1010 Runner by Obscuremoon

[raw]
made by Obscuremoon for LD27 (COMPO)
Controls:
Space to Jump
X to dash

Game:
Pick up the doggies heads to increase your time by 10 seconds and dash through the rocks to continue

1010 Runner is an infinite runner that was creating using:

Unity3D (Game Engine)
Gimp (Artwork... If you can call it that)
Audacity (Music Editing)
autotracker.py (Music Generator)
Life (48 hours of it)
and the font for 1010 Runner came from total FontGeek DTF at http://www.fontspace.com/total-fontgeek-dtf-ltd/kinishinai-nbp#?text=1010%20Runner

Ratings

Coolness 70% 3
Overall 2.48 1042
Audio 2.33 666
Fun 2.73 717
Graphics 2.48 806
Humor 2.75 291
Innovation 1.98 1126
Mood 2.24 906
Theme 2.58 997

Feedback

VictorGrunn
26. Aug 2013 · 02:28 UTC
Giving me a kind of Tim & Eric Awesome Show Great Job vibe with this one.
headchant
26. Aug 2013 · 02:35 UTC
The big stones are really unfair :(
dmastergames
26. Aug 2013 · 02:45 UTC
Good Game :)
skyloko
26. Aug 2013 · 14:47 UTC
Quite difficult but games have been lacking that for a while. It was fun played several times trying to beat my best.
DvigubaiPiktas
26. Aug 2013 · 16:46 UTC
This game is a little bit hard for me.
Bjeaurn
26. Aug 2013 · 16:47 UTC
Pretty fun, interesting "style" haha. Had a good laugh. Kinda difficult as well which I like :).
zedutchgandalf
26. Aug 2013 · 16:49 UTC
It looks kinda buggy at times. But other than that, nice job! :)
I really love the character sprite (if you can call it that :P).
I take it's inspired by Bit.Trip Runner? :)
intripoon
26. Aug 2013 · 16:50 UTC
Reminds me of Robot Unicorn Attack. I'm so bad at that game - and yours as well :D
Dooleus
26. Aug 2013 · 16:51 UTC
A pretty weak take on the Rainbow Unicorn-style game. The player should be further to the left of the screen instead of squarely in the middle so that you can see the obstacles sooner and react instead of memorize the level layout. The graphics and music are very rough, and the controls don't feel great. The theme could have been implemented more interestingly, but at least it's present. Overall, not very engaging and doesn't bring much of anything new to the table.
plancien
26. Aug 2013 · 17:40 UTC
Fun but too hard.
A quick amelioration would be to make the space bar trigger the next try as well. Having to take the mouse just to start again makes it less addictive.
RobProductions
26. Aug 2013 · 17:53 UTC
Interesting... though the controls didn't feel that responsive being that even the smallest touch of the jump button made him soar haha. But otherwise great art style!
Dream Of Sleeping
26. Aug 2013 · 19:03 UTC
I think if you're gonna make a game really hard, then you have to make it really easy to play again. Using the mouse to hit a play again button then, another button at a different location makes it unnecessarily frustrating.

I thought the sprite was interesting. It kind of looked like a real person, like what they did in the original mortal kombat. I liked the look of the rainbow also.
Mesene
26. Aug 2013 · 21:14 UTC
Nice :D I wish he had a jump pose
Ghostik
26. Aug 2013 · 21:36 UTC
Nyan man! :D
andwhatnot
26. Aug 2013 · 21:51 UTC
Yeah rainbows and puppies. Those are things that I like.
Static 64
26. Aug 2013 · 22:21 UTC
Fun, but it's frustrating to die by hitting a wall when there's another layer of ground below you.
Blooperly
26. Aug 2013 · 23:33 UTC
Doesn't make much sense, but pretty fun! Haha good job.
Tlyn
27. Aug 2013 · 02:08 UTC
Pretty fun! Played through a few times, love the look!
tripleVisionGames
27. Aug 2013 · 19:13 UTC
I love Robot Unicorn and this has a similar vibe. Fun and I like the music
Puck
29. Aug 2013 · 07:29 UTC
Very cute. I like the idea of taking photos and stitching them together as a sprite for the competition. The gameplay is also quite solid, which is important. Just a couple of things:

It's not immediately apparent that bushes will stop you, which is not a big deal considering the short life cycle of the game, but it's something to consider.

It's also not clear that the black rocks are destructible. I understand now that the cracks are meant to convey this, but they really just look like part of the texture. Adding a large throbbing "X" over the rock would help convey the idea that you have to dash into it.

Keep up the good work. I hope to see you at #28!
bitserum
29. Aug 2013 · 15:02 UTC
Simple and fun. Good job with the rainbow!
Zap
29. Aug 2013 · 15:04 UTC
Very similar to RobotUnicorn Attack yet doesn't add anything new. Also, very difficult.
Nice character sprite though :)
RoyBatty
29. Aug 2013 · 18:04 UTC
Yeah, I was going to ask who the sprite was!

I haven't played any of these newfangled "other runners" the kids are talking about up in these comments, but I did enjoy running in this game and I am roughly aware of the rainbows shooting out of one's back as running occurs being a thing.

I'd say 48 hours well spent!

-thatwhichis, team RoyBatty
xrm0
01. Sep 2013 · 20:48 UTC
The music is a bit annoying. I've seen some platforms disappear.
cwkx
15. Sep 2013 · 13:09 UTC
Loving the nyan effect xD