BouncyTime by Brejlounek
Save your garden from bomb attacks of evil Hyghakaka by running over them with your car while ping-pong travelling through the same 10 seconds of time!
But beware, I don't recommend hitting yourself in the past, that could wipe out time. Sure, it's very crowded after a while. Time for which you survive is what matters!
Enjoy this simple time-bouncy driving game made using Game Maker 8.0 with mostly mouth-made sounds, rubber band-made menu music and time-bending gameplay :)
But beware, I don't recommend hitting yourself in the past, that could wipe out time. Sure, it's very crowded after a while. Time for which you survive is what matters!
Enjoy this simple time-bouncy driving game made using Game Maker 8.0 with mostly mouth-made sounds, rubber band-made menu music and time-bending gameplay :)
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 3.57 | 90 |
| Audio(Jam) | 2.93 | 264 |
| Fun(Jam) | 3.40 | 109 |
| Graphics(Jam) | 2.70 | 449 |
| Humor(Jam) | 2.90 | 166 |
| Innovation(Jam) | 4.02 | 12 |
| Mood(Jam) | 2.97 | 273 |
| Theme(Jam) | 3.87 | 26 |
Instead of using esc to exit the level and mouse for the main menu, you should have stuck with one input type (or both).
The tutorial explains the mechanics well, the texts are funny, and the audio ... is freaking awesome! Best SFX EVER! :)
My favorite game so far.
I laughed at the sound effects
Quite fun to play :)
Too bad this wasn't in the compo :(
I liked the interpretation of the theme, and the gameplay was fun. I would have prefered if the clock ran on the paviment instead of having an overlay, but is a minor detail.
Sfxs were cool, and art was ok, not my cup of tea, but surely is functional. The painted smile was a funny detail.
Btw, I tried to close the window, just hitting the 'x' on the border, and it did not work, is not a big deal, but I think is an usability issue to take into account in the future.
Jellycakes: That's intended, I thought player could die in tutorial too quickly and toss the game away. :)
vladimirdlc: Yeah, that not-functional [x] is a little weird, I programmed it as if it was fullscreen app... :D
I really like this game :)