Phase Warrior by CogComp
Phase Warrior
Can you prevent your past from destroying your future?
The aim of the game is to dodge missiles for a short period of time in the Arena.
The only problem is that it's not only your ship that needs to dodge the missiles. A 10 second time-phase-shifted (TM) version of your ship is also vulnerable to the missiles.
Can you anticipate your own movements and protect your past self?
Instructions:
Move the spaceship by clicking in the arena.
Move the ship around avoiding the flaring energy missiles that are homing in on either of the ships.
Some missiles only drain the power of one of the ships, while others will increase the power of the ship.
You can use this to your advantage and absorb a missile before it damages the wrong ship.
Primary tools used to create this little game:
FlashDevelop with Haxe and OpenFL
Sculptris Alpha 6
Gimp 2.8.2
Audacity
Linux Multimedia Studio
Have a look at the video if it's still unclear what you should be doing :-)
Can you prevent your past from destroying your future?
The aim of the game is to dodge missiles for a short period of time in the Arena.
The only problem is that it's not only your ship that needs to dodge the missiles. A 10 second time-phase-shifted (TM) version of your ship is also vulnerable to the missiles.
Can you anticipate your own movements and protect your past self?
Instructions:
Move the spaceship by clicking in the arena.
Move the ship around avoiding the flaring energy missiles that are homing in on either of the ships.
Some missiles only drain the power of one of the ships, while others will increase the power of the ship.
You can use this to your advantage and absorb a missile before it damages the wrong ship.
Primary tools used to create this little game:
FlashDevelop with Haxe and OpenFL
Sculptris Alpha 6
Gimp 2.8.2
Audacity
Linux Multimedia Studio
Have a look at the video if it's still unclear what you should be doing :-)
Ratings
| Coolness | 79% | 2 |
| Overall | 2.96 | 660 |
| Audio | 2.84 | 384 |
| Fun | 2.61 | 820 |
| Graphics | 3.22 | 363 |
| Humor | 1.59 | 906 |
| Innovation | 3.50 | 207 |
| Mood | 2.95 | 387 |
| Theme | 3.23 | 510 |
Maybe it's just me, but the game is to fast for me to really think about protecting my past self though - I've my hands full with protecting my current self. I can't remember my past actions all that well either, at least not that fast. I think for me your concept would've lent itself better to a turn-based game or at least something slower. Or maybe that only my past self can take damage, and I have to catch the bullets?
The look of the game is quite unique; I like it! The music and sound effects go well with the general feeling.
All in all, pretty solid. Good job!
The arena is really nice.
Overall, pretty damn cool game and it'd be neat if the idea was expanded on.