GIMP the Tapedeck-Operated Robot by Zuige

[raw]
made by Zuige for LD27 (COMPO)
Platforms: Flash, Windows, OS X

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Instructions:
MOUSE to operate buttons
SPACE to quick stop tape
ENTER to self destruct
P or ESC to pause game

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GIMP the Tapedeck-Operated Robot

This game is an experiment with mouse UI controls for a typical 2D top-down puzzle game.

There are 15 levels. Shouldn't take you more than 10 minutes to complete the entire game. Checkpoints are every 5 levels!

Ratings

Coolness 88% 2
Overall 3.51 174
Audio 3.22 188
Fun 3.28 282
Graphics 3.08 438
Humor 2.45 436
Innovation 3.79 84
Mood 2.91 411
Theme 3.44 302

Feedback

dmastergames
26. Aug 2013 · 02:12 UTC
Very Good Game :) I wish there was shortcuts for the buttons but that doesn't matter that much because the game is really good
Zccc
26. Aug 2013 · 02:31 UTC
Amazing idea, awesome entry :)
Adjotur
26. Aug 2013 · 02:54 UTC
Bit awkward to control but overall, a great game.
lcass
26. Aug 2013 · 03:12 UTC
odd controls very fun though, good work!
OldPeculier
26. Aug 2013 · 03:26 UTC
Super! I had fun!
gigitrix
26. Aug 2013 · 03:26 UTC
Only real complaint is the lives system: I feel that a full game reset is too harsh a penalty for a game like that...
🎤 Zuige
26. Aug 2013 · 03:31 UTC
gigitrix: checkpoints are every 5 levels. :)
Erigitic
26. Aug 2013 · 03:46 UTC
Great game and very cool way of controlling the player.
nexust
26. Aug 2013 · 10:49 UTC
Great idea and really well made!
Armix
26. Aug 2013 · 10:56 UTC
A really good game, with (I'm guessing) intentionally awkward controls for the player. My brother and I laughed quite a bit over the difficulty, thanks. :) Keep it up, awesome stuff.
Zelun
26. Aug 2013 · 11:24 UTC
The music is superb. I just think that you should put to stop when you double click in any button.
rephus
26. Aug 2013 · 11:29 UTC
Nice game, and more difficult that it seems. The quick stop tape button is essential. Good work.
🎤 Zuige
26. Aug 2013 · 11:32 UTC
Zelun: That's not how tape recorders work. :)
dekart
26. Aug 2013 · 11:53 UTC
Cool concept! The was a retro game about controlling the robot (i don't remember the name) and you reminded me of it.
netguy204
26. Aug 2013 · 11:56 UTC
Glad to see you're getting a lot of positive feedback. I personally found the controls to be so maddening I wasn't willing to continue past my first reset (at level 4). Neat idea and I'd say you executed it very well... I just get angry when there's that much indirection between me and what I'm trying to manipulate. I wouldn't do well in politics.
Steve
26. Aug 2013 · 11:58 UTC
Nice!

Getting sent back levels is annoying though. I already managed to beat the level, what's the point of doing it again because I couldn't beat a *later* level?

Cool idea though. Simple but nice graphics. Sound/music pretty good also. Overall quite good!
rustybroomhandle
26. Aug 2013 · 12:00 UTC
Very cool idea. I do agree though that a full reset is a bit harsh - I think just restarting the level would be fine. Love the art and sound though, and it's a great concept :D
TheJackiMonster
26. Aug 2013 · 12:11 UTC
This is totally awesome! I have never seen such controls.. :D
I think it's a really good game..
Zelosfan
26. Aug 2013 · 12:12 UTC
Nice game! Good job :D
Latency
26. Aug 2013 · 13:00 UTC
Great game, loved the music, had a bit of trouble controlling the character and wish there were shortcuts for the buttons, but overall was fun.
g_o
26. Aug 2013 · 13:02 UTC
Pretty nice :)
Elrobo
26. Aug 2013 · 13:21 UTC
The only thing I didn't like was the lives/forced backtrack on failure.
Linus Lindberg
26. Aug 2013 · 13:36 UTC
I like it! Annoying... but fun ;)
Kwrky
26. Aug 2013 · 14:24 UTC
Something totally new and fun =D
Obscuremoon
26. Aug 2013 · 16:43 UTC
Awesome game, at times I was panicked and crashed sideways into walls :D

Loved every second of it
Fireblend
26. Aug 2013 · 19:41 UTC
Good concept, good execution, and pretty unique to boot! Nicely done, congrats!
Afal
26. Aug 2013 · 20:10 UTC
pretty cool :)
Blooperly
26. Aug 2013 · 21:12 UTC
Interesting idea, and I like how the robot handles.
coreym1988
26. Aug 2013 · 21:55 UTC
If the controls were mapped to keyboard buttons, it would feel more like controlling an actual tapedeck, which would be a lot of fun.
elementz123
26. Aug 2013 · 22:48 UTC
There is a nice amount of polish in this game!
vanderZwan
27. Aug 2013 · 08:31 UTC
Rage inducing frustratingly challenging controls. But losing is fun, so it's a quality in itself. :)

It works really well with a touchpad too.

Great polish all around. The soundtrack is especially nice!
Sanguine
27. Aug 2013 · 11:08 UTC
The controls were very interesting and the game was fun, but it would have been nice to have more checkpoints.
olafurw
27. Aug 2013 · 15:44 UTC
Good idea, controls could use some work, for example pressing a button again = pressing stop.
🎤 Zuige
27. Aug 2013 · 15:51 UTC
olafurw: that's not how an 80's tapedeck works :)
Moosefly
27. Aug 2013 · 16:15 UTC
Great idea and a fun game! Not too easy, not too hard.
GigaBass
27. Aug 2013 · 16:16 UTC
Fun mechanic, I really like the idea. The game itself sort of goes boring the longer it stretches though, that's my only gripe. :)
Capro
27. Aug 2013 · 16:30 UTC
Pretty clever idea.
rogueNoodle
27. Aug 2013 · 18:15 UTC
Very cool idea - I agree with coreym1988 about mapping controls to buttons, though. Would feel more like a tape deck because it would allow for multiple finger use. Great entry!
kidanger
27. Aug 2013 · 18:30 UTC
Nice game!
Quite hard to master the rotation, but that's one of the mecanism :)
ratalaika
27. Aug 2013 · 19:34 UTC
good job
Jupiter_Hadley
27. Aug 2013 · 20:48 UTC
This game is awesome, its a bit hard but I love the mechanics! Its great! I featured it in my comilation video of Ludum Dare 27 Games, if you wanna check it out http://www.youtube.com/watch?v=y1UJ96l2scE
N0_Named_Guy
28. Aug 2013 · 15:14 UTC
Will post video review when ready.
Atmospherium
28. Aug 2013 · 19:18 UTC
Very cool game idea. It really gives a unique challenge to player movement, with the ideas for movement being simple but the execution being difficult. The art and graphics fit the game perfectly as well.
Dream Of Sleeping
28. Aug 2013 · 22:58 UTC
I love original games with simple concepts and as this is one of those games, I love this!
N0_Named_Guy
29. Aug 2013 · 02:46 UTC
Video review: http://www.twitch.tv/n0_named_guy/c/2835409
Beardbotnik
29. Aug 2013 · 19:33 UTC
Cool concept, the controls were easy to understand and worked well. The theme seemed a little tacked on but it works. I do with there was shortcuts for the other controls rather than just stop though. other than that it looks nice, sounds nice and plays nice.
Jacob123
29. Aug 2013 · 19:53 UTC
This was an enjoyable game. I liked the ide behind it. Although I think the tiles are just a little bland. Maybe add a new texture to them? Something science-like!
BradleySmith
29. Aug 2013 · 20:14 UTC
Awesome gameplay mechanic.
LordHellMaX
29. Aug 2013 · 22:15 UTC
Very nice idea of gameplay, it's very challenging. I would have liked to be able to press space to start going straight after stopping though. But it's quite nice, music fits the robotic theme of your game. Did you compose it? Nice job!
Latcarf
31. Aug 2013 · 17:36 UTC
Nice game, but the controls are very awkward.
TobiasW
31. Aug 2013 · 22:13 UTC
The title screen made me laugh :D

(Additional) Keyboard shortcuts really couldn't have hurt for that - it was a little bit awkward to control with the mouse. Apart from that it was fun though - and I liked the graphics and the music a lot!
BNeutral
01. Sep 2013 · 06:11 UTC
Very nice use of the theme. Not a fan of the lives system.
bitowl
09. Sep 2013 · 08:19 UTC
really love the idea that you have a tape of ten seconds and not a general time limit. gives more time to think and makes everything feel better :)
Roan Contreras
12. Sep 2013 · 00:21 UTC
I love the idea, it was unique :D ... It was really fun.
xhunterko
13. Sep 2013 · 08:27 UTC
Very interesting and well put together concept! Although I was a tad confused at first at how the buttons worked, I eventually got it. Nice job!
xrm0
15. Sep 2013 · 12:09 UTC
Nice idea. When rotating the robot, it would be better (at least for me) if it would do it in 90° steps.
Dining Philosopher
15. Sep 2013 · 16:19 UTC
Really nice game, too hard and not addictive enough to finish for me though. Got to level 13 before giving up.
Complete keyboard controls would make this game even better.