Mage Run: The Short Quest For The Legendary Yellow Cheese by Jens Nolte

[raw]
made by Jens Nolte for LD27 (JAM)
Requirements:
DirectX 11
.NET 4.5

Gamepad controls:
A: Hover
X: Shoot a fireball
Y: Reset

Keyboard controls:
W/Up: Hover
D/Right/Space: Shoot

Basic keyboard controls:
F5: Fullscreen
Alt+F4: Exit ;)

A game by
@jens_n (programming)
@urahziel (artist, level design)
eckenpeppy (artist)
ro (artist)

Ratings

Coolness 46% 1229
Overall(Jam) 2.71 463
Fun(Jam) 2.26 526
Graphics(Jam) 3.70 173
Innovation(Jam) 2.43 487
Mood(Jam) 2.53 421
Theme(Jam) 2.62 493

Feedback

vulpineblazeyt
27. Aug 2013 路 02:29 UTC
I'm afraid that no keyboard control makes this unplayable. Probably my bad for not reading the directions before playing...
馃帳 Jens Nolte
27. Aug 2013 路 03:37 UTC
Keyboard controls will be patched as soon as I get some sleep... Sorry for the inconvenience!
Mironix
28. Aug 2013 路 13:35 UTC
Based on bit trip runner, splendid looks, the hovering needs a tad of balancing, great, quick hard, ppl need to rate it more :)
okmmjyygv
28. Aug 2013 路 22:17 UTC
Great.
ramoncb
31. Aug 2013 路 23:13 UTC
I like the game! (but is too fast for me xD)

some music would be cool too ;-)
ArcturusDeluxe
01. Sep 2013 路 00:16 UTC
Graphics are decent. Game is a bit too fast and the shooting has issues - you need to be able to have multiple fireballs on screen at once, because at the moment tapping the shoot button just resets the fireball position over and over - kind of awkward. Some sound would have been good too. Otherwise not a bad effort.
Teejay5
01. Sep 2013 路 03:21 UTC
pretty cool, though shooting is rather difficult and timing everything is really hard.
Brejlounek
01. Sep 2013 路 23:00 UTC
Didn't launch on NV 9800gt, needs dx10.1. Does LD game really need DX10.0? Launched it on ntb with DX11 AMD and got this monster... http://puu.sh/4gNfd Also, deug information on release version? http://puu.sh/4gNfA Can't vote...
Skye
01. Sep 2013 路 23:08 UTC
very intersting
sP0CkEr2
02. Sep 2013 路 00:51 UTC
controls make it unplayable -- nice effort
PaperBlurt
02. Sep 2013 路 15:46 UTC
trippy graphics. Like it!
drawm
02. Sep 2013 路 17:02 UTC
Jump could be higher (or move obvious? it look like the jump is 10px high :s ). Still nice entry, keep it up :)
馃帳 Jens Nolte
06. Sep 2013 路 11:51 UTC
Thanks for the amazing feedback! We are aware about the problems with the fireball, but when the Ludum Dare clock reaches zero you have to release the game.

We lost quite a bit of time when teaching eckenpeppy and ro the basics of modeling (both of them started from zero) so I hope it is ok the gameplay is missing some polish.

@Brejlounek: I wrote the deferred lighting in the first 24 hours and wound up in using DirectX 10.1 features. Sorry about that - I hope I can reduce the requirement to DirectX 10.0 in the future.
About the attached screenshot - you are missing the d3dx11_43.dll. Can you try to (re-)install the DirectX Runtime (http://www.microsoft.com/en-us/download/details.aspx?id=35) and report the results?

@drawm:
It's not a jump, it's a hover - try holding the button down and you should be able to float above the small obstacles ;)
whiteravens
06. Sep 2013 路 21:42 UTC
Looks good from the preview, but sadly I can't play since I only have Direct 10.0. :(
Tanser
06. Sep 2013 路 21:51 UTC
Love the atmosphere.
馃帳 Jens Nolte
08. Sep 2013 路 14:12 UTC
Due to popular demand I have reduced the requirements to DirectX 10.0 level hardware :)
withoutpillow
12. Sep 2013 路 12:13 UTC
so, most of you think it's too fast - for me it's too slow, but that's my computer's fault. it looks great though!