Ten Down by Sebastian
Just 10 seconds to kill everybody and get the hell out of there. Can you make it?
Phew, what an exhausting weekend. So excited to play everyone's games though I'll probably be up at the crack of dawn again...
I had a fantastic time making this game - I saw a lot of people posting on the homepage saying that they disliked the theme, but I thought it was alright. The biggest challenge was the audio, I was endlessly banging things together trying to make good gun sound effects and making rumbling sounds for the elevator. I think it turned out ok though XD
What do you think?
Instructions:
Move with up and down arrow keys or W and S.
Player follows the cursor.
Shoot - left click.
Dash - shift.
Mute - m (only in menu).
The number on the left is your health.
On the right is the number of rooms cleared.
Your gun changes every three rooms.
Watch me play it here:
http://www.youtube.com/watch?v=zDEsUmYt2kw&feature=c4-overview&list=UUmtyQOKKmrMVaKuRXz02jbQ
A video of my previous LD entry, 'Terminally Ill' for those interested.
http://www.youtube.com/watch?v=CwuamGK94Sk
Cheers
Sebastian
Phew, what an exhausting weekend. So excited to play everyone's games though I'll probably be up at the crack of dawn again...
I had a fantastic time making this game - I saw a lot of people posting on the homepage saying that they disliked the theme, but I thought it was alright. The biggest challenge was the audio, I was endlessly banging things together trying to make good gun sound effects and making rumbling sounds for the elevator. I think it turned out ok though XD
What do you think?
Instructions:
Move with up and down arrow keys or W and S.
Player follows the cursor.
Shoot - left click.
Dash - shift.
Mute - m (only in menu).
The number on the left is your health.
On the right is the number of rooms cleared.
Your gun changes every three rooms.
Watch me play it here:
http://www.youtube.com/watch?v=zDEsUmYt2kw&feature=c4-overview&list=UUmtyQOKKmrMVaKuRXz02jbQ
A video of my previous LD entry, 'Terminally Ill' for those interested.
http://www.youtube.com/watch?v=CwuamGK94Sk
Cheers
Sebastian
Ratings
| Coolness | 92% | 2 |
| Overall | 3.49 | 184 |
| Audio | 3.66 | 44 |
| Fun | 3.40 | 200 |
| Graphics | 4.18 | 39 |
| Humor | 3.16 | 161 |
| Innovation | 2.83 | 647 |
| Mood | 3.40 | 145 |
| Theme | 3.58 | 193 |
Sometimes it's weird though... I keep shooting the bastards and they don't seem to die. There's not enough feedback on when an enemy is hit, I just can't tell if I am actually damaging him or he's just standing there, eating bullets.
Great entry!
Great work!
Nice game :D
Other than that, it's really well made, I didn't really have any problem with the control scheme (although my high-score of nine begs to differ *sigh*). Good job! :)
Mouth audio effects suit gamejams completely. Loved it.
And actually gameplay is great.
I actually liked the movement scheme. It was unusual but made a certain kind of sense. I didn't like, however, that I basically had to charge straight into enemy bullets in order to shoot at them. Maybe if I had some kind of dodge or shield it would have helped. This really only became a problem when the enemies suddenly gained beefy health bars and I didn't have the time to run out of their lines of fire. Alternately, keep the enemies at one or two shot kills, but make them deadlier to the player or harder to get to?
Anyway, I had fun!
Otherwise, glad you guys are enjoying the game and the sound effects, I had a lot of fun making them! :)
I gave the wordy feedback because it's one of the funner(a word) games from this comp, and I expect you'll work on a post-compo version. MAKE IT SO.
Like your room transitions and visuals. Audio is very interesting. But game is about nothing at all.
Gameplay was nice, but a little unusual for a TPS. wasd for movement is much more natural, in my opinion.
Also, I couldn't figure out any strategy, since enemies aim exactly at you and shoot at the maximum rate possible. Even hiding behind pillar didn't help, since I wasn't able to get out at shoot'em without being hit...
Anyways, nice game! :)
I think you should spend more time with the level design this can be a big game!
Nice work on the graphics, really liked the cell shaded minimalist look to it all.
Other than that though, it was great!