Graviteer by Linusson

[raw]
made by Linusson for LD27 (COMPO)
My game has three different game modes, each with their own version of the "Ten Seconds" theme.

Racing
You race from one platform to another one. You've got ten seconds between each checkpoint, make it in time or die.

Assault
In this mode you need to kill one enemy every ten seconds or you die. The goal is to kill all the enemies and then return to the platform. This mode is pretty hard as I didn't have any time left to tweak it.

Delivery Day
Go get all the red packages and bring them back to your base, one by one. You have ten seconds to find a package, then you have 10 seconds to bring it back to the main platform.

There are 3 levels / game mode.

As I'm such a nice guy you have five extra lives in each mode. :D

Controls:
Accelerate: Up Arrow, A, or Left Ctrl
Steer: Right and Left Arrow
Fire: Space, S, or Left Shift

Edit 1:
I rewrote this description after I had got some sleep. :)
Added web version.
I also uploaded a new version where I fixed two bugs
- The number of lives in the HUD didn't match reality.
- It was impossible to complete a level in Assualt mode (the if-all-enemies-are-dead-line was missing).

Edit 2:
Added Mac-version.
I found a bug in the camera code when I tested the Mac version. The ship ended up outside the screen sometimes. :/
I updated the Windows-version with the same fix (changed two lines of code) just to make sure the game is playable, which I hope was an ok thing to do.

Edit 3:
Added Linux-version. I haven't tested it myself but a friend tried it out and it worked for him at least. :)

Ratings

Coolness 80% 2
Overall 3.55 153
Audio 3.00 286
Fun 3.73 57
Graphics 3.45 249
Humor 2.07 652
Innovation 2.65 798
Mood 3.13 271
Theme 2.94 752

Feedback

VardGames
26. Aug 2013 · 09:22 UTC
loosly connected to theme; but still a great game.
raver
26. Aug 2013 · 10:02 UTC
Nice, but too hard for me. There should be deacceleration on down arrow i think.
netmute
26. Aug 2013 · 10:22 UTC
Very nice implementation of a classic game :)
10 seconds is hard, but not too hard. Nicely balanced overall, I think.
recursor
26. Aug 2013 · 11:13 UTC
Graphics are not bad and ship control feels pretty good. Nice job.
matthias_zarzecki
26. Aug 2013 · 14:03 UTC
Nice work!

Love the physics-movement :)
orunbot
26. Aug 2013 · 15:44 UTC
Good old NES-HARD. I think that's what makes me want to play it. Art is great and physics are simple and solid.
Beardbotnik
26. Aug 2013 · 19:33 UTC
The controls are very smooth and the checkpoint spacing makes it much easier to work with time wise. The gameplay itself is pretty simple and it ties in the theme pretty well, but the game seems very polished!
elementz123
26. Aug 2013 · 21:29 UTC
Fun mechanics and nicely polished overall! I would have liked the option to start from last checkpoint when you crash in racing mode. Other than that I really enjoyed it.
berkano
26. Aug 2013 · 21:33 UTC
Beautifully balanced, addictive gameplay! Brought back happy memories of Space Wars. Nice Job!
Vico
26. Aug 2013 · 21:35 UTC
Simply great!
bvanschooten
26. Aug 2013 · 22:00 UTC
Excellent work! Good old-fashioned arcade action, well polished and balanced. Minor gripe: the black on black in the web version makes it harder to see walls coming from the sides.
sittaman
27. Aug 2013 · 00:20 UTC
Man, I love games like this, please move on and release this for iPhone!
🎤 Linusson
27. Aug 2013 · 06:24 UTC
Thank you to all of you for your feedback and for playing my game! :D

@bvanschooten I added a border around the game on the web page, thank you for telling me. :)
bisk8s
27. Aug 2013 · 18:58 UTC
Very well done I loved it!
stenol
27. Aug 2013 · 19:05 UTC
Fun little game. Hard to control at first but it's fine. Love the 3 modes. Gratz !
Serishmus
27. Aug 2013 · 19:50 UTC
Fun game! I wish gravity were stronger, most of my deaths are from hitting the ceiling.
rzfmzn
28. Aug 2013 · 13:23 UTC
Liked a lot! Kinda hard in the beginning, but once you get it the challenge is right! :)
ezolotko
29. Aug 2013 · 13:54 UTC
Great racing mechanic, you should release it as a space racing game with AI opponents
TheDreik
29. Aug 2013 · 13:55 UTC
Very good prototype for future bigger game, I think.
orangepascal
29. Aug 2013 · 14:53 UTC
classic! very nicely executed :)
autlos
29. Aug 2013 · 17:04 UTC
Woah this is like a better version of asteroids with the 10 seconds implementation.

Maybe the inertia is too exagerated. I mean, it's really hard to control the ship (that's fun btw).

Good game.
Alexander Ponomariov
29. Aug 2013 · 17:08 UTC
Terribly addicting! There is no escape, flying, fly, and more fly! It is difficult, but this is even more addictive.! The sounds great!
Ciaran54
29. Aug 2013 · 20:17 UTC
Wow, very difficult, but not at all frustrating somehow! Saying that, I thought the time limits, while consistent with the theme, were slightly irritating. I really enjoyed this game, even though I wasn't very good at it :P a few graphical glitches, but i've heard this is down to unity rather than anything you've done, apart from that, the graphics are excellent, and I loved the audio too. Really nice work, especially for only 48 hours ;)
JimmyDelaney19
30. Aug 2013 · 00:45 UTC
So HARD! I had fun though :P
Diogo Muller
30. Aug 2013 · 13:27 UTC
Great physics. Love the game. :)
OkayHughes
30. Aug 2013 · 14:02 UTC
Overall I enjoyed the feel of the game. The physics were nice. The game was deliciously hard, too. Not much to complain about here. Good job.
Zccc
01. Sep 2013 · 13:04 UTC
Very solid and addictive game!
Jezzamon
08. Sep 2013 · 07:58 UTC
Lost all my lives before getting to the first check point :P
GVmakesGames
10. Sep 2013 · 11:11 UTC
Nice game, but wasn't really connected with the theme, not in a good way I mean. But I liked the graphics :D
Larzan
10. Sep 2013 · 13:34 UTC
Very difficult to control, but nice. Theme not really used though...
Zerkruemler
10. Sep 2013 · 18:28 UTC
Solid programming. Nice to have different game modes. Also very challenging
Dioiminik
10. Sep 2013 · 19:13 UTC
Wow this game is Hard! But awesome, an addicting combination that hooks you until you eventually ragequit ... And then come back only to sooner or later ragequit again ... I like it :D