A Living Shell by kraj0t
[Headphones HIGHLY recommended, volume all the way up]
[CONTROLS: WASD for movement (post-compo: left mouse button to use flashlight]
[GOAL: stay alive by finding light, or else you'll be swallowed by your torments in 10 seconds (post-compo: you will hear heartbeats at every second, and your heartrate increases if you are reached by your fears]
UPDATE: I kept working at some fixes and improvements for the two days after the compo ended. If you're not voting for the compo, I TOTALLY ADVICE you to try the post-compo version that I've uploaded.
About the development during this LD27:
What can I say... Not a very jolly weekend, you know. Since months ago, I had planned to dedicate myself entirely to this compo, which is my first ever, by the way. But things got a bit messed up in my personal life the very pre-LD friday. So here is the result of that. An overly-emotional game, made in a few hours while dealing with actual real-life pain. Certainly, that pain permeated into the game's mood. I hope you can, at least, find something good about my entry.
Sorry about my accent. I tried my best not to sound too awkward... and failed ;-)
QUESTION: I've used Unity. I've uploaded the scripts only as the required sources. Is that ok?
[CONTROLS: WASD for movement (post-compo: left mouse button to use flashlight]
[GOAL: stay alive by finding light, or else you'll be swallowed by your torments in 10 seconds (post-compo: you will hear heartbeats at every second, and your heartrate increases if you are reached by your fears]
UPDATE: I kept working at some fixes and improvements for the two days after the compo ended. If you're not voting for the compo, I TOTALLY ADVICE you to try the post-compo version that I've uploaded.
About the development during this LD27:
What can I say... Not a very jolly weekend, you know. Since months ago, I had planned to dedicate myself entirely to this compo, which is my first ever, by the way. But things got a bit messed up in my personal life the very pre-LD friday. So here is the result of that. An overly-emotional game, made in a few hours while dealing with actual real-life pain. Certainly, that pain permeated into the game's mood. I hope you can, at least, find something good about my entry.
Sorry about my accent. I tried my best not to sound too awkward... and failed ;-)
QUESTION: I've used Unity. I've uploaded the scripts only as the required sources. Is that ok?
| Web (2 days post-compo) | http://bit.ly/1aJzOkv |
| Web | http://bit.ly/141WF3i |
| Source | http://bit.ly/12CNgSh |
| Windows | http://bit.ly/18efG3H |
| Timelapse | http://youtu.be/v_rEfwu9X0M |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24742 |
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.28 | 215 |
| Audio(Jam) | 3.87 | 25 |
| Fun(Jam) | 2.63 | 405 |
| Graphics(Jam) | 3.30 | 279 |
| Humor(Jam) | 2.15 | 360 |
| Innovation(Jam) | 2.95 | 306 |
| Mood(Jam) | 4.09 | 14 |
| Theme(Jam) | 2.27 | 554 |
Good work!
Gameplay wise it was pretty simple, although i liked the camera work and the fact the head followed the mouse. Felt smooth.
Not sure you hit the "10 seconds" theme perfectly with this, but it was something entirely different and i quite enjoyed it.
@Ghostik My flat's walls are like cardboard, so yes, my neighbours must have flipped out :-) Still, I did not shout as loud as I would've wanted to ;-)
@Lars Faust I didn't have time to add more gameplay. Definitely, I was more focused on the story-telling than the actual game... my bad. However, I have plans on adding some mechanics after the jam.
And I didn't really get the 10 second theme, sadly.
Maybe too much pan and not enough range on some voices (fade too quickly). Nice work.
Very nice work on the creepy sound design!
Nice entry!
I am not sure whether you intended the ending to be an infinite black screen with breathing noises in the background, but I certainly hope you did because it was intimate and bizarre and cool.
But hey, why does it appear as a Jam entry? It's a compo entry, I did it under compo rules :-S