10 Second Tactics by Schwiggy

[raw]
made by Schwiggy for LD27 (COMPO)
You have 10 seconds to command all of your troops every turn. Not everyone will be remembered, but you have to work as a team to succeed. Click and drag to move a unit, then click again to fire. Some weapons can be fired continuously through the enemies turn.

WASD moves the view and QE zooms in and out. Or you can just use the mouse and scroll wheel. It's easier to give commands up close but seeing the big picture has its benefits.

Tools:
GameMaker Studio
Inkscape
Garage Band

Note: Some people are experiencing a glitch on the web version where the AI freezes the screen until the end of its turn. This is a bug with GM:Studio so if you have Windows I advise downloading the PC version. Sorry for the inconvenience :/

Ratings

Coolness 66% 3
Overall 3.28 340
Audio 2.32 674
Fun 3.13 383
Graphics 2.33 888
Humor 1.93 756
Innovation 3.47 225
Mood 2.51 721
Theme 3.66 156

Feedback

matthias_zarzecki
26. Aug 2013 · 04:36 UTC
This is actually a great take on RTS combined with 10sec. Nice one!
anjack
26. Aug 2013 · 15:35 UTC
Yeah this is a very cool way to do turn-based strategy while giving it a sense of urgency. Multiplayer would be awesome!
Wukkopi
26. Aug 2013 · 15:37 UTC
The concept in this one is really nice. Keep up the good work.
Cardanis
26. Aug 2013 · 15:38 UTC
The strategy behind it is really fun!
gikdew
26. Aug 2013 · 15:41 UTC
Nice strategy game! Really fun =)
Zelun
26. Aug 2013 · 15:55 UTC
Wow, nice idea, I would love to see a more deep game about this.
ZeppelinCaptain
26. Aug 2013 · 15:59 UTC
A good idea very well executed, the levels were nice, the AI impressingly clever and varied weapons and enemies.

However, the timer (and game with it) kept freezing every time the enemy timer hit 8 or 9, so they only got very(!) short turns making it a very easy game.

Can't wait to play the last level with a friend ;D
porglezomp
26. Aug 2013 · 17:31 UTC
Nice game. I'm also experiencing the problem Zeppelin Captain describes.
Doctor Broccoli
26. Aug 2013 · 17:43 UTC
Great concept. I actually think this game would be better if it didn't have the timer though.
PapaWhiskey
27. Aug 2013 · 00:38 UTC
Not too shabby! A bit lacking visually, but really fun to play!
Supercannon
27. Aug 2013 · 01:39 UTC
Sweet use of the theme, it worked really well. The difficulty is evenly balanced and overall it's a good game for 48 hours.
5outh
27. Aug 2013 · 01:39 UTC
Really good AI and everything for the time limit, I really liked the idea! I also loved the music in the background, nice work!
shard123
27. Aug 2013 · 02:01 UTC
I really enjoyed your entry, a little buggy but still extremely fun!
prettymuchbryce
27. Aug 2013 · 02:26 UTC
This was an interesting mechanic. I thought it was clever.
matthewvermaak
27. Aug 2013 · 02:53 UTC
Good Job! I had some problems with the controls, would have preferred click once to select, click again to move, click after that to shoot. Instead of the click and drag. Overall, well done! :0)
TheThirdOne
27. Aug 2013 · 03:17 UTC
Great for the 48 hours! A hit a few bugs and think it would be improved by being more zoomed out. But with some more dev time , I think this could be an incredible game.
roaet
27. Aug 2013 · 03:24 UTC
From what I was able to play it was great.
Jason
27. Aug 2013 · 03:29 UTC
Really liked the mix of turn based with the timer. Controls seemed a bit buggy maybe but understandable, they worked pretty well tho!
evilDan
27. Aug 2013 · 03:30 UTC
Interesting game! It took me a while to actually figure out the controls, but once I did, it was nifty.

Also - just fyi - the game didn't work properly for me in Chrome, but worked fine in IE (that's uncommon)
sP0CkEr2
27. Aug 2013 · 03:35 UTC
nice use of theme -- decent graphics -- nice game
syradinegames
27. Aug 2013 · 04:13 UTC
Good game. Agree with better controls like matthewvermaak said.
Darklotus
27. Aug 2013 · 04:22 UTC
Experienced the same issues as mentioned above re controls/counter, despite that a fun 5 minutes.
Sebastian
27. Aug 2013 · 05:11 UTC
Very clever idea! Buggy enemy timer though! Also I didn't get any lose condition when I lost all my players.
davisan
27. Aug 2013 · 06:05 UTC
Wow! Great and addictive game! Also nice music.
Szedouu
27. Aug 2013 · 06:59 UTC
Great strategy game, nice entry. I really enjoyed your game! GJ
DvigubaiPiktas
27. Aug 2013 · 07:58 UTC
Good game but i didn't like controls
SamuelDivinium
27. Aug 2013 · 08:14 UTC
I like these kind of games, but all of them are take so long i get bored at the end.. But this is so fast-paced I want to play more and more :D
RetroEpic
27. Aug 2013 · 09:47 UTC
Cool idea, would probably work very well in mobile.

Found the camera control a bit finicky, would have liked to see more of the level at once.

Overall: Cool :)
Nezzhil
27. Aug 2013 · 10:23 UTC
Very funny and challenging. The game has a lot of variety thanks to all the weapons and maps. And the multiplayer map only makes the game better.

The armoured enemy scared me!
Marcellus
27. Aug 2013 · 11:28 UTC
very very nice and fun
Jupiter_Hadley
27. Aug 2013 · 11:30 UTC
I liked this game a lot. It could make a really cool android game, if you had the time. I included this game in my video compilation of LD27 games, if you wanna check it out :) http://www.youtube.com/watch?v=jQmE1DEkQd4
JoeCool17
27. Aug 2013 · 11:33 UTC
I couldn't get past the first level on web as the red team moved their last guy off screen and wouldn't bring him back into play.
BrothersT
27. Aug 2013 · 12:05 UTC
Really well thought out concept! It takes a while to discover the best way to play, which is always a good thing :)
cwkx
27. Aug 2013 · 12:24 UTC
Fun little RTS. Good job :)
evilentity
27. Aug 2013 · 12:47 UTC
Pretty cool concepts, nice execution.
01rafael
27. Aug 2013 · 13:16 UTC
Great game!!! I just kiii a team member! )))) Want to replay, but I like it! I'll save this limk on favourites ))
lcass
27. Aug 2013 · 14:04 UTC
haha fun
Venturelli
27. Aug 2013 · 14:40 UTC
Really cool idea! Actually looks a lot like my entry, go take a look and tell me what you think :)
Atmospherium
27. Aug 2013 · 15:49 UTC
This idea really has a lot of potential, you should definitely keep working on it. Like others have referenced, this does a great job of taking a turn based game and making it urgent.
justi
27. Aug 2013 · 17:04 UTC
Sometimes game hang out (when red team should move) but in other aspects is a very good game.
esayitch
27. Aug 2013 · 19:16 UTC
A solid entry... did not care much for the controls, but the idea was brilliant and it adds a hectic feel to an otherwise turn based tactics game... artstyle fit the game but sound got annoying fast...

Good job and good luck!
Dining Philosopher
27. Aug 2013 · 19:32 UTC
Nice concept! I played until the city fight, which got a bit too big for me. It would be better if shooting worked with right click, now I ended up shooting my own people sometimes. The AI was pretty bad (understandable for LD), and I couldn't always see what it was doing (which is probably a bug).
Oxydam
27. Aug 2013 · 19:42 UTC
Great minimalist RTS game.
Dioiminik
27. Aug 2013 · 20:32 UTC
Cool idea and well implemented, though I think the controls need a little tweaking still
Christina Nordlander
27. Aug 2013 · 21:06 UTC
Very simplistic graphics, but quite a fun little tactics game. I did well up to Level 3, then I got slaughtered. The enemy AI is pretty good. Feels a bit like something you might have got on a collection of freeware games when you bought a PC in the 90s (not meant as a slam, I used to love those freeware game collections).

Needs a Game Over message when all your dudes die.
nitrocrime
27. Aug 2013 · 21:52 UTC
Fun game, unfortunately a very weak AI
valgriz
27. Aug 2013 · 22:06 UTC
This is a great game!
AaronGordon
27. Aug 2013 · 22:15 UTC
Nice use of the theme, great take on rts style gameplay. The controls take a bit of getting used to and some of the bigger levels felt weird as i could only move my guys a tiny amount (loads of small levels would have been great). Amazing work overall!
Josh Riley
27. Aug 2013 · 22:24 UTC
The controls were a little tough to get used to, but I'm glad to see someone ran with idea. I almost did it, but was a little intimidated by having to make AI. Anyway, I really like the gameplay and idea, good work!
Almax27
27. Aug 2013 · 22:42 UTC
Cool idea, but as other mentionned I got some freeze on timer on the red timer.
tigerj
28. Aug 2013 · 03:04 UTC
man this is great. I really liked this and I won! And it was really FREAKING CLOSE. came down to 1 vs 1 dancing around the hay. really awesome work.
Broxxar
28. Aug 2013 · 03:11 UTC
Really nice. Could use a bit of polish but that was splendidly fun.
Nick Weihs
28. Aug 2013 · 06:28 UTC
This is really cool, fun turn based strategy. Very enjoyable.
Linusson
29. Aug 2013 · 15:06 UTC
Really great idea. Well done! :) Some more polish and a multiplayer mode would be very nice. :D
bitserum
30. Aug 2013 · 10:08 UTC
Awesome idea, and the AI is great
Brassawiking
30. Aug 2013 · 18:18 UTC
A great entry. Only thing is that 10 seconds scale very poorly when the number of soldiers grow. But I like how you made different units with unique properties, really good design on that part.
XaiZil
30. Aug 2013 · 22:07 UTC
Really like this kind of gameplay, took me a while to work out how to play properly though
Diptoman
31. Aug 2013 · 12:43 UTC
Ah, I love the amount of strategy involved in a game like this. It'd be an awesome pvp game.
Great concept!
fferro234
04. Sep 2013 · 22:00 UTC
Cool game. The game slowed down or froze a couple of times on the enemies turn until it was my turn again.
ChrisGaudino
06. Sep 2013 · 18:02 UTC
Very unique and great gameplay. Had a ton of fun with it! Nice work!