ShapeThief by Monkey Foundry

[raw]
made by Monkey Foundry for LD35 (JAM)
Shape Thief is a top down game about a thief that wants to steal the biggest gem that exist in the world. One of the most powerful mobster of the city has this gem in the top of his stronghold skyscraper. For all humans it would be impossible even to be inside the of this skyscraper, but this thief have a unique skill, he is able to absorb a person and get its appearance. With this ability he will supplant others identities and steal the biggest treasure of the world.

Ratings

Coolness 56% 3
Overall(Jam) 2.50 1115
Fun(Jam) 2.15 1115
Graphics(Jam) 2.54 946
Humor(Jam) 2.29 616
Innovation(Jam) 3.08 519
Mood(Jam) 2.30 980
Theme(Jam) 3.78 199

Feedback

mutonizer
19. Apr 2016 · 08:29 UTC
Really dig the shapeshifter "hitman" vibe intended here but GEEEEBUSSSS the controls! The character "drives" like a car or something, really annoying :/

Shame really, good concept.
B0pt1K
19. Apr 2016 · 08:30 UTC
I enjoyed playing this game. At the beginning, I got confused and kept dying.. until I realized I was being an idiot xD It was a fun game with a mixture of puzzle solving (working out who to shapeshift into) and stealth. The graphics in the game were also great. I found the controls kind of hard to get used to, but that could just be me. Overall, good job.
Avon
19. Apr 2016 · 08:37 UTC
The idea is really cool, but I was confused about what to do, who to shapeshift into and where to go. I did miss more interaction with the other characters. Some sound effects would have helped a lot as well.

I like the character sprites, but they do sometimes clash with the lower quality art.
PeachTreeOath
19. Apr 2016 · 08:52 UTC
This is how I walk irl
wavertron
19. Apr 2016 · 08:54 UTC
Agree the controls need a tweak, yeah it feels like driving a car. Solid concept otherwise.
UnlikelyRogue
19. Apr 2016 · 08:56 UTC
It took me a few attempts to figure out the criteria for each task, but overall pretty fun. It was a bit disorienting, but I actually thought that added a bit to the discovery of it all. Pretty cool effort, good job :)
Ramayana
19. Apr 2016 · 12:16 UTC
The controls are a bit clunky but the overall idea was really nice! The instructions are not always very clear especially the "important person". Good job!
Obvious_San
20. Apr 2016 · 10:58 UTC
I really like the concept, but there's a lot of polish missing to make this a really fun game.

Cons:
- As others said before: controls. A control scheme like Hotline Miami would be a perfect fit
- missing feedback: At the beginning I didn't really know why I died. It took me a while to figure out, that there security guards in front of me but outside the visible area who shot me. Some sounds or maybe showing the player what killed them would be nice
- every room is basically the same concept: shapeshift into someone who can proceed -> done. Could use some more environmental things like "You need to shapeshift into that guy, but you have to lure him out first"

Pros:
- I like the hitman vibe
- basic concept is nice

So overall it just needs some more polish and content and this could become a solid game. Good job :)
vethan
20. Apr 2016 · 11:00 UTC
The controls kill this game. and the instructions are hard to understand. The idea is AWESOME though
MightyToastStudio
20. Apr 2016 · 11:57 UTC
The controls are a bit weird but the idea of the game have potential. I like the Hotline Miami style graphics.
Rock Eaters
01. May 2016 · 05:30 UTC
some controls problem and graphics could have been better but a cool game like that