Alien Attack by KayZ

[raw]
made by KayZ for LD27 (COMPO)
My (not really finished) game for the the 10 seconds theme.

In this game, a random feature is added every 10 seconds.

Features that get added:
* graphics (2 times)
* sound
* enemy units (2 times)
* achievements
Planned features, that are not included:
* attacking enemies
* scores
* AI
* boss(es)
* an actual end

The features are added randomly, so if you play the game more than once, it will probably be a bit different.

Ratings

Coolness 73% 3
Overall 2.21 1134
Audio 1.54 914
Fun 1.92 1133
Graphics 2.39 851
Humor 1.57 915
Innovation 2.62 818
Mood 1.76 1055
Theme 2.76 890

Feedback

matthias_zarzecki
26. Aug 2013 路 02:10 UTC
Nice work on the low-fi aesthetic!
Lizzip
26. Aug 2013 路 11:15 UTC
Nice idea and concept. Got random freezes a couple of times and had to f5
Mjiig
26. Aug 2013 路 14:31 UTC
Seems like a great idea in principle, but I could never get more than one or two of the upgrades before the game froze :(
馃帳 KayZ
26. Aug 2013 路 15:59 UTC
The freeze is fixed now. Slipped past me somehow :(
PaperBlurt
26. Aug 2013 路 16:38 UTC
Liked the graphics, but was has this to do with the theme?
pvwradtke
27. Aug 2013 路 05:07 UTC
Like the idea of adding random features to the game.
Steve Cochrane
27. Aug 2013 路 06:12 UTC
I really like the idea of a game building itself from a paper prototype as you play, and I don't think I've seen that before. Nice work!
nilo
27. Aug 2013 路 15:24 UTC
Like the gfx when in drawings mode )(
doonay21
27. Aug 2013 路 15:50 UTC
Love the idea. The graphics is really nice.
Broxxar
27. Aug 2013 路 15:51 UTC
I actually think I liked the graphics more before there upgrade. The Pen and paper aesthetic just looked more put together. Good use of the theme, similar to how I used it.
Latcarf
27. Aug 2013 路 15:53 UTC
Not bad but very slow. And why is my ship oscillating randomly around my mouse?
Kragnir
28. Aug 2013 路 00:24 UTC
Getting the graphics improvement was a nice idea.
Jimanzium
28. Aug 2013 路 08:54 UTC
Nice use of the theme but the more things I unlocked the slower the game ran so it soon became unplayable.
馃帳 KayZ
28. Aug 2013 路 13:48 UTC
@all: Thanks for your comments and especially for liking the drawings mode :)
@those where the game runs slow or the ship oscillates: seems like my game has some performance issues. Pretty weird because there isn't even much going on...
Sh1rogane
28. Aug 2013 路 20:41 UTC
Nice entry, i thought the first graphic was the nicest :) but this is an good idea, too bad that all features wasn't in
Joror
28. Aug 2013 路 20:43 UTC
Those poor trucks... Was funny how I vaguely realized that I had shading now, and then suddenly other things. Does not a conclusion/score/goal though. :)
proc
28. Aug 2013 路 23:40 UTC
The concept is solid for the theme and I liked it. Not quite a game since I couldn't die from what I could tell, let alone win. Ran fine for me but I switched tabs and on my return I had a whole army coming for me :D Punishing me for diverting my attention haha.
davidwparker
29. Aug 2013 路 05:34 UTC
Neat idea- would love to see you continue to flesh it out more.
Nick Weihs
29. Aug 2013 路 10:04 UTC
This was pretty fun it reminded me of that RPG game I played ages ago where more features got added as you found them in treasure chests. Is it possible to die? The trucks and planes and that seemed to go straight through the ship haha.
馃帳 KayZ
30. Aug 2013 路 18:24 UTC
Yes, there is no dying at the moment. But with all this feedback I may start doing a post compo version of the game.

@Nick Weihs: Yeah, it's kind of influenced by Evoland and also Upgrade Complete.
Almax27
31. Aug 2013 路 17:56 UTC
I got the sound but no image loading (chrome) :(
X-0r
31. Aug 2013 路 18:30 UTC
Yeah, comes quite close to "Upgrade Complete" indeed... Too bad your project wasn't finished, without dying, an actual "goal" and stuff, it felt more like a cinematic to me.
Having to draw each opponent in various graphic levels must have been quite some work.

As far as the "mouse oscillating" is concerned... I didn't check the source so far, but I believe it's some bugged <= vs. < check on the x-axis...
Arcana
31. Aug 2013 路 18:33 UTC
Adding features every 10 seconds is a pretty interesting and a very meta way to approach the theme. I enjoyed that.

The gameplay itself was a little simplistic though, some additional interaction or movement might have benefited it some.

For some reason the performance (on web) got really slow after a while, shortly after graphics and some enemy types were introduced.
tchem
05. Sep 2013 路 22:47 UTC
I like of concept and art design, but will can be more fast. great work
ravine
12. Sep 2013 路 15:07 UTC
Interesting concept. I liked how new things wold be added every 10 seconds. Maybe if you had something that changed the game play a bit every 10 seconds, that might make things a bit more fun.
Dining Philosopher
13. Sep 2013 路 16:22 UTC
The hand-drawn graphics are very nice (actually I prefered them above the 'better graphics'), and adding random features is also a nice idea. But since there is no ending or dying condition, it is not really a game yet... but good concept. :)