Pathfinders Delight by Exergy

[raw]
made by Exergy for LD27 (COMPO)
Heres my entry for the 48 Hour Compo.

First game in Unity, second game ever made.

In lack of ideas I started out by doing my own pathfinding engine, and after that built a game based on it. This is the outcome of that!

Hope you enjoy it.

(EDIT: grammar)

Ratings

Coolness 60% 3
Overall 2.77 832
Audio 1.76 873
Fun 2.59 832
Graphics 2.59 735
Humor 1.67 885
Innovation 2.82 661
Mood 2.38 824
Theme 2.97 730

Feedback

Snurf
25. Aug 2013 · 21:36 UTC
Coooool! Fun playing it, well done sir!
PaidGEEK
26. Aug 2013 · 10:35 UTC
Nice one. Very smooth controls.
chabuduo
26. Aug 2013 · 21:53 UTC
i cant seem to restart the second level, it sends me to the main menu when i press space (instead of restarting).
really fun though il try to finish
rogueNoodle
28. Aug 2013 · 09:08 UTC
Pretty cool - might have to dig around the source to check out the pathfinding stuff - very smooth ;)
Kidney
29. Aug 2013 · 02:10 UTC
This is a great game for your second ever, and kudos to you for tackling something outside your comfort zone. Quick tip, you are using the pathfinding grid to calculate the movement, but you did not account for the length of diagonals, artificially increasing movement speed.
🎤 Exergy
29. Aug 2013 · 20:23 UTC
Thanks for your comments!
Kidney: I actually did calculate the diagonals as monter when doing the pathfinding. However, I did not have the time to change the movement speed on the diagonal sections. the current speed is just a distance / movement-time.
XaiZil
30. Aug 2013 · 23:51 UTC
This was fun, easy to pick up
Aslai
30. Aug 2013 · 23:55 UTC
This was a cute little game. The UX was kind of bad, since clicking slightly on a wall would completely negate your path. It would be much nicer if it would snap to the nearest walkable tile. Also being able to click and hold would be really nice. It was otherwise very enjoyable.
X-0r
31. Aug 2013 · 23:24 UTC
Oh yes, pathfinding! And all that against the clock. Decent game all in all =)
ZeppelinCaptain
01. Sep 2013 · 12:09 UTC
I got frustrated very quickly because of the seemingly random speeds of the character. Other than that though, it was a fun little game with some pretty cool levels actually!
mrspeaker
01. Sep 2013 · 12:59 UTC
Nice work. I think it could use a little feedback that you were running out of time (like a "beep" sound or something). - this would build some excitement too.
DanteZack93
01. Sep 2013 · 13:02 UTC
I like it, very fun and well done :)
🎤 Exergy
02. Sep 2013 · 06:00 UTC
Thanks for all your feedback. Good ideas to!
I was taking a shortcut when calculating speed which causes the "random speeds" your referring to. Sorry about that. I'll blame only having 48h ;)
handCraftedRadio
08. Sep 2013 · 14:10 UTC
This was fun! It seemed like a basic get to the end of the maze game but the coins giving you additional time and enemies chasing you added some depth to it. I thought the level design was pretty well done too. Good job!
grayhaze
14. Sep 2013 · 13:40 UTC
A good first game, although a little clumsy in control. The movement of the bad guys seemed a bit random.
Spelchan
14. Sep 2013 · 16:09 UTC
Good effort. It would be nice if you had continual movement (if the mouse is down and moves to a different tile a new path is generated) as it would have made the game much easier to play.
kirbytails7
14. Sep 2013 · 18:52 UTC
Not too bad. Nice job going for some path finding stuff. As Kidney noted, diagonal movement is faster.
Vile Smile
14. Sep 2013 · 18:53 UTC
Wish there were more pathfinding related puzzles. The idea is very unique.
mollymus
16. Sep 2013 · 22:43 UTC
Decent game! Could've used some more action to it though! Grats on, and good job, implementing successful pathfinding!:)