{"author_link":"\/author\/65c816\/","author_name":"65C816","author_uid":"26342","comments":[{"author_name":"devwil","author_uid":"7526","time":"Aug 26, 2013 @ 3:54am","epoch":1377488940,"text":"Inspired by Jason Rohrer's Passage? :)\r<br\/>\r<br\/>This is interesting!"},{"author_name":"Tainted_Code","author_uid":"5752","time":"Aug 28, 2013 @ 9:54pm","epoch":1377726540,"text":"Ooh, that was pretty interesting."},{"author_name":"NiceAlexanderAS","author_uid":"7045","time":"Aug 28, 2013 @ 9:57pm","epoch":1377726720,"text":"I don't know if is a problem with my browser but when i die i need to wait a lot time to show a message D: .... but anyways good job :D i like the concept of the game! looks interesting."},{"author_name":"larb","author_uid":"17860","time":"Aug 28, 2013 @ 9:57pm","epoch":1377726720,"text":"The death screen takes a really long time to display. Not sure what I'm doing."},{"author_name":"zlowrance","author_uid":"21441","time":"Aug 28, 2013 @ 9:58pm","epoch":1377726780,"text":"Really like the visuals and the passages were cool but they took an excruciatingly long time to fade in! Other than that though I liked it"},{"author_name":"angrygeometry","author_uid":"5579","time":"Aug 28, 2013 @ 10:01pm","epoch":1377726960,"text":"i had slow text too, but the game itself was interesting enough."},{"author_name":"Pinktreeleaf","author_uid":"27800","time":"Aug 28, 2013 @ 10:03pm","epoch":1377727080,"text":"throw up a link to the finish version when your done :D"},{"author_name":"udo","author_uid":"6821","time":"Aug 28, 2013 @ 10:05pm","epoch":1377727200,"text":"Holy pixels, batman! That was interesting. However, I couldn't quite figure out what I'm supposed to do there. I'd say it's worth expanding this into a full game."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Aug 28, 2013 @ 10:13pm","epoch":1377727680,"text":"I love the aesthetic, reminds me a bit of Rohrer's &quot;Passage&quot;.\r<br\/>Would definitely benefit from some player introduction to controls &amp; the death timeout is far too slow for my liking."},{"author_name":"65C816","author_uid":"26342","time":"Aug 30, 2013 @ 3:35pm","epoch":1377876600,"text":"Sorry, I currently have many problems, I'll make a free bug version as soon as possible. But thank you very much for your encouragements."},{"author_name":"blay09","author_uid":"16114","time":"Aug 31, 2013 @ 12:33pm","epoch":1377952080,"text":"The graphic effects were nice and I liked the gameover screen apart from the extremely long fade-in. However, I had no idea what I was supposed to do. I just kept dieing when walking around."},{"author_name":"withoutpillow","author_uid":"27525","time":"Aug 31, 2013 @ 12:41pm","epoch":1377952560,"text":"definitely remind me of rohrer's passage. it's a very interesting game, but i would like to be able to read trough the text two times before it dissolves (which is a fantastic thing for it to do actually; when time go by the world some into existence but then then disappear again, with the flow of time). \r<br\/>\r<br\/>good use of the poem, but as i said, i would like to read it through and at least get a glimpse of what it's about, so i can contemplate on this when i play the next segment."},{"author_name":"Andresh","author_uid":"13531","time":"Sep 15, 2013 @ 2:04am","epoch":1379210340,"text":"Didn't quite understood what I was supposed to do, liked the art style."}],"images":["ld27\/26342-fdb9c3afd3e1ef15625be66fc6407f7a.jpg"],"links":[{"url":"https:\/\/googledrive.com\/host\/0BwBZ49UTwlqhbFkwRzlXX1h2OEk\/index.html","text":"HTML5 (webGL)"}],"metadata":{"g_key":"22961","g_author":"26342","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"22991","g_title":"Sonnet  49","g_status":"UCHK1","g_place":"1057","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/26342-shot0.jpg-eq-900-500.jpg"],"text":"Something between exploration and game to illustrate the william shakespear's poem \"sonnet 49\" which talk about elapsing time.\r\n\r\nps: Currently it's not finished, I don't have time to finish it today (because I cannot work on it), I finish a version with sound and interactions bugs fixed as soon as possible.","title":"Sonnet  49"}