Antipodist by Zap

[raw]
made by Zap for LD27 (JAM)
- Foot-juggle for as long as possible, receive a point for every ten seconds of juggling! -

- It's too easy to play, once you know how!
- This is my first jam by myself!
- Created with Unity and PlayMaker!
- Physics is hard!

Ratings

Coolness 93% 2
Overall(Jam) 3.48 126
Audio(Jam) 3.22 161
Fun(Jam) 3.44 99
Graphics(Jam) 3.94 114
Humor(Jam) 3.60 54
Innovation(Jam) 4.12 7
Mood(Jam) 3.08 233
Theme(Jam) 3.24 226

Feedback

BradleySmith
27. Aug 2013 · 21:57 UTC
Really odd yet interesting idea and gameplay mechanic which is actually quite a lot of fun, a nice interpretation to the theme too. Like the leg animation ^_^ Highly Rated. :)
villhest
27. Aug 2013 · 21:58 UTC
Haha that's so cool! Awesome job!
bitslap_
27. Aug 2013 · 21:59 UTC
Very cool this one. barrels!
asc3nsion
28. Aug 2013 · 01:53 UTC
I think this is a great idea, and after I failed a couple times I got the hang of it... which was pretty gratifying. I also like the the subject matter is different. Really great simple game! good work!
archaeometrician
28. Aug 2013 · 03:57 UTC
Hahaha very innovative ;) Its kinda hard, actually I find it really hard to keep a barrel more than 8-9 seconds ! Great idea :)
haxpor
28. Aug 2013 · 12:08 UTC
I love this game, really :) All great!
GSM Productions
28. Aug 2013 · 12:09 UTC
Very well made. Simple idea, but the execution gave it a great sense of accomplishment when you managed to keep the barrel going for longer and longer stretches of time. Congrats!
psychomonster
28. Aug 2013 · 20:35 UTC
nice one... this idea is so unique that is an extra point in innovation :) cool! congrats for first ludum dare :D
drkrunk
29. Aug 2013 · 00:24 UTC
I agree with psychomonster the idea is unique. I love how simple the game play is(I mean that in good way).
Darien
29. Aug 2013 · 10:33 UTC
This is surprisingly addictive until you get to that point where, as you say, it becomes too easy. But it's pretty fun learning how to juggle the urns! And a great, unusual concept, too.
🎤 Zap
29. Aug 2013 · 11:07 UTC
Thank you all for the nice comments :3
panurge
29. Aug 2013 · 11:36 UTC
Brilliant! I've just spent more time than I care to admit playing this. It's really satisfying figuring out the best technique to use. And the physics feel really nice - I fancy trying it out in real life now (might end badly...). The visuals and audio give the whole thing a lot of charm. Top work!
kristof
29. Aug 2013 · 11:36 UTC
Haha, that was strange :D cool graphics and sound though.
wine
29. Aug 2013 · 11:37 UTC
What I'm doing on my work! :D
Obscuremoon
29. Aug 2013 · 15:38 UTC
I loved this, I've not seen a game like this before, very good job :D
Alexander Ponomariov
31. Aug 2013 · 14:23 UTC
This legs make my day! Thanks a lot! I can spoil a secret - hold one leg for two kick, then another one and make new records !
Jarcas Studios
01. Sep 2013 · 00:53 UTC
Yes, physics is hard. :)

Nice looking model. The game was easy once I figured it out... but I couldn't understand why that method worked.
mrspeaker
01. Sep 2013 · 01:21 UTC
HAHAHAHAHAHA... this is the best! It's like Qwop for... for foot juggling!
iterative deepening
01. Sep 2013 · 03:18 UTC
...so strange..why not but...why ? But it's really fun so ok.
cwkx
01. Sep 2013 · 03:29 UTC
Pretty innovative little game you got there! :)
Colapsydo
01. Sep 2013 · 07:52 UTC
The hardest part is the reception but as you wrote, after it's quiet easy. The work on physics is impressive.
Capro
01. Sep 2013 · 10:12 UTC
Awesome weird game! I really enjoyed it.
cappelnord
01. Sep 2013 · 12:43 UTC
thta was quite fun :D
TeamFlare
01. Sep 2013 · 14:05 UTC
Oh my goodness this is cool^^ Just love it.
Pitzik4
02. Sep 2013 · 02:33 UTC
Attempt one: Extend both legs and hold them.
Attempt two: Extend both legs rapidly.
Attempt three: Alternate legs rapidly.
Attempts four to twenty or something: Repeat attempt three.
Attempt twenty-one or something is when I finally got it. I enjoy getting the hang of a game, though, so it was fun. :)
Lidfrid
03. Sep 2013 · 06:50 UTC
pretty satysfing when you know how :)
DreamTeam
03. Sep 2013 · 20:16 UTC
LOL !!!
What a great idea for the theme. Not as easy as I thought it would be, but it has a really awesome visual style. Good job on the innovation! Great models / animation / physics!
ratalaika
05. Sep 2013 · 08:53 UTC
Nicely done ;). Gret work.
Almax27
05. Sep 2013 · 19:21 UTC
Haha, that was awesome - the guy in that outfit, the gameplay and art in general!

Really good job. :)
donan
08. Sep 2013 · 20:10 UTC
At first i found it odd, but after a while it was really fun to play xD
Lars Faust
09. Sep 2013 · 20:41 UTC
This is so cool.

Perfectly excecuted, very niche, creative idea, extremely smooth controls and animations, lovely physics. The gameplay is more about figuring out HOW to do it than actually getting a high score, because it obviously gets boring quickly, but as a Ludum Dare game, it really fits the theme and is really just lovely done.

Great job.
rzfmzn
10. Sep 2013 · 01:01 UTC
Loved! Took me a while to figure out what to do :P
nice work!
Sascha
11. Sep 2013 · 12:03 UTC
Haha, very different and cool! Graphics look good and the mechanics/controls have a solid feel to them (nice use of screen shake!)
lordjosephdeburg
15. Sep 2013 · 15:18 UTC
hahaha cool game. There is definitely a technique involved. Great idea and kept me engaged 5 stars