Nerv by arcticleaf

[raw]
made by arcticleaf for LD27 (JAM)
avoid the deadly radiation from nuclear thermal as fast as possible, go find the green magnetic wave to heal yourself

- added another link

controls
- Using arrows
- Press Z to skip dialogs
- Press Z to activate switch
- find the green circle, do not rush your way, think before you act that's the key

Patient => accuracy and precision :D
[FIXED]

Ratings

Coolness 99% 2
Overall(Jam) 2.51 546
Audio(Jam) 1.26 520
Fun(Jam) 2.19 544
Graphics(Jam) 2.94 375
Humor(Jam) 1.82 431
Innovation(Jam) 2.46 477
Mood(Jam) 2.51 428
Theme(Jam) 2.81 431

Feedback

porglezomp
27. Aug 2013 · 15:43 UTC
The game just says "Welcome to prison of hell", and then just sits there with things floating past. I can't get past it.
motty
27. Aug 2013 · 15:47 UTC
I hope you do get to finish this - what you have so far looks great and there's clearly a good game in there waiting to come out.
Nick Weihs
27. Aug 2013 · 15:47 UTC
The intro was pretty awesome. The blue dotted shapes and the glow on the font looked cool.
soerensen3
27. Aug 2013 · 15:48 UTC
I liked the intro graphics! Couldn't get past the invisible wall next to the computer. Are there more keys than WASD? How to hide from the radiation?
Brejlounek
27. Aug 2013 · 15:49 UTC
I am sorry, I can't vote because I can see only "welcome to prison of hell" :(
OneL3gend
27. Aug 2013 · 15:50 UTC
Very good idea, and very well made. Only the player moves a little too slow, and the graphics were a little difficult to get used to, being neither really comic-stlye nor realistic
yetatore
27. Aug 2013 · 15:50 UTC
The idea is fine, the intro graphics are too produced (really cool). I feel slow the game, maybe because I like insane games? Maybe xD
Good work, and happy Ludum Dare.
Cthulhu
27. Aug 2013 · 15:51 UTC
Pro tip: Press 'Z' the skip the dialog.
I wish the hero was running faster! His animation really suggests a higher speed. I found it very hard.
Good job.
The Evil Cult
27. Aug 2013 · 15:51 UTC
Seems like a decent concept. Shame you didn't get more time with it. One comment I have is that the movement speed felt very slow, and also I list of controls could help.
doctorscientist
27. Aug 2013 · 15:52 UTC
Cool but inconsistant art style. I really like your color pallette. The game has a neat atmosphere and I think you should definitely put more time into it.
🎤 arcticleaf
27. Aug 2013 · 15:53 UTC
not the game, but the main character walk so slow :D, yes you need to find green circle and stay to hide from radiation
- on dialog just press Z
- computer is just same as switch , please press Z
have fun guys
BumpkinRich
27. Aug 2013 · 16:29 UTC
'Think before act' is going to go on the wall of inspiration here at Bumpkin Labs. Very nice.
Serishmus
27. Aug 2013 · 16:29 UTC
I like it, I had to come back here for instructions, but then it was fun
Tanser
27. Aug 2013 · 16:30 UTC
I just miss sounds and as other people said the main character walks just a bit too slow. Overall it is nice entry!
🎤 arcticleaf
27. Aug 2013 · 17:18 UTC
ok, if the problem is the movement speed from main character, will increase it
🎤 arcticleaf
28. Aug 2013 · 14:38 UTC
already fixing the previous dialog system bugs, win condition bugs and also movement speed
have fun everyone :)
kbm0
28. Aug 2013 · 14:50 UTC
Way too much intro text for my tastes, but otherwise this game was pretty interesting. Good job!
BenWhi
28. Aug 2013 · 14:51 UTC
The games has a great feel to it, seems like the start of a really cool RPG, but I think you might have tried to cram too much stuff into a LD entry. Anyway, it's a great start!
lesterpig
28. Aug 2013 · 14:59 UTC
"Uploaded 25 minutes ago" What ?..
I think there are too much text on the intro. But graphics are fine ;)

Good job.
🎤 arcticleaf
28. Aug 2013 · 15:14 UTC
yes, i did upload the fixed version as prev comments said the movement speed too slow and win condition was buggy ,
madk
28. Aug 2013 · 15:44 UTC
Trying to get through the dialog was annoying. Collision was weird. There's a neat idea behind it, but it needs a lot more polish than that to be playable.
Erhune
28. Aug 2013 · 15:45 UTC
Interesting game system and take on the theme. I liked the scenario writing too!
timothyolt
28. Aug 2013 · 15:45 UTC
This could be expanded into an epic game. I encourage you to continue developing it after LD! Great game!
🎤 arcticleaf
28. Aug 2013 · 15:50 UTC
Thanks for playing guys, i will continue developing it after LD, at this moment still be like that i will only fix the bugs,
SaintHeiser
28. Aug 2013 · 16:10 UTC
Toooooooo maaaaaany text before action =(
🎤 arcticleaf
28. Aug 2013 · 16:19 UTC
that's event my friend, only appear once, but yes i agree :D
namrog84
29. Aug 2013 · 06:19 UTC
Too much dialogue and you move too slowly. Some things are slighty unclear
gameplay sounds?

It has so much potential though.

Good job!
Tiago
29. Aug 2013 · 06:37 UTC
Nice idea, it would be great if there was a way to skip an entire dialog sequence though, as they can become a bit long, but overall good job!
koe415
29. Aug 2013 · 06:43 UTC
Like others have said, the main character could use a speed boost. Kind of frustrating to have one of the enemies slowly catch up to him. The world itself looks great but I kind of wish there was more detail. It's not too big of a concern because I know time is a luxury for these types of things. Dialogue was hit or miss but if it was just trimmed down and proofread, I'm sure I'd enjoy it a lot more. Good job overall though.
🎤 arcticleaf
29. Aug 2013 · 06:59 UTC
thanks for playing guys =)
PaperBlurt
29. Aug 2013 · 14:50 UTC
nice graphics and context, but I felt I just wanted to start playing .. too long before I actually get to play.
graytest
01. Sep 2013 · 14:01 UTC
I felt there was a bit too much dialog before I could get started. The splash screen design made me think the game would be something completely different.