Hungry Fishers Dream Team by TijmenTio

[raw]
made by TijmenTio for LD27 (COMPO)
My 3th Ludum Dare!

UPDATE: Made skipping the intro go faster, because apparently it was stopping people from replaying.

Summary:
Help father and son, living on a boat, collect their meal of fish by deep sea dive hunting.
You have to switch between the father, who hunts, and the son, whom supplies air via a tube connected to the boat.
The father only has a maximum of 10 seconds of air, so be sure to let his son refill his oxygen in time!


Controls(will also be shown briefly in game):

X - switch between father and son

Father
Arrow keys - move
Z(hold and release) - shoot harpoons

Son
Z(tap) - pump air into the tube


Thanks for playing!!!

Ratings

Coolness 97% 2
Overall 3.85 52
Audio 3.41 118
Fun 3.59 94
Graphics 4.16 42
Humor 3.15 163
Innovation 3.89 58
Mood 3.62 77
Theme 4.03 28

Feedback

daOyster
26. Aug 2013 · 02:57 UTC
Wicked fun. Cool concept too.
Mclogenog
26. Aug 2013 · 23:10 UTC
The game and graphics are cute. I found it really confusing to control the dad, though; It's hard to tell if I'm moving when there's no consistent reference point. It would also be nice if I could skip the intro.
Ninja
26. Aug 2013 · 23:10 UTC
Wow this is awesome. Great artwork and the sfx/music fits well. The gameplay is nice and challenging but still a lot of fun! Great work!
Inertia
26. Aug 2013 · 23:12 UTC
Really neat concept. The controls for the dad were super awkward, though, and I didn't complete it yet because I failed several times and the 'cutscene' doesn't seem to be skippable, but I'm pretty certain I'll come back to it.
Diogo Muller
26. Aug 2013 · 23:16 UTC
Great game! Creative idea, good graphics, music and smooth controls. The dual-screen dynamic makes it look like a DS game, it would work great on it.
tiagosr
26. Aug 2013 · 23:18 UTC
Really cool concept... The half-screen setup is quite interesting. I could sort of, but not quite completely, understand how to control the son. But overall it's a nice game =D
Ossi
26. Aug 2013 · 23:26 UTC
That was fantastic! Great artwork and music, really nostalgic! Your take on the theme is pretty well done, having the choice of when to switch to either the son or the father made me want to see how much fish I could get at once. Fun little dialogue between both characters although I wish you could skip through that start faster than just completing a line of dialogue and waiting for the next bit. Good use of the HUD elements to represent the time/harpoon mechanics although it felt a bit weird to aim. Sometimes the direction was a bit more angled than where I was facing, although that could be by design since it was really challenging to get the fish I needed. Great job!

About the pumping mechanic I assumed that when you were pumping air each pump gave you a second, but it seems like it gives you more. I'm wondering why you chose it to be that way.
🎤 TijmenTio
26. Aug 2013 · 23:30 UTC
@Ossi Because I got tired of pumping whahaha
awesomesauce
26. Aug 2013 · 23:41 UTC
A lot of nice touches like the air helmet appearing in the dialog and the death scene with the floating helmet.

Also good job making the characters likable with the dialog.
Ossi
27. Aug 2013 · 00:50 UTC
@TijmenTio Fair enough! haha!
hbocao
27. Aug 2013 · 01:12 UTC
I'm a terrible son. :(
I loved the "split screen". Remind me of Nintendo DS. Graphics looking amazing and think you nailed the mechanics. I think it would be better if it was possible to quickly restart without the seeing intro and dialog again. Well, I'm hooked!
KevinZuhn
27. Aug 2013 · 05:09 UTC
I really enjoyed this! The underwater fishing was fun to do, and switching back to the oxygen pump made the gameplay really tense! I learned after my first disastrous playthrough that time still flows for dad even when I switch...
Catmoo
27. Aug 2013 · 22:31 UTC
I really want to play the game as it sounds great and visually looks awesome too. But when I get to dive in the water I get graphical glitches everywhere :(
🎤 TijmenTio
27. Aug 2013 · 22:35 UTC
@Catmoo Wow! How did that happen huh!? I'm sorry, I'd have no idea how to fix that, as it shouldn't be (and for the rest of us, isn't) like that :(
Sheep
27. Aug 2013 · 22:36 UTC
It looks really good. The audio is done great as well. The only thing that bugs me is the long intro you have to rewatch after failing. It was also pretty hard to catch the fish.
Mesene
27. Aug 2013 · 22:38 UTC
Nice game :D very polished
Dohan
28. Aug 2013 · 17:09 UTC
Very nice mechaninc, however 10 seconds are very few underwater, lol.
Catmoo
28. Aug 2013 · 22:49 UTC
Turns out the problem I was having with the game is an issue with game maker and the graphics card on my computer. I've sent them a bug about it.

But I was able to play on my desktop instead, I think your game is great, the juggling between the son and dad is fun and catching fish is very challenging but a fun enjoyable challenge.
ashdnazg
29. Aug 2013 · 12:06 UTC
It's a very interesting game mechanic, although I'm not sure I handled it very well :)
Laelien
29. Aug 2013 · 12:15 UTC
Very, very, very good. One of my favourites entries so far. Great job.
BenWhi
29. Aug 2013 · 13:16 UTC
Interesting little game. Had a bit a Ridiculous Fishing feel to it. Music was cool!
Tangible Games
29. Aug 2013 · 13:24 UTC
Amazing game! Congratulations! Looks and plays perfectly, and it is hard. Wonderful!
Art, sound... And that helmet and "Dad?.." moment is precious.
Linusson
29. Aug 2013 · 13:36 UTC
Really fun game. Well done! :D

The aiming was a bit hard / strange, but a good idea and a fun game nevertheless. :)
EdoMiyamoto
29. Aug 2013 · 21:07 UTC
Excellent !
kibertoad
29. Aug 2013 · 21:37 UTC
great concept, but a bit too fast for us slowpokes.
BrothersT
29. Aug 2013 · 23:18 UTC
By far the best game I've seen so far. and about 500% cuter than any of them :P Really nice mood. You care for the father son team :D Really nice audio and graphics too.
Thermite
30. Aug 2013 · 00:06 UTC
Lovely idea, nice graphics. Good job!
awppy
30. Aug 2013 · 00:12 UTC
Very polished entry. How do you skip the intro quickly? Every time I died I sat through it for quite a bit, but since the only way to lose is to be forgetful, I couldn't let myself give up on it. Finding the green fish was a little annoying as were the aiming controls, but the visuals and mood were top-notch!
🎤 TijmenTio
30. Aug 2013 · 00:16 UTC
@awppy If you want to skip the intro you can just press any key each dialogue to go to the next one! :)
jplur
30. Aug 2013 · 00:23 UTC
Great characters, you feel really bad for the son if you mess up. The idea hits the theme really well, I just wish I had more precision with the angles I could aim at.
theholychicken
30. Aug 2013 · 01:31 UTC
Awesome design! This is really fun!
Can't think of anything bad about it. Wished there was a shark down there though :]
🎤 TijmenTio
30. Aug 2013 · 08:56 UTC
@theholychicken wow yeah a shark would've been awesome!!!
panurge
30. Aug 2013 · 14:12 UTC
I second the request for a shark! Otherwise, this was awesome. Lovely concept and great style.
Arrow-x
30. Aug 2013 · 15:26 UTC
Fishing game on staroids ...awsome game neat art well done
MuciojadPL
30. Aug 2013 · 15:37 UTC
Great and incredibly funny ... DAD?! x10 or more times and I drowned his father again :D And I feel sorry for the boy =P
handCraftedRadio
30. Aug 2013 · 15:38 UTC
Great! I loved the idea of switching back and forth to pump air into the helmet. Fun game. Really well done.
🎤 TijmenTio
30. Aug 2013 · 15:45 UTC
@MuciojadPL Bahaha, yes I suppose winning is rather challenging.
ratalaika
30. Aug 2013 · 15:49 UTC
good job
Jupiter_Hadley
31. Aug 2013 · 04:00 UTC
Hard game, but fun and cute!! I featured it in my Ludum Dare 27 compilation video series, if youd like to check it out :) http://youtu.be/7EzKbFuvC2A
Pol
31. Aug 2013 · 11:23 UTC
OH NO
DAD
DAD IM SORRY
IM SORRY I DIDNT PUMP FAST ENOUGH
WHAT HAVE I DONE
IM SO SORRY
FFFFFFFFFFFUCK
Rick Hoppmann
31. Aug 2013 · 13:03 UTC
I won. Poor fishes.. :'(
The pixelart is good, even though the style is quite common.
The animations are really smooth! Good job on the gameplay, it worked well.
Purplescape
31. Aug 2013 · 13:34 UTC
Great idea for the mechanics. Nice music and graphics too. I think it would help to see how many bubbles the dad has when pumping air.
farmergnome
31. Aug 2013 · 23:59 UTC
Full marks in quite a few places here, I loved the concept, I loved the DS style split, mechanics and graphics are absolutely top notch. Well done!
DreamTeam
01. Sep 2013 · 18:52 UTC
WAY better fish AI than Call of Duty. This is hard as crap and really dark/moody. Awesome interpretation of the theme... really innovative idea with the swapping. I think that the harpoon controls suck, though... because you can't aim while charging. You're kinda locked in to place while the fish swim away. Could certainly use some analog stick controls and some tweaks to be really solid, but what you have here is super stinkin' rad. GREAT music, too.

-SonnyBone
Jellycakes
01. Sep 2013 · 21:21 UTC
Really really nicely made game. Really well polished, the air pumping is satisfying and the switching between different gameplays is really interesting. Well done and good job!
naufr4g0
02. Sep 2013 · 10:46 UTC
Really fun game with cute graphics. :)
I like the way you control the two characters, though dad it's a bit hard to control.
Game needs also a key to skip intro.
Diptoman
02. Sep 2013 · 15:18 UTC
All right, this was an awesome entry! It was incredibly fun trying to get the fishes in the 10 seconds(or less) before you switched to the son. Never really found out how to differentiate the orange meat fish from the white ones. But still had loads of fun!
Zccc
02. Sep 2013 · 15:55 UTC
Thi was perfect, amazing pixel art! I was a bit confused with the controls at first but after my 5th try I made it :)
Zccc
02. Sep 2013 · 15:56 UTC
This was perfect, amazing pixel art! I was a bit confused with the controls at first but after my 5th try I made it :) I couldn't tell a diference between fish colors tough.
caranha
02. Sep 2013 · 16:26 UTC
Awesome game like aways, Tio!

I really liked the graphics and the music. The idea of switching screens was absolutely charming :-) The game was also helluva fun.

One little thing, I felt the controls were a bit "clunky". I'm not sure if you were aiming for that, but it was really hard to aim with the fisher. I felt almost as if I were playing on a mechanic controller.

Thanks for the game, and have a video review:
http://youtu.be/cfRu5zJ4kOc

(By the way, did you ever publish your earlier games to the play store?)
🎤 TijmenTio
02. Sep 2013 · 16:30 UTC
@caranha wow thank you very much! Well I further developed my last LD game: "MyMiniCastle" for iOS and it's currently awaiting review from apple ^^
Christina Antoinette Neofotistou
02. Sep 2013 · 18:07 UTC
very fun and amazing graphics, so cute!!
Antidote
02. Sep 2013 · 18:51 UTC
Really well done, and well polished! Love the mechanics
CosmicAdventureSquad
02. Sep 2013 · 18:53 UTC
A beautiful game, innovative and very polished!
sP0CkEr2
02. Sep 2013 · 21:17 UTC
really neat idea but very had controls -- good job
TobiasW
03. Sep 2013 · 15:24 UTC
Hey Tij! Or Tio? I don't know, but it's finally time for me to play your game after seeing you in stream chats aaaaall the time.

I really like what you did there, basically intermeshing two smaller games seeminglessly into one bigger one. The son gameplay would be a little boring, but the text does a good job at making it interesting anyway and it carries meaning because he essentially holds his fathers life in his hands - and the fathers gameplay is a fun little hunting game with the added pressure of having to watch a timer. It's a bit hard for me to aim the harpoon - is that by design, or did I just not get it right?

Your pixel art is really cool! And I love the little touches you did graphics-wise, be it the lighting or the shaking of the upper screen when the son pumps. It's the little things that make a game feel polished, and yours certainly does!

The audio is pretty great too. The sound effects fit well and the music is fitting and good to listen to. (By the way - having the music become faster and more pressuring once the timer runs lower would've added further to the mood.)

Regarding the intro: You could've just made it skippable as a whole, that would've made replaying much easier.
🎤 TijmenTio
03. Sep 2013 · 19:09 UTC
@TobiasW It was by design, but apprarently mot that good design :p
I tried to make the music go faster as the time runs out, but found myself limited by gamemaker :(
See you next LD!
GFM
11. Sep 2013 · 02:03 UTC
I really liked this game.

It was interesting having to pay attention to when I should switch characters. This made your take on the theme really original.

The gameplay felt solid! I didn't have any trouble with controls nor with the concept (well, it did take two tries to understand the game, actually... but I didn't read the intro the first time (I was trying to make the text be fully displayed... not to skip it >_<))

And those graphics... just awesome! :D
(sfx was also well done)

Simply... amazing job! :D