Ten Second Samurai by Mclogenog

[raw]
made by Mclogenog for LD27 (JAM)
Ten Second Samurai is by Andrew Yoder and Barnaby Smith

Eliminate waves of attacking samurai as quickly as possible to achieve a high score.

Ratings

Coolness 71% 3
Overall(Jam) 3.46 137
Audio(Jam) 3.36 123
Fun(Jam) 3.63 47
Graphics(Jam) 3.68 179
Humor(Jam) 2.42 285
Innovation(Jam) 3.20 196
Mood(Jam) 3.50 94
Theme(Jam) 3.30 208

Feedback

GrimGary
26. Aug 2013 · 04:35 UTC
Nice! But very difficult. The learning curve is very high on the controls. Enemies often just get stuck on rocks, but eventually...I got to them.
noom
26. Aug 2013 · 05:07 UTC
That was tough! I didn't like how quickly I died, no room for error there. But otherwise a neat little game.
Feysoura
26. Aug 2013 · 05:08 UTC
Nice. Learning curve, as the other guy said. Got WAY too difficult WAY too fast.
Infernal
26. Aug 2013 · 05:20 UTC
Fun as heck! Almost as crazy as dragging baddies in Diablo 3 :)
jay griffin
26. Aug 2013 · 06:25 UTC
Really fun game, but those other guys weren't kidding about the difficulty curve :p
moonmagic
26. Aug 2013 · 07:57 UTC
Controls feel nice to me. The blood slowly pooling was very nice. Love the colors. Wish that there was a death animation; losing felt very perfunctory. Did pretty well just by slashing madly.
DissidentDan
26. Aug 2013 · 07:57 UTC
I think that this concept could work quite well, but there's just not enough to it right now. You can basically spam the mouse button and take everyone out.
carlsommer
26. Aug 2013 · 17:58 UTC
Great audio and the controls are very smooth!
Tavibo
26. Aug 2013 · 18:32 UTC
rly fun game!
DaVince
26. Aug 2013 · 18:52 UTC
Okay, this is freakin' SWEET! I absolutely love the theme you went width (besides "10 seconds" obviously :P) and the gameplay is a ton of fun. The mood on this is great; everything fits!

Now if only you'd introduce a more steady wave of enemies... They all come at you at once now so you get a big challenge for a moment and then some time to spare.
ChrisGaudino
26. Aug 2013 · 19:55 UTC
Took me a second to get a hang of the controls, but once I did this was really fun. I got really excited when I killed 3 dudes with one swing.
skywing
26. Aug 2013 · 21:02 UTC
It has a sort of hotline miami feel with how death works, but the graphics would be perfect if the blood was chunky pixels too instead of circles.
markengley
26. Aug 2013 · 21:08 UTC
Stylish, nice execution. Especially liked the way the sword swiped side to side. Special credit on the sound and way you hit your Japanese theme.
itidus21
26. Aug 2013 · 21:44 UTC
My best score was 44 points.

I think the graphics and sound on this game are fantastic. The colour palette is very pleasant to look at and consistant.

So what I noticed is that a few strategy elements gradually start to show themselves. Firstly you can turn quickly by following the character around with the mouse, or if you plan to face in one direction you can put the mouse near the border of the window.
kacperski1
27. Aug 2013 · 00:38 UTC
Good game, but get's boring quickly.
I love the smoothness of animation here c:
urth
27. Aug 2013 · 01:49 UTC
I loved the Samurai feel.
Xaychru04
27. Aug 2013 · 07:34 UTC
That's an interesting game, and very difficult. Good job! :)
cafeine
27. Aug 2013 · 17:28 UTC
Zen gardening with a katana. Very well executed, great atmosphere, one of the best entries I've seen so far!
Jimanzium
27. Aug 2013 · 19:42 UTC
Really nice graphics, and the game made me feel like a bit of a badass. A little bit of polish wouldn't of hurt though, like after you die the game just instantly switches. Other than that very good and enjoyable.
BlackBulletIV
28. Aug 2013 · 04:36 UTC
A nice simple game, with good art and fun gameplay. However, as others have said, the difficulty ramped up way too fast.
Travis Irby
28. Aug 2013 · 19:35 UTC
great job love the style and controls are great. definitely tough but well done.
paulmcgg
28. Aug 2013 · 22:02 UTC
Wooow. This looks, sounds, plays amazing. It's criminal there's not better death animations (opponent blood should be pixel-y!)/anything. Like to see the hit detection being more satisfying too.

Great execution on the game though, well done.
futuristteletex
29. Aug 2013 · 05:44 UTC
tough cookies! enjoyed it.. like the simple art and direction it headed in.
theholychicken
03. Sep 2013 · 03:31 UTC
Haha this is good fun.
The player death can be more detailed though. I want to see the sword cutting me down... An abrupt game over is not as satisfying!