Sleeping House by MuciojadPL
30-08 :
*Added resizable window launcher game in game zip pack.
28-08 :
* add arrow controls
*** PROBABLY FIXED MOST OF COLLISIONS BUGS, NOW BLOCKING IN BLOCKS IS RARE ( I HOPE :)) ***
27-08 Small patch:
* decreased transparency level of dark sprite
* fixed 2 impact sounds and volume of it
* fixed bad text size in one of screens
Sorry for my english, it's very poor. ;)
It's my entry to LD # 27 JAM.
I wanted to take part in the compo, but I ran out of time.
It's my first LD and first game whose I finished in 100% (ok, 97% ok + still 3% bugs to patching) and show the "world".
About Game:
In my 'production' you are character in the dark, Sleeping House.
Every 10 seconds light is enabled and you lose one life, but you can look around and see where you are.
Your goal is go to the exit block.
You can't too many times bounce against the walls .
If you hit the wall or block, you create a noise.
If your noise level is bigger of max noise level, level will be restarted.
If your knocks level is bigger of max knocks level, level will be restarted.
* THERE ARE 24 LEVELS *
You first control a legendary dark character ( :D), later you're a glass bottle( very fragile), basketball (likes to bouncing) and spaceship ( you fly in the house!:D )
*** ATTENTION: GAME IS VERY DIFFICULT, SO AFTER THE PLAYING MAYBE YOU WILL MUST BUY A NEW KEYBOARD. OR MOUSE. OR MONITOR.
* But before you will rate it, PLEASE PLAY at least about 6 tutorial levels OR MORE(recommended for more fun and greater damage to the keyboard or other things in your around :P), then REAL FUN AND TROLLlNG LEVELS KICKS OFF.
Game probably has got some of bugs, although I fixed most of it. However game is playable and I hope it has cool gameplay for you.
I wrote this in C++ and SFML2, MSVC++ 2012 Express, GIMP, MSPaint, my tile map editor.
Game run in the WinXP and Vista(tested on VirtualBox), and of course on the Win 7.
Before you play, install the VSC++12 Redistributal Package, is in game main folder.
If you see any bug, write comment here, please!
HAVE FUN AND REMEMBER!
YOU MUST BE SILENT, HOUSE IS SLEEPING.
PS. I was repaired some of collision detection bugs, fixed the music player bug and I updated Credits.txt file with links to assets used by me.
*Added resizable window launcher game in game zip pack.
28-08 :
* add arrow controls
*** PROBABLY FIXED MOST OF COLLISIONS BUGS, NOW BLOCKING IN BLOCKS IS RARE ( I HOPE :)) ***
27-08 Small patch:
* decreased transparency level of dark sprite
* fixed 2 impact sounds and volume of it
* fixed bad text size in one of screens
Sorry for my english, it's very poor. ;)
It's my entry to LD # 27 JAM.
I wanted to take part in the compo, but I ran out of time.
It's my first LD and first game whose I finished in 100% (ok, 97% ok + still 3% bugs to patching) and show the "world".
About Game:
In my 'production' you are character in the dark, Sleeping House.
Every 10 seconds light is enabled and you lose one life, but you can look around and see where you are.
Your goal is go to the exit block.
You can't too many times bounce against the walls .
If you hit the wall or block, you create a noise.
If your noise level is bigger of max noise level, level will be restarted.
If your knocks level is bigger of max knocks level, level will be restarted.
* THERE ARE 24 LEVELS *
You first control a legendary dark character ( :D), later you're a glass bottle( very fragile), basketball (likes to bouncing) and spaceship ( you fly in the house!:D )
*** ATTENTION: GAME IS VERY DIFFICULT, SO AFTER THE PLAYING MAYBE YOU WILL MUST BUY A NEW KEYBOARD. OR MOUSE. OR MONITOR.
* But before you will rate it, PLEASE PLAY at least about 6 tutorial levels OR MORE(recommended for more fun and greater damage to the keyboard or other things in your around :P), then REAL FUN AND TROLLlNG LEVELS KICKS OFF.
Game probably has got some of bugs, although I fixed most of it. However game is playable and I hope it has cool gameplay for you.
I wrote this in C++ and SFML2, MSVC++ 2012 Express, GIMP, MSPaint, my tile map editor.
Game run in the WinXP and Vista(tested on VirtualBox), and of course on the Win 7.
Before you play, install the VSC++12 Redistributal Package, is in game main folder.
If you see any bug, write comment here, please!
HAVE FUN AND REMEMBER!
YOU MUST BE SILENT, HOUSE IS SLEEPING.
PS. I was repaired some of collision detection bugs, fixed the music player bug and I updated Credits.txt file with links to assets used by me.
| Windows XP, VISTA, 7 - .zip archive | https://www.dropbox.com/s/3n4xz1r6hay3m21/SleepingHouse.zip |
| YouTube walkthrought 9 of 24 levels (not the best quality): | http://www.youtube.com/watch?v=d2ykZPAGUjw |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=21095 |
Ratings
| Coolness | 97% | 2 |
| Overall(Jam) | 2.92 | 377 |
| Audio(Jam) | 2.26 | 435 |
| Fun(Jam) | 2.67 | 393 |
| Graphics(Jam) | 2.58 | 483 |
| Humor(Jam) | 2.38 | 300 |
| Innovation(Jam) | 3.06 | 251 |
| Mood(Jam) | 2.75 | 346 |
| Theme(Jam) | 3.06 | 294 |
-ENDESGA
However, I will reduce the transparency level of darkness within a few moments. Thanks for comment! :)
Nice job :))
I realize that it was still a lot of mistakes, but unfortunately now I do not have much time available to patch all of them (real life ...);) Thanks for comments, and I wish all of you good luck! :) HIGH FIVE!
Dobra robota ;)