The duck Reborn by TheDuckCompany
Endless Runner with quick time event where you have pick the right shape for each obstacle !
We let you discover wich shape go with wich obstacle !
Each key is Randomly set before each QTE so pay attention during the slow motion !
Hope you will enjoy the game
It was our first partitipation to LD and was great, will definitely do this again !
We made some of the graphics (we're not designers) but not all and we did'nt make the sounds but all the rest was made by us !
Tell us your highest score !
The game was made in C++ with SFML library
===LINUX INSTALL===
Sorry but we could'nt share the libraries.
In order to run the game you need to install SFML2 (download the sources from the http://sfml-dev.org/ or with your favorite packet manager)
Then you can use the makefile with g++
Sorry again ! (any tips on this is welcome !)
The duckduck
We let you discover wich shape go with wich obstacle !
Each key is Randomly set before each QTE so pay attention during the slow motion !
Hope you will enjoy the game
It was our first partitipation to LD and was great, will definitely do this again !
We made some of the graphics (we're not designers) but not all and we did'nt make the sounds but all the rest was made by us !
Tell us your highest score !
The game was made in C++ with SFML library
===LINUX INSTALL===
Sorry but we could'nt share the libraries.
In order to run the game you need to install SFML2 (download the sources from the http://sfml-dev.org/ or with your favorite packet manager)
Then you can use the makefile with g++
Sorry again ! (any tips on this is welcome !)
The duckduck
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.76 | 957 |
| Fun(Jam) | 2.78 | 814 |
| Humor(Jam) | 3.03 | 281 |
| Innovation(Jam) | 2.74 | 798 |
| Mood(Jam) | 2.80 | 764 |
| Theme(Jam) | 3.35 | 544 |
- Jumping's way loose and weird and "collision" with obstacles felt odd.
- QTE events slow everything, are very hard to comprehend and so fast you lack context to make a choice. Plus they seem to "slow down" things, which, when it happens when jumping, slows that too and kills you.
Like the idea, couldn't play it proper :/
++
Managed to go past 1 obstacle, up to around 200 score I think, then same thing happened: QTE slowed time above fire while jumping, which slowed the jump and caused death :)
I'll check again later this week, in case.
Would keep working on it though.