Phase Warrior by CogComp

[raw]
made by CogComp for LD27 (COMPO)
Phase Warrior

Can you prevent your past from destroying your future?

The aim of the game is to dodge missiles for a short period of time in the Arena.

The only problem is that it's not only your ship that needs to dodge the missiles. A 10 second time-phase-shifted (TM) version of your ship is also vulnerable to the missiles.

Can you anticipate your own movements and protect your past self?

Instructions:
Move the spaceship by clicking in the arena.
Move the ship around avoiding the flaring energy missiles that are homing in on either of the ships.

Some missiles only drain the power of one of the ships, while others will increase the power of the ship.

You can use this to your advantage and absorb a missile before it damages the wrong ship.

Primary tools used to create this little game:
FlashDevelop with Haxe and OpenFL
Sculptris Alpha 6
Gimp 2.8.2
Audacity
Linux Multimedia Studio

Have a look at the video if it's still unclear what you should be doing :-)

Ratings

Coolness 79% 2
Overall 2.96 660
Audio 2.84 384
Fun 2.61 820
Graphics 3.22 363
Humor 1.59 906
Innovation 3.50 207
Mood 2.95 387
Theme 3.23 510

Feedback

pereubu
26. Aug 2013 · 19:33 UTC
Nice idea :3
Alex Shestakov
26. Aug 2013 · 19:34 UTC
Love the art :)
Suese
26. Aug 2013 · 19:35 UTC
I managed to escape the missile's wrath for both versions of me by just going in continuous circles. Great abstract graphics and great music.
Split82
26. Aug 2013 · 19:38 UTC
Very interesting. I had much more fun than I expected :)
TobiasW
26. Aug 2013 · 19:42 UTC
Wow, that's a really interesting concept. I know quite a few games where you have to use your past self to help yourself, and others where you have to fight against your past self, but a game where you have to DEFEND your past self is a new one - I can't remember having seen anything like it before. Innovative and a good use of the theme!

Maybe it's just me, but the game is to fast for me to really think about protecting my past self though - I've my hands full with protecting my current self. I can't remember my past actions all that well either, at least not that fast. I think for me your concept would've lent itself better to a turn-based game or at least something slower. Or maybe that only my past self can take damage, and I have to catch the bullets?

The look of the game is quite unique; I like it! The music and sound effects go well with the general feeling.

All in all, pretty solid. Good job!
doctorscientist
26. Aug 2013 · 19:45 UTC
This game is hard but its fun. I tried a number of different movement strategies. THe one that gave me the most success was to move in a tight circle, the missiles tended to gather in the centre.
Colapsydo
26. Aug 2013 · 19:47 UTC
Super concept, but I found it really hard to protect the past ship. I just turned in circle for all the time avoiding what I could.
The arena is really nice.
motty
27. Aug 2013 · 16:51 UTC
Really really good. Everything about this game is good - graphics, sound, gameplay, the lot. Really impressive stuff.
TailyILoveYou
27. Aug 2013 · 16:59 UTC
REALLY innovative idea, but the gameplay gets pretty shallow after a few minutes. The art is really insane and cool, but it looks a bit compressed or something?

Overall, pretty damn cool game and it'd be neat if the idea was expanded on.
ellipticaldoor
27. Aug 2013 · 17:01 UTC
A little confusing at first but really fun!
Vavassor
27. Aug 2013 · 17:16 UTC
Really liked the concept of the game, don't think I've seen anything like it. Hectic fun!
carlsommer
28. Aug 2013 · 03:06 UTC
Very enjoyable mechanics! It's a great idea! I couldn't tell if you did this or not (if you did, good job, I'll have to try harder) but, the bullets should come in a specific pattern, so that you can actually coordinate your present and past self to avoid them if you are clever enough-as opposed to your past self kind of being at the mercy of what your are presently trying to avoid. (Again, if you did design it that way, great job! I'll be playing it again later to learn a bit more about it.) The music is good and creates a very "time-travely" atmosphere. This was very excellent!
Laelien
31. Aug 2013 · 17:28 UTC
Nice idea, really, the sound is cool and the graphics pretty neat. However, the UI is too crowded. Way too many stuff on the screen.
Diptoman
31. Aug 2013 · 17:41 UTC
Ok this was an impressive mechanic and nice use of the theme. Protecting your past self was fun, though had no time to think about things that would be happening 10 seconds later what with the dodging and all. Amazing graphics btw.
kibertoad
01. Sep 2013 · 21:50 UTC
I like the original twist!
Metatheos
07. Sep 2013 · 20:30 UTC
I found the best strategy to be just going in circles and gathering energy behind (which pretty much guarantees to not run into the clone or having to avoid trailing projectiles). At some point I collected everything at once by crossing over to my old self just to make up for some random hits. Interesting concept, but with this strategy there was too little diversion for the length of the game. I also had trouble understanding the reason behind the non-square-playfield. What I really liked was the gritty look of the game, reminds me of old prerendered-sprite-games, and it is supported really well by the music.
MinionStudios
16. Sep 2013 · 16:18 UTC
fun and simple! very tough after a while.