{"author_link":"\/author\/kohijin\/","author_name":"Kohijin","author_uid":"3710","comments":[{"author_name":"Gremlin","author_uid":"12047","time":"Aug 27, 2013 @ 3:38am","epoch":1377574380,"text":"The ten second delay is a bit annoying. I do like the idea and the way the transmitted images look."},{"author_name":"radiumskull","author_uid":"25265","time":"Aug 27, 2013 @ 4:08am","epoch":1377576180,"text":"I love the idea, but I had trouble figuring out where to move the 'drone'. The images -should- look fuzzy and distorted, but the scene looks shapeless enough that it's hard to figure out what's what. Great concept and pretty good execution!"},{"author_name":"Kohijin","author_uid":"3710","time":"Aug 27, 2013 @ 4:48am","epoch":1377578580,"text":"Thanks! The scenery could have used a lot more time, I agree."},{"author_name":"rfgpfeiffer","author_uid":"7968","time":"Aug 27, 2013 @ 6:35am","epoch":1377585000,"text":"I'd play if there was a linux build"},{"author_name":"nicotuason","author_uid":"21669","time":"Aug 27, 2013 @ 10:33am","epoch":1377599280,"text":"The setting got me interested and I really wanted to like this game, coz I love sci fi, but I just couldn't figure out how to get anywhere. The arrow keys seemed to move that little blue thing on the bottom but the image wasn't updating. I do like all the details that went into creating a tense and dark atmosphere."},{"author_name":"Spiderhund","author_uid":"25133","time":"Aug 27, 2013 @ 12:55pm","epoch":1377607800,"text":"I do like the idea of having a delayed signal although I think maybe the refresh should have been automatic without the &quot;beep&quot; sounds.\r<br\/>\r<br\/>A really fun game and the delayed signal actually helps with immersion."},{"author_name":"MinionStudios","author_uid":"22273","time":"Aug 27, 2013 @ 2:04pm","epoch":1377611940,"text":"Amazing mood and sound effects were great... the warped screen and time delay give a creepy feeling. Nice one!"},{"author_name":"psychomonster","author_uid":"17723","time":"Aug 27, 2013 @ 6:52pm","epoch":1377629220,"text":"Great Idea but it takes a long time to progress   :D"},{"author_name":"GSM Productions","author_uid":"16481","time":"Aug 27, 2013 @ 7:11pm","epoch":1377630360,"text":"The idea is really fresh, but I guess 10 seconds is a tad too much of a delay, and the pictures are so bad... Well, they look great, but from a gameplay perspective they make it really hard to understand how fast you move and exactly where you are going.\r<br\/>I think you stumbled on a really innovative idea there though, one that I would really like to see expanded upon and turned into a more approachable form. Good job in any case!"},{"author_name":"Kohijin","author_uid":"3710","time":"Aug 27, 2013 @ 10:42pm","epoch":1377643020,"text":"@GSM Productions: Thanks for you honest feedback! This will definetly be expanded to a more approachable and interesting game. I planned a lot of other stuff but I'm still very happy that the atmosphere and basic concept worked for some people like you in its early form."},{"author_name":"udo","author_uid":"6821","time":"Aug 28, 2013 @ 8:25am","epoch":1377678000,"text":"I loved the graphics and the general concept of this, and the physics angle was also pretty cool. However, in practice the 10 second delay did make the game less fun to actually play. Maybe &quot;packet loss&quot; would have been a better paradigm than &quot;relativistic delay&quot;, since that can be varied due to the situation the drone is in. For example, at the outer areas of the station, packet loss (=delay) could be minimal whereas near the reactor core it would be bigger... Except for this, Distress Signal is clearly a very well done game. The atmosphere was also very engaging."},{"author_name":"folmerkelly","author_uid":"15353","time":"Aug 28, 2013 @ 8:48am","epoch":1377679380,"text":"Awesome concept and mood, was really getting into it. The 10 second delay is too long but hey, theme. Would love to see how this plays with like a 1 second delay.\r<br\/>\r<br\/>Also, &quot;Signal Quality: 1%&quot; would've been an amazing title for this :)"},{"author_name":"Toshiro","author_uid":"25304","time":"Aug 28, 2013 @ 9:40am","epoch":1377682500,"text":"Wow, the idea is really clever, I would never think of it ! In fact, it's a real shame that you have to respect the theme because the 10 second delay is a bit too long. But you make a very good work ! \r<br\/>Oh, and I hope you will restore you to health soon. :\/"},{"author_name":"DevMax","author_uid":"8238","time":"Aug 28, 2013 @ 4:54pm","epoch":1377708540,"text":"The idea is very nice. But 10 sec lags gets it impossible to play. The sound and text gets a bit annoying as well."},{"author_name":"esayitch","author_uid":"16000","time":"Aug 28, 2013 @ 4:59pm","epoch":1377708840,"text":"Brilliant concept, but the cryptic warnings at the beginning made me very wary of moving forward more than a few squares before scanning everything around me... and damn did that take time... I think the game would have benefitted a lot if you would have made the robot automatically take pictures every second and then transmit them at a 10 second delay...\r<br\/>\r<br\/>Still a very atmospheric game with a great idea, even if it got me frustrated relatively fast :P\r<br\/>\r<br\/>Good luck!"},{"author_name":"ChronusZ","author_uid":"10652","time":"Aug 28, 2013 @ 5:00pm","epoch":1377708900,"text":"This is a very interesting concept, I like it! It is a bit difficult to do anything with, though :) The mood and graphics were great, though."},{"author_name":"nddrylliog","author_uid":"4598","time":"Aug 28, 2013 @ 10:06pm","epoch":1377727260,"text":"Very nice idea and realization but, yep, I do find it a bit too long-winded \/ slow. Just because it's not my type of game doesn't mean it's bad though :)\r<br\/>\r<br\/>I loved the music \/ sound ambiance and the graphics. Well done!"},{"author_name":"Nick Weihs","author_uid":"21927","time":"Aug 29, 2013 @ 6:45am","epoch":1377758400,"text":"Great atmosphere in this game, really creepy."},{"author_name":"MuciojadPL","author_uid":"21095","time":"Aug 29, 2013 @ 3:29pm","epoch":1377789840,"text":"Good idea! I like this mood. Good job. :)"},{"author_name":"netmute","author_uid":"11213","time":"Aug 29, 2013 @ 7:01pm","epoch":1377802560,"text":"I love the theme, the atmosphere, and the gameplay mechanic. I'm a sucker for scifi in every form :)\r<br\/>Navigation\/orientation was too hard, though. I could never really form an image of my surroundings in my head, because most things seemed to look the same.\r<br\/>\r<br\/>Please keep working on this in the future! You're on to something here and I would love to play the finished game! :)"},{"author_name":"JoeCool17","author_uid":"5160","time":"Aug 29, 2013 @ 10:16pm","epoch":1377814260,"text":"I seriously did not like the audio, I muted it because it was too distracting. Otherwise, I love the concept and how it plays!"},{"author_name":"BradleySmith","author_uid":"14944","time":"Aug 30, 2013 @ 12:58am","epoch":1377823980,"text":"Wasn't too sure what I was doing, but quite interesting nonetheless."},{"author_name":"Gazok","author_uid":"6609","time":"Aug 30, 2013 @ 2:52am","epoch":1377830820,"text":"This game has so much edge I almost fell off. I feel like it was waaay too hard to tell what was going on to be really fun, but I appreciate the novelty of the concept. Also, the transparency broke my mind."},{"author_name":"RARoadkill","author_uid":"13308","time":"Sep 2, 2013 @ 4:00pm","epoch":1378137300,"text":"I love the idea, very unique and interesting. The delay did get kind of annoying"},{"author_name":"Martin_Monosys","author_uid":"20047","time":"Sep 5, 2013 @ 3:27pm","epoch":1378394520,"text":"Very cool idea, nice looks and sound. But you really can't play like this, it's pure torture... Sorry! :("},{"author_name":"Brejlounek","author_uid":"19599","time":"Sep 5, 2013 @ 3:33pm","epoch":1378394880,"text":"Amazing mood, graphics and sound! :) Great concept, 10 seconds is a little bit too long, but I understand, got into similar problems with my idea at one point. Didn't get very far, there was some room with widescreen window and a road out. When I finally manipulated rove... eh, drone trough it, I completely lost sense of space. Interesting :D"}],"images":["ld27\/3710-1b5fdeeec62a833032f3388cc497c17d.jpg","ld27\/3710-8f3f1ba3d3c84712c356e048884ae82b.jpg","ld27\/3710-76a75730271e0a5b82f314899a963c90.jpg","ld27\/3710-aa21758910bf596389e3e6e208581c0e.jpg","ld27\/3710-7448f0a00eb5b333b889a880fc88e401.jpg"],"links":[{"url":"http:\/\/www.kohijin.org\/games\/ld27jam\/10Seconds.html","text":"Browser"},{"url":"http:\/\/www.kohijin.org\/games\/ld27jam\/DistressSignal-ld27-jam-fix-1-3-win.zip","text":"Windows"},{"url":"http:\/\/www.kohijin.org\/games\/ld27jam\/DistressSignal-ld27-jam-fix-1-3-mac.zip","text":"Mac"},{"url":"http:\/\/www.kohijin.org\/games\/ld27jam\/DistressSignal-ld27-jam-fix-1-3-linux.zip","text":"Linux"},{"url":"http:\/\/youtu.be\/QQcPPK5yRWU","text":"Guide (Youtube)"}],"metadata":{"g_key":"22859","g_author":"3710","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"22889","g_title":"Distress Signal","g_status":"UCHK1","g_place":"411","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3710-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3710-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3710-shot2.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3710-shot3.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3710-shot4.jpg-eq-900-500.jpg"],"text":"So in this game you have one of the worst jobs ever:\r\nUse an ancient Drone on a distant planet to search for the missing crew inside their space lab.\r\n\r\nThe best part: it actually takes 10 seconds to transmit an image back to you... \r\noh and you can also \"die\"... have fun finding out how.\r\n\r\nAlso, pay attention to every little detail around you, like static noises, interference and the drone's gyroscope.\r\n\r\n\r\nCONTROLS:\r\n==========================================================================================\r\nRefresh Screen: [SPACE]\r\n\r\nTakes 10 seconds and gets you visual feedback.\r\n\r\nBecause it's intentionally slow, you actually have to trigger the screen refresh by yourself. Think of it like a mars rover mission, where you don't get a live feed and have to assess the situtation based on snapshots of your surroundings.\r\n\r\nThe game also introduces you to the controls.\r\n\r\n==========================================================================================\r\nMovement: [ARROWKEYS] \/ [WASD]\r\n\r\nMoves the drone like a tank. \r\n\r\nThe blue gyroscope will give you a slightly delayed feedback on your orientation.\r\n\r\nYou wont actually see the movement.\r\n\r\nProceed in small steps and use \"Refresh Screen\" frequently.\r\n\r\n==========================================================================================\r\nBack to Title \/ Quit Game: [ESCAPE]\r\n\r\n-------------------------------------------------------------------------------------------\r\n\r\nThis is actually first Jam. Originally planned for the Compo, but I kinda broke my ankle in between, so I lost some time in the hospital.\r\n\r\nCode, Music, SFX and GFX are all done by myself. The wonky english texts too ;) (there's no time to proof read)\r\n\r\n-------------------------------------------------------------------------------------------\r\nhotfix 1.1:\r\n- needed to move one block a little to make the game winnable\r\n- added a linebreak to the 'game over' message\r\nhotfix 1.2:\r\n- added a few simple shapes to guide new players\r\n- increased the drone's horsepower a little bit, so it wont struggle as much when going up slopes\r\nhotfix 1.3:\r\n- adressed a bug where some mac users would not get any screen updates\r\n- mac version now runs in fullscreen window without dock\r\n- wrong soundsettings for certain entities inside the lab were fixed\r\n\r\n\r\n","title":"Distress Signal"}