10 seconds of Hell by Spotline
*TRY SURVIVING TO THE HELL WAVE*
(WARNING: If you are a photosensitive epileptic, maybe you shouldn't play this game.)
'10 seconds of Hell' is a hardcore survival FPS where you have to alternatively explore a generated cave for supplies and try to survive 'Hell Waves' that last 10 secs where giant white marbles attack you.
What I wanted to achieve is to make the player both impressed and scared by the Hell waves, so I tried to make gameplay, graphics and sound converge to this feeling.
Audio is a big part of this game, so please turn your headphones or speakers on :D
Classic FPS Controls :
WASD or Arrow keys to move around
Ctrl to crouch
Space to jump
Mouse to look & shoot
(Everything made in ~33h)
(WARNING: If you are a photosensitive epileptic, maybe you shouldn't play this game.)
'10 seconds of Hell' is a hardcore survival FPS where you have to alternatively explore a generated cave for supplies and try to survive 'Hell Waves' that last 10 secs where giant white marbles attack you.
What I wanted to achieve is to make the player both impressed and scared by the Hell waves, so I tried to make gameplay, graphics and sound converge to this feeling.
Audio is a big part of this game, so please turn your headphones or speakers on :D
Classic FPS Controls :
WASD or Arrow keys to move around
Ctrl to crouch
Space to jump
Mouse to look & shoot
(Everything made in ~33h)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.08 | 529 |
| Audio | 3.69 | 41 |
| Fun | 2.46 | 921 |
| Graphics | 3.92 | 88 |
| Humor | 1.68 | 879 |
| Innovation | 2.75 | 726 |
| Mood | 3.29 | 193 |
| Theme | 2.57 | 1003 |
@Mekuri : Wave 5 is a great score :D (but difficulty is a bit random so maybe you had luck)
Source link doesn't work :(
However, you should lock the cursor to avoid it to go outside of the game viewport on the web version of the game.
@josefnpat : Linux build is now online !
@1fir3 : it's a custom shader, it's based on the Grayscale effect, but applied to a material. Basically instead of giving a color to your material you give it a color scale. So in the game the scale goes from indigo-bluish when there's little light to red-orange when the marbles illuminate the cave.
Luv it
Not a big fan of the claustrophobic, confusing feel though.
Now, that said, the gameplay suffers quite a lot. I didn't find the "shooting" mechanic enjoyable at all and found it very difficult to hit the white orbs. The character also takes quite a bit of damage all considering and this leads to having more noticeable redundancy in the game.
This is easily one of the most visually striking games I've played thus far on Ludum Dare, but actually playing the game? It's very forgettable gameplay and feels like it was forced into the game because it's supposed to be a game. Personally I would have almost preferred just removing that aspect and keeping the game more abstract so you could focus purely on what you did well... the visual/audio experience.
Oh, and I didn't really see the theme in this one either. Ten second intervals for the waves I assume?
Overall, it provides a super rich atmosphere and pure visual spectacle considering it's a 48 hour entry. But it falls flat because of the uninteresting gameplay. Good job though, deserves attention for the visuals alone.
@hoqjed : I know the gameplay is flawed, but I assure you it's not forced into the game. What I wanted to achieve is to make the player both impressed and scared by the Hell waves, so I tried to make gameplay, graphics and sound converge to this feeling.
As for the theme, every Wave is really 10 seconds of hell (it lasts 10 sec)
Mouse sensitivity is really too high ;)
But color effects are really impressive.
Thanks, will try that trick :)