Rob n' Chase by AIalumni

[raw]
made by AIalumni for LD27 (JAM)
Use WASD to move, you must find the vault. Plant the bomb with the P key on your keyboard. Wait 10 seconds for the bomb to blow up then collect the money and escape

Ratings

Coolness 22% 1738
Overall(Jam) 2.78 429
Audio(Jam) 2.20 444
Fun(Jam) 2.00 578
Graphics(Jam) 2.47 509
Innovation(Jam) 2.56 449
Theme(Jam) 2.61 495

Feedback

JQCoding
27. Aug 2013 · 01:54 UTC
Movement was a little glitchy.
Angrycrow
27. Aug 2013 · 01:55 UTC
I wish the player could move faster.
Andrew
27. Aug 2013 · 14:34 UTC
The character was "teleporting" short distances back and forth whenever it would collide with something which made it hard to move around.
ArcturusDeluxe
28. Aug 2013 · 14:02 UTC
Good idea, controls seemed a bit clunky though and more effects would have been good, like an explosion for the bomb going off. The AI for the guard guy was a bit wonky too and I could easily avoid him. Otherwise not bad.
Tainted_Code
28. Aug 2013 · 14:16 UTC
Movement was a bit odd, graphics were a bit meh. But I liked the gameplay using wasd and arrows to control different things was pretty innovative. Music was catchy at first then got annoying fast but overall I think this game could be better if worked upon!
gmaker
31. Aug 2013 · 13:31 UTC
very hard movement =) game very very cool!=) nice job!
Marcos Rodrigues
05. Sep 2013 · 03:30 UTC
I wish I could move a little faster. Also, bad AI and collisions. =/
Besides that, nice concept! The music matched the mood nicely!
X-0r
11. Sep 2013 · 10:15 UTC
Glitch-mania^^ I ran over the policeman, and as a reward, he pushed my through any wall :P
Is the policeman supposed to make me lose? All he does is following me around upon contact (and pushing me through walls, yeah^^)
Walking outside the level may be cool, if you need a trick or something and laugh about your success, but on level two, it seemed to be almost asking for it^^ Music was good, too, maybe try not to interrupt it when switching levels (just because I hate skipping tracks midway, no matter on what occasion^^)
Snail_Man
16. Sep 2013 · 21:42 UTC
Nice game, although the engine could have used a couple touch-ups, as it felt jittery at times.
The guard AI wasn't great, as well. Sometimes the guards would just stand in the vault and spin in a circle.