RUZH by syawqy

[raw]
made by syawqy for LD27 (JAM)
this is shmup/shooter
you control a ship that shoot bullet vertically
enemy will come one after another to destroy your ship
every 10 seconds your weapon will automatically upgraded so is your enemy
when you are in a pinch, press X button, it will definitely save you (in most condition)
this game end if you don't have any lives left
or
after 100 seconds
and for the last thing, please go for the highscore
thanks

====================
made with flashpunk
sprite from random sprite generator by boris van schooten

Ratings

Coolness 78% 2
Overall(Jam) 2.96 361
Audio(Jam) 2.37 418
Fun(Jam) 3.22 177
Graphics(Jam) 2.89 387
Humor(Jam) 2.04 384
Innovation(Jam) 2.13 571
Mood(Jam) 2.70 360
Theme(Jam) 2.64 484

Feedback

ObscenelyTrue
26. Aug 2013 · 21:00 UTC
I'm really a fan of classical shmups. Thank you.
zeh
27. Aug 2013 · 01:59 UTC
Very interesting idea. Pretty good bullet hell.

I'd say making it bigger would make it easier to play, though. Plus, it has some severe lag on Chrome. It's fine on Firefox. I wouldn't rush into blaming your code, given Flash is not exactly stellar across browsers, but it's something to consider.
sittaman
27. Aug 2013 · 07:21 UTC
bullet hell <3 great game!
Tanser
27. Aug 2013 · 08:40 UTC
Nicely done classical idea. Good job!
michail
27. Aug 2013 · 12:05 UTC
Good game, I like the enemies types. But I found a bug - once I lose a game, I don't get upgrades anymore in the next games. (web version, firefox)
Hypnohustla
27. Aug 2013 · 14:15 UTC
Really solid bullet-hell shmup. Whole screen full of frantic action and no lag. Very nice :)
🎤 syawqy
27. Aug 2013 · 15:10 UTC
@michail thanks for remind me, i will fix it soon
Elrobo
28. Aug 2013 · 04:49 UTC
Cool game, loved the galaga patterns. Only nitpick was that the background (which looked great) was just as saturated as everything else and made it a bit tough to track projectiles.

Would like to see a version in a larger playable window.
H-Bomb
28. Aug 2013 · 08:39 UTC
Good and fun game, pretty classical though.
So many bullets to avoid, felt like hell !
Ninquo
29. Aug 2013 · 01:23 UTC
absolute mayhem, I like it ;)
mklee
29. Aug 2013 · 08:20 UTC
Good spritework! Wished there was a 2x option so I could see the bullets and enemies a little more clearly.
Darien
29. Aug 2013 · 08:33 UTC
Always nice to see more Flashpunks! :-)

Fun stuff; I like bullet hells, and you've done a pretty good job of balancing increasing firepower with increasing enemies. It runs just fine in Opera, though I echo the people who said it would be nice if it were a bit larger.
davisan
31. Aug 2013 · 04:55 UTC
Pretty cool! Difficult as it should be.
I made 153810 points.
mrspeaker
01. Sep 2013 · 13:02 UTC
Man, I wish this had a rockin' chip tune to go along with it.
XaiZil
01. Sep 2013 · 13:03 UTC
Nice classic style game, bit small and felt quite over-powered very quick
Raiyumi
02. Sep 2013 · 07:27 UTC
Nice, retro shmup! :)
Antidote
06. Sep 2013 · 19:32 UTC
Not a fan of the genre, but I see you did a good job on it ^^ It's playing really well.
Antidote
06. Sep 2013 · 19:43 UTC
Video commenting while playing:
http://www.twitch.tv/danielsnd/c/2882956

I hit upload to youtube but apparently takes a long time for twitch to transfer it to youtube... So if you're reading this in the future and twitch has deleted the video, you can check:
http://www.youtube.com/channel/UCqqAeLLp33Ki1dRAPCiTEtg/videos
🎤 syawqy
09. Sep 2013 · 01:01 UTC
@Antidote thanks for your review