Five Seconds by Latcarf
Here is my Lua/Love2d game, I hope you'll enjoy it!
The aim is to fill the timer by collecting clocks.
You can play either with the keyboard or a joystick/gamepad.
There are five levels.
Linux users:
Install love with your favorite package manager, then download FiveSeconds.love and run `love FiveSeconds.love' (or double click it in your file manager)
Windows users:
If you already have love installed, you should be able to run the .love file directly. You can also download FiveSeconds-windows.zip, unzip it, and run FiveSeconds.exe.
Mac users:
If you already have love installed, you should be able to run the .love file directly. You can also download FiveSeconds-macosx.zip and do whatever you need to do with it.
Web version:
If you have a WebGL enabled browser, you can try the web version. It may be slower than the native version, though.
Update: I converted the wav sounds to Ogg Vorbis. Hopefully the problems that some are experiencing after collecting a bullet are gone now.
Update: Web version uploaded (you need a WebGL enabled browser). I have rather low FPS on my netbook but it's still kind of playable (I finished the game). On my work computer, it works just as well as the native version. I don't know if gamepads work in the web version, because my Chromium doesn't like WebGL and my Firefox doesn't like the GamePad API.
The aim is to fill the timer by collecting clocks.
You can play either with the keyboard or a joystick/gamepad.
There are five levels.
Linux users:
Install love with your favorite package manager, then download FiveSeconds.love and run `love FiveSeconds.love' (or double click it in your file manager)
Windows users:
If you already have love installed, you should be able to run the .love file directly. You can also download FiveSeconds-windows.zip, unzip it, and run FiveSeconds.exe.
Mac users:
If you already have love installed, you should be able to run the .love file directly. You can also download FiveSeconds-macosx.zip and do whatever you need to do with it.
Web version:
If you have a WebGL enabled browser, you can try the web version. It may be slower than the native version, though.
Update: I converted the wav sounds to Ogg Vorbis. Hopefully the problems that some are experiencing after collecting a bullet are gone now.
Update: Web version uploaded (you need a WebGL enabled browser). I have rather low FPS on my netbook but it's still kind of playable (I finished the game). On my work computer, it works just as well as the native version. I don't know if gamepads work in the web version, because my Chromium doesn't like WebGL and my Firefox doesn't like the GamePad API.
Ratings
| Coolness | 93% | 2 |
| Overall | 2.90 | 724 |
| Audio | 2.12 | 767 |
| Fun | 3.08 | 425 |
| Graphics | 2.12 | 1004 |
| Humor | 2.28 | 517 |
| Innovation | 2.85 | 633 |
| Mood | 2.37 | 831 |
| Theme | 3.52 | 226 |
@Zuige: You have to collect clocks as quickly as possible. You win when you have more than 10 seconds left.
@Diogo Muller: Yes, the next item/enemy is determined randomly every second, so sometimes you have a lot of enemies and sometimes very few :(. You shouldn't get only enemies, though, if the time is low and there are only enemies, the game will spawn a clock or a bullet (and if there are only bullets, the game will spawn a clock or an enemy).
@apaneske: Ok, I'll try to see where those hangs come from.
Thanks for playing everyone!
It was nice meeting you at the event, I'll make sure your brother is kept up to date with future events and he'll trickled the info down to you I hope ;)
Personally couldn't get beyond Level 3. I'm just not very good at this kind of game.
I think the game might be made a bit more interesting if there were a trade-off that the player had to make with respect to getting more time and killing enemies. Right now, killing enemies is the obvious best approach, since it makes it easier to survive, and will provide extra time. Might be interesting to mix that up a bit.
Nice work!
@wilbefast (and others): Indeed, I should have done something like that, it didn't occur to me at the time. I'll remember it for the next Ludum Dare :-)
I played this on google chrome. FPS seemed normal, but controls were really troublesome. You move so fast that it's really difficulty to control precisely where you are going.