Capitall by the.vaber

[raw]
made by the.vaber for LD27 (JAM)
Goal of the game is to gain as much score as possible by navigating the level as fast as possible in order to reach required target locations (green platforms) in a tense 10 seconds time limit.

Made in 3 days by Vaclav "thevaber" Patejdl (code and graphics) and Lukas Patejdl (sound effects). Made using Unity engine, BFXR, Spacescape (skybox), GIMP, Audacity. Some assets sampled and modified from freesounds.com, cgtextures.com, dafonts.com ("Venus Rising" font).

Development was very tough towards the end, but we luckily made it. Any feedback is welcome! :-)

TIP: Try to exploit the Blue boost pads on your way towards the Green pad as much as possible; you don't need to land on the pads to activate their effect, just fly through the glow above them. Jetpack can help you to maintain a good altitude in order to maximize the boosts.

Ratings

Coolness 26% 1672
Overall(Jam) 3.19 256
Audio(Jam) 2.78 306
Fun(Jam) 3.00 255
Graphics(Jam) 4.05 94
Humor(Jam) 1.64 464
Innovation(Jam) 2.97 298
Mood(Jam) 3.06 242
Theme(Jam) 3.05 301

Feedback

[-BipolarDesign+]
27. Aug 2013 · 02:13 UTC
Very difficult game, either that or I'm really unlucky and the green platform was in the furthest place possible from me every time. Never once landed on green... maybe make a smaller playfield? Or at least give the green platform a maximum distance it can appear from the player? Cool idea though, and it looks very nice!
matthias_zarzecki
27. Aug 2013 · 10:52 UTC
Solid idea. I like the hex-platforms!
RobotParking
27. Aug 2013 · 12:50 UTC
GOODNESS ME THIS IS FULL OF STARS
Pickens Inc.
27. Aug 2013 · 12:53 UTC
Love the idea, great graphics, but its way too hard for me :)
DanHayesGamer
27. Aug 2013 · 12:58 UTC
I keep missing and falling! awesome game, addictive!
Sense
27. Aug 2013 · 13:01 UTC
I really like it, graphics wonderful!
rzfmzn
27. Aug 2013 · 13:01 UTC
I found it very hard to control, but I like the idea, are the green pads placed at random or they get some math to become "achievable"? :)
Stunning visual!
dom2d
27. Aug 2013 · 13:08 UTC
Can't...reach....green platform....
dumasflo
27. Aug 2013 · 13:20 UTC
A bit difficult but simple to understand and cool graphics ! gj :)
🎤 the.vaber
27. Aug 2013 · 13:41 UTC
Thank you all for the comments :-) It is a little bit difficult, but not impossible - one trick is not to fly too high and try to fly near as much blue boost platforms as possible. The green platform is usually located rather far away from player for challenge, but it is still random, so sometimes you can get quite lucky. I uploaded a gameplay video (one of the links on top).. I only recorded in 480p by mistake, so the video quality is not that great :-/
RHY3756547
27. Aug 2013 · 14:46 UTC
I love the graphics, and despite being pretty basic the gameplay is really fun and challenging, excellent work! Only problem is that the web version lagged out my 660 Ti, the desktop version worked fine though.
ellipticaldoor
27. Aug 2013 · 15:11 UTC
Good graphics and nice challenging gameplay.
nicotuason
27. Aug 2013 · 15:37 UTC
Amazing graphics! Even falling down looks pretty because of the reflections. I found the gameplay to be challenging but fun.
mboaj
27. Aug 2013 · 16:15 UTC
I like the look and feel. It is actually rather difficult for me since I am very bad at FPS :D But I love the overall atmosphere :D
Vavassor
27. Aug 2013 · 17:24 UTC
Good idea, liked the difficulty and having to develop a good strategy to reach the greed pad in time.
tigerj
27. Aug 2013 · 19:13 UTC
challenging and intense.

I had a good time playing. I think I can to better at my house later tonight. I will be coming back for more!
Jason
27. Aug 2013 · 20:53 UTC
Fun and challenging. A few time I had difficulty finding the green tile. Maybe make it shine up like a light so there's a green beam?
zkenshin
28. Aug 2013 · 02:25 UTC
Neat game idea. :)
Kragnir
28. Aug 2013 · 02:32 UTC
The game become trivial when you realize you can just go to the middle and skip every second green platform eliminating all luck and difficult decisions.

The idea and implementation was nice.
tobbez
28. Aug 2013 · 02:35 UTC
Stunning visuals and fitting music (the round-related sound effects got a bit annoying after a while though).

The gameplay is nice, but sometimes it feels like the green platforms spawn so far away that it's impossible to get to them.

I also feel like it could have been a better game if the theme hadn't been applied to it, or maybe if some further sense of progression had been added.
GSM Productions
28. Aug 2013 · 10:56 UTC
Excellent work! Loved the atmosphere and the visuals, which are right up my alley anyway, but really well executed!
The gameplay was a tad too challenging, especially since it was relatively difficult to see holes when you have so little time to reach the platform. It felt like a game of luck most of the time. But great work nonetheless!
MisterDerek2
29. Aug 2013 · 19:25 UTC
Very cool; reminded me of jumping flash on PS1 from back in the day + tribes. Got stuck in between hexes a few times, and would like to see more sound work. Nice job!
Orni
29. Aug 2013 · 20:41 UTC
I saw the thumbnail and immediately thought: "wow, this looks nice" - after reading the description and checking out the screenshot I thought: "ok, I'm gonna play this now - but let's check out the video to see what it's like". 3 seconds in the video I thought: "crap, I've wasted three seconds in which I didn't play this game, what am I doing here?" and immediately started it.

great concept and game - love the minor aesthetic touches (moving platforms and those yellow snake thingies). the gameplay is solid as well. nicely done :)
acro
30. Aug 2013 · 00:55 UTC
It looks gorgeous! The shaders on the pillars and the tron/glowy feel is superbly well done. From your video it seems maybe you got too good at it while playtesting! I find it impossible, and as a result repeated attempts are frustrating and kinda unrewarding, which is a shame. I managed hi scores of 0, 1000, and 0. So, congrats on the extreme quality of the gfx, sound, and controls, it's just a shame the gameplay is so tough.
Alexander Ponomariov
31. Aug 2013 · 13:30 UTC
Very beautiful but it's hard for my laptop .. Gameplay could not be estimated!
Flai
15. Sep 2013 · 14:30 UTC
Really hard, but it's great otherwise! Love the graphics :)