Alien Attack by KayZ
My (not really finished) game for the the 10 seconds theme.
In this game, a random feature is added every 10 seconds.
Features that get added:
* graphics (2 times)
* sound
* enemy units (2 times)
* achievements
Planned features, that are not included:
* attacking enemies
* scores
* AI
* boss(es)
* an actual end
The features are added randomly, so if you play the game more than once, it will probably be a bit different.
In this game, a random feature is added every 10 seconds.
Features that get added:
* graphics (2 times)
* sound
* enemy units (2 times)
* achievements
Planned features, that are not included:
* attacking enemies
* scores
* AI
* boss(es)
* an actual end
The features are added randomly, so if you play the game more than once, it will probably be a bit different.
| Web | http://kayzgames.github.io/ld27/ld27.html |
| Source | https://github.com/kayzgames/ld27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=17933 |
Ratings
| Coolness | 73% | 3 |
| Overall | 2.21 | 1134 |
| Audio | 1.54 | 914 |
| Fun | 1.92 | 1133 |
| Graphics | 2.39 | 851 |
| Humor | 1.57 | 915 |
| Innovation | 2.62 | 818 |
| Mood | 1.76 | 1055 |
| Theme | 2.76 | 890 |
@those where the game runs slow or the ship oscillates: seems like my game has some performance issues. Pretty weird because there isn't even much going on...
@Nick Weihs: Yeah, it's kind of influenced by Evoland and also Upgrade Complete.
Having to draw each opponent in various graphic levels must have been quite some work.
As far as the "mouse oscillating" is concerned... I didn't check the source so far, but I believe it's some bugged <= vs. < check on the x-axis...
The gameplay itself was a little simplistic though, some additional interaction or movement might have benefited it some.
For some reason the performance (on web) got really slow after a while, shortly after graphics and some enemy types were introduced.