Planet Smasher by thesunnyk

[raw]
made by thesunnyk for LD27 (COMPO)
Something something nature of time, something something relativity. Let's smash some planets together! It is the way of the universe. For some reason you have 10 seconds.

Ratings

Coolness 36% 1477
Overall 2.68 906
Fun 2.68 766
Graphics 1.86 1110
Innovation 3.19 391
Mood 1.75 1056
Theme 2.67 954

Feedback

mikegbrown
27. Aug 2013 · 13:56 UTC
I think this could be a really neat core mechanic. It took me a minute or two to find how the smaller balls orbit. but was neat to try and exploit that. Well done.
oajfh
27. Aug 2013 · 14:01 UTC
Cool mechanic, yeah. I wouldn't mind to see this expanded a bit more.
RoseNinja
27. Aug 2013 · 14:14 UTC
nice idea, well done
DaGamesta
27. Aug 2013 · 14:14 UTC
Agreed, the mechanic was interesting, though the game was too simple, no real graphics or music. Still, it's a great start, for what it's worth it's rather flawlessly programmed.
brodavi
27. Aug 2013 · 17:15 UTC
I like this! Fun mechanic. I would suggest trying to restrict the planets from entering a tight orbit. Makes it too easy to just let them 'spin themselves to death' with each other. I like trying to 'fling' them better. But they are quite small, and it is a challenge!
Komradus
28. Aug 2013 · 13:55 UTC
I've been wanting to make something like this for ages. It's great to see someone else thinks alike. Well done.
Diptoman
28. Aug 2013 · 14:14 UTC
Simple but quite challenging. Good job with the programming. Could have used a decent background and gfx though.
ananasblau
29. Aug 2013 · 23:06 UTC
It didn't feel fair, I always have the feeling that the planets should have collided. maybe if you slow time down, zoom in and show me how close they where when they didn't hit each other. That would give me a feedback and give you something to put some more relativity to it. If you do slow down, don't forget to add something like movement vectors or similar to indicate the high speed the planetsI are flying at. I recently played a lot of Solar 2 and I LOVE CRASHING planets :D

and yes, sounds, music, better graphics, c'mon bfxr, greasemonkey's atrk-bu.py and cloudy images instead of filled circles, all things you should get sorted before the compo and have ready in your codebase.
canvapps
31. Aug 2013 · 14:31 UTC
simple game, but incredibly addictive mechanics!
those are the best ones :)
matthias_zarzecki
01. Sep 2013 · 09:23 UTC
Nice idea with the physics!
alexandervrs
03. Sep 2013 · 13:13 UTC
That is a pretty clever game mechanic really. Add some graphics, explosions and powerups (like one that increases gravity range and/or power) and it will be a cool game.
withoutpillow
03. Sep 2013 · 15:03 UTC
cool mechanics. kinda fun once you get the hang of it.
🎤 thesunnyk
04. Sep 2013 · 11:26 UTC
Thanks for the love guys, it's really built up my confidence. I'll try a game for LD28 and hopefully it'll be better.