One Slice Too Many by William Bundy
A conversation held in the last ten seconds of humanity, interrupted by flashbacks to a simpler time.
The game itself should be self-explanatory.
There is more than one ending and more than one route. There are secrets which I have tried to make easier to discover than randomly pressing keys.
About the story: don't ask.
*Careful: Loud noises.*
Between 8-12 hours were spent writing, coding, and making sound effects for the game, in total.
The game itself should be self-explanatory.
There is more than one ending and more than one route. There are secrets which I have tried to make easier to discover than randomly pressing keys.
About the story: don't ask.
*Careful: Loud noises.*
Between 8-12 hours were spent writing, coding, and making sound effects for the game, in total.
| .swf (Download) | https://www.dropbox.com/s/a3n74ttzbgvzo78/OneSliceTooManyLD27.swf |
| .swf (Kongregate) | http://www.kongregate.com/games/WilliamBundy/one-slice-too-many-ld27 |
| Source (github) | https://github.com/WilliamBundy/OneSliceTooManyLD27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8500 |
Ratings
| Coolness | 22% | 1738 |
| Overall | 2.25 | 1126 |
| Audio | 2.00 | 807 |
| Innovation | 2.63 | 811 |
The sound from the last part was kinda loud. It was still okay .
nice job!