NodeNetOS by Zathalos

[raw]
made by Zathalos for LD27 (COMPO)
Hack quickly into the system and steal valuable resources. How many layers can you go?

Controls: Left click to hack nodes and select abilities.

Ratings

Coolness 46% 1229
Overall 3.44 217
Fun 3.30 266
Graphics 3.52 218
Innovation 3.65 136
Mood 2.91 411
Theme 3.65 161

Feedback

avh4
27. Aug 2013 · 08:12 UTC
There were too many instructions to remember all at the beginning, but I got the hang of it while playing. Maybe it could be harder, but I enjoyed playing to the end.
Kragnir
28. Aug 2013 · 08:20 UTC
Interesting game but against a proper opponent there seems like there would be no way to attempt to turn a game around. If you just recapture all buildings that get taken the game is determined in the first move.
Malactus
29. Aug 2013 · 04:46 UTC
Interesting game mechanics, as others say here however there is too much to remember. I liked it :)

Perhaps a scroll-over tip tool on each node to say what they are? This would make the decisions a bit more easier and eventually allowing the player to remember the nodes them selves.
Solifuge
29. Aug 2013 · 04:49 UTC
Very clean, stylish, and interesting puzzle game.

I'd have liked to see more use for the Breaker or Remote Hacking abilities; otherwise, the game was very dependent on chaining Free Rez grabs in the first few turns, and blocking off territory. Perhaps if the AI had abilities similar to your own, it would be more challenging. That said, very fun and interesting concept. I enjoyed it a great deal!
ign
29. Aug 2013 · 05:05 UTC
Really hard to understand what i need to do. I am not good hacker :) Color and graphics =5
Angrycrow
29. Aug 2013 · 05:11 UTC
You know. Once i got it. I had a real good time. You've been bookmarked and added to my list of LD27 greats!
deathray
29. Aug 2013 · 05:31 UTC
confusing to learn... but seems deep!
jprogman
29. Aug 2013 · 06:00 UTC
I'm having problems understanding the game. Somehow, I can complete a round but I couldn't understand why.
MrRoboman
29. Aug 2013 · 06:04 UTC
Cool game! I couldn't really remember what all the nodes did, and that was eventually my undoing.
Kidney
29. Aug 2013 · 06:25 UTC
I loved this game, and the process of figuring out each level was enjoyable in a way like Advance Wars/etc.

That said, I was lost for about the first 90 seconds (and slightly frustrated) because I did not understand the resource -> actions system, and also the initial placement of my home was not ever listed as a step, despite being quite an important part of the strategy. (Yes, I really somehow did not understand what was going on there. It boggles me too now that I know it.)

Overall, the concept and execution of this game is fantastic, well done.
Hayawi
30. Aug 2013 · 06:07 UTC
confusing and i did not get the point,couldnt rate
Endurion
30. Aug 2013 · 06:21 UTC
Good execution, a bit overwhelming at first.

Some hover tips would be nice during the game.
lopiky1
30. Aug 2013 · 06:24 UTC
fun :D
HD408
30. Aug 2013 · 11:43 UTC
Very addictive, and excellent design, it doesn't even need a sound (its absense goes nicely with the hacking theme). I've gone through it two times, and I didn't get enough of this game, make more levels in a Post-Compo version! That's clearly the best game of Ludum Dare 27 for me.
The Evil Cult
30. Aug 2013 · 13:52 UTC
Nice! One of my favourites so far. I didn't think the gameplay was too complex but as said below I do think tooltips could help as I couldn't remember what the abilities did. Other than that it was very enjoyable, but would like to see some harder levels. Nice work!
d__adee
31. Aug 2013 · 13:12 UTC
I have no idea what I'm supposed to do at first, have to reload and reread the instruction again to get it. And once I've had the hang of it, IT'S AWESOME! and pretty easy too (me thinks).

you got all my stars!

d(^________O
Katamori
05. Sep 2013 · 18:56 UTC
Overall: great stuff! Glad to see that Hackfield is not the only hacking-related game in LD27! Please, expand it if you can!

Innovation: slighty original but doesn't seem to be new.

Fun: Short, and AI seems to be simple. Gameplay was so simple that I didn't have to use abilities. I fell in love with the gameplay complexity, though.

Theme: five.

Graphics: neat, nice, purist, and clear.

Audio: N/A

Humor: N/A

Mood: well, I didn't really get the feeling of hacking. This is the weakest part of the game, but I can forgive it, actually.
xrm0
06. Sep 2013 · 11:31 UTC
Too much information at start to remember. No fun.