Super Zang IV by itidus21

[raw]
made by itidus21 for LD27 (COMPO)
Super Zang IV, created for Ludum Dare 27.
There are currently no prequels or sequels.

It was created with GameMaker: Studio Standard Edition version v1.1.1044 (r25902). The source is essentially the gamemaker project files. It is unfortunate that this form of source code is quite opaque.

Play with left mouse click.

Windows 1 Link is what gamemaker calls a single runtime executable.
Windows 2 Link is what gamemaker calls a compressed applications zip.
Mac OS X (likely requires 10.7+) Link port was put together for me after the 48 hours and is a 38mb download made by bundling wine with the program.

WARNINGS
Warning 1: There is some very fast movement in this game, it might not be safe for people prone to visually induced seizures.

Warning 2: This game isn't guaranteed to work for the color-blind although color isn't critical in this game. In the readme files I said it's of no value but what I meant is it isn't critical.

Graphics and program created within GameMaker.
Sounds created with sfxr, and edited with windows sound recorder and windows movie maker and format factory.

Ratings

Coolness 35% 1500
Overall 1.91 1183
Audio 1.67 893
Fun 1.87 1146
Graphics 1.83 1124
Humor 2.22 563
Innovation 2.43 931
Mood 1.65 1070
Theme 2.35 1088

Feedback

RandomM00
26. Aug 2013 · 09:17 UTC
I have no idea what was going on! O.O
T1
26. Aug 2013 · 09:34 UTC
Hello! First of all, nice character designs! :D The graphics and sounds set up an interesting atmosphere.

The gameplay idea with the phases sounds really interesting, however the current phase is a bit hard to read, the game is quite fast-paced, and you really have to focus on the middle, no time to glance to the corner.

I would recommend to make the phases last a bit longer and perhaps try different cues. Changing the character look/stance based on the phase would be ideal, but other things like different music cues, or changing the grey background to red/blue depending on state would work as well.

If you made the phases longer, it would make the fighting more strategic, now by the time you check the phase and look back to your position the phase might as well have changed and that results in your clicks being random instead of what you want to do.

Also now you can win by click-spamming in the center of the screen most of the time :D

Sorry for the wall of the text, but i wouldn't have written so much if i didn't think the idea has great potential ;)
zanzindorf
26. Aug 2013 · 17:36 UTC
I agree with T1, the character design and graphics were fun. However, I couldn't really figure out how to play. I was kind of confusing. I like the character that looks like Strong Sad holding a stick.
RobotParking
26. Aug 2013 · 21:46 UTC
Kind of baffling.
KunoNoOni
27. Aug 2013 · 02:19 UTC
I wonder how many people read the readme after uncompressing the game :) Pretty neat game.
djbriandamage
27. Aug 2013 · 20:52 UTC
Thanks for the readme file - it helped explain the phases and controls. It's a good idea but a little confusing. If I were making this game I might have combined attacking and defending in one phase so that clicking moves you forward and touching the front of your character to the side or back of the other player scores you a point, and touching a wall subtracts a point.

Top points for innovation, though!
ZYXer
28. Aug 2013 · 14:09 UTC
Nice game concept! Funny graphics, I especially like the snail. We need more snail fighting games! :D

The phases change a bit fast though, one can hardly keep up with what's going on. It would be nice if each phase would last 2 seconds instead of one. (Then a game would have to be longer than 10 seconds, I know.)
Arrow-x
30. Aug 2013 · 14:53 UTC
funny game u shold out the instructions in the game it self
Jupiter_Hadley
30. Aug 2013 · 16:49 UTC
Funny game, I liked it. Cool bird character! I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg
Gazok
02. Sep 2013 · 17:30 UTC
Even after I read the rules, it seemed arbitrary whether I was damaging them or they were damaging me :/. High marks for trying something new, though.
meszka
05. Sep 2013 · 13:25 UTC
The bird is great :) Mechanic is kind of interesting. Instructions should be within the game itself. I didn't read the readme at first and couldn't figure out what was going on.
ShellfishGames
11. Sep 2013 · 11:28 UTC
Quite a funny idea actually. Very original. The execution could be a little better though, it lacked a little feedback - despite reading the readme file, I never really knew what I did and who got a point and why exactly. Still, nice entry. :)