Time Gate by wolfadex

[raw]
made by wolfadex for LD27 (COMPO)
How far can you get, only starting with 10 seconds?

Controls:
View Ships - A/D or Left/Right Arrow
Choose Ship - Enter or Space Bar
Move Ship - WASD or Arrow Keys
Pause - Web Player: P, Standalone: Escape
Camera - C
Invert up/down controls in the pause menu.

http://wolfgangschuster.blogspot.com/

Ratings

Coolness 46% 1229
Overall 2.96 660
Audio 1.88 838
Fun 2.81 647
Graphics 3.11 419
Humor 1.53 927
Innovation 2.37 968
Mood 2.15 953
Theme 2.85 828

Feedback

Zephyr89
25. Aug 2013 · 01:31 UTC
111 and something meters. All i can say is that there should be and option to invert w - s as this was a real problem for me.
Fanvadar
25. Aug 2013 · 07:02 UTC
424.14 meters. it should be a bit quicker to get into the complete asteroid field. other than that, for the time given this for me is a 10/10.
Good work!
OldPeculier
26. Aug 2013 · 02:49 UTC
Terrific-looking ships, and competent gameplay.
Omar_q8
26. Aug 2013 · 02:52 UTC
difficulty curve might need some work, but really fun stuff
Nizan
26. Aug 2013 · 02:53 UTC
Only 80 for me xD I'm not very good but it's a pretty fun, solid game :)
The ship models were nice.
One-shot-kill felt a bit unforgiving though, lives would have helped there I think.
But overall - nice one! :)
Dooleus
26. Aug 2013 · 02:54 UTC
Atmosphere is lacking due to lack of music and no time-up sound. The concept itself could have been a little more interesting, too, I think. Sometimes the red circles would be directly on top of a green or blue circle, which was frustrating. Definitely playable, but doesn't hold my interest for very long.
patrickgh3
26. Aug 2013 · 02:55 UTC
Fun game! Purple ship FTW.
zzForrest
26. Aug 2013 · 02:55 UTC
This game was ok, if not a bit confusing. I had the most trouble with that terrible camera angle. The first 2 are only there so you can know exactly where your ship isn't. The 3rd is the only good one. Also, the red ring took me too many tries to figure out what it meant - just having a -5 sec written over it or something so I knew it was bad. I thought I was dying because I flew into it wrong! Also your sound was too harsh. With SFXR, you want the output volume to be really low, otherwise it is extremely loud and grating.
qrunchmonkey
26. Aug 2013 · 02:59 UTC
The ships look great. For me the astroid field thickens at exactly the right pace. It gets insane right as you realize it's increasing.
Draktharr
26. Aug 2013 · 03:00 UTC
I managed to get 150 meters, and of course I took the really cool yellow ship :D
Bactopiad
26. Aug 2013 · 03:30 UTC
Great game! Very solid gameplay, fits the theme perfectly, and looks pretty good. That being said, some more audio would have been nice, and sometimes the depth of the rings was hard to distinguish.
matthias_zarzecki
26. Aug 2013 · 14:10 UTC
Nice one! Love the different ships, it's a cool selection
Brassawiking
30. Aug 2013 · 17:51 UTC
A nice mix of different ships. Solid entry, well done!