiers every time was the best option, but even then I couldn't win.