A Living Shell by kraj0t

[raw]
made by kraj0t for LD27 (JAM)
[Headphones HIGHLY recommended, volume all the way up]
[CONTROLS: WASD for movement (post-compo: left mouse button to use flashlight]
[GOAL: stay alive by finding light, or else you'll be swallowed by your torments in 10 seconds (post-compo: you will hear heartbeats at every second, and your heartrate increases if you are reached by your fears]

UPDATE: I kept working at some fixes and improvements for the two days after the compo ended. If you're not voting for the compo, I TOTALLY ADVICE you to try the post-compo version that I've uploaded.

About the development during this LD27:
What can I say... Not a very jolly weekend, you know. Since months ago, I had planned to dedicate myself entirely to this compo, which is my first ever, by the way. But things got a bit messed up in my personal life the very pre-LD friday. So here is the result of that. An overly-emotional game, made in a few hours while dealing with actual real-life pain. Certainly, that pain permeated into the game's mood. I hope you can, at least, find something good about my entry.

Sorry about my accent. I tried my best not to sound too awkward... and failed ;-)

QUESTION: I've used Unity. I've uploaded the scripts only as the required sources. Is that ok?

Ratings

Coolness 87% 2
Overall(Jam) 3.28 215
Audio(Jam) 3.87 25
Fun(Jam) 2.63 405
Graphics(Jam) 3.30 279
Humor(Jam) 2.15 360
Innovation(Jam) 2.95 306
Mood(Jam) 4.09 14
Theme(Jam) 2.27 554

Feedback

Ghostik
26. Aug 2013 路 13:04 UTC
I can think only of one thing : Your neighbors must had a lot of fun when u were recording that sound effects :D .
Good work!
Lars Faust
26. Aug 2013 路 16:40 UTC
That was really creepy. 5 stars for the mood.

Gameplay wise it was pretty simple, although i liked the camera work and the fact the head followed the mouse. Felt smooth.

Not sure you hit the "10 seconds" theme perfectly with this, but it was something entirely different and i quite enjoyed it.
馃帳 kraj0t
26. Aug 2013 路 17:29 UTC
Thank you two!

@Ghostik My flat's walls are like cardboard, so yes, my neighbours must have flipped out :-) Still, I did not shout as loud as I would've wanted to ;-)

@Lars Faust I didn't have time to add more gameplay. Definitely, I was more focused on the story-telling than the actual game... my bad. However, I have plans on adding some mechanics after the jam.
Yozz
27. Aug 2013 路 10:03 UTC
Good mood, but is this a game?
endlosnull
27. Aug 2013 路 10:08 UTC
Interesting game and I like the audio and the creepy mood but I wish there was a little more.

And I didn't really get the 10 second theme, sadly.
FireZenk
27. Aug 2013 路 13:16 UTC
Weird concept of game, no "10 seconds"... but great sound and "mood"
馃帳 kraj0t
27. Aug 2013 路 17:48 UTC
Just to explain things out: you die after 10 seconds of not grabbing the light. At least, that was the original idea... but sadly, I didn't have time to code that for the compo. If you wish to see what the game should've actually been about, please play the Jam build :-) (but play the compo build for judging, sure).
psychomonster
27. Aug 2013 路 19:28 UTC
good speaker... damn good sound... graphics are not bad for such a nice setting... but I fail over and over again by entering the room left after entering the house ...
killmonday
27. Aug 2013 路 20:04 UTC
Personal game and a personal touch, we like! +5 for sound and mood! Great that you made the voice over, that was what kept me playing! :) Hope things work out good with the real-life thing!
fgielow
29. Aug 2013 路 05:16 UTC
as it as been mentioned, good work with the camera and mood! I really liked the way the camera followed the player in a kind of smart way, sometimes camera behaviours piss me off lol urs was really solid
Nick Weihs
29. Aug 2013 路 09:23 UTC
Terrifying. Ending was pretty out there too. Definitely one of the more unusual entries. Good work!
mychairhasalooin
31. Aug 2013 路 19:37 UTC
Really really like what you did here. Great atmosphere, great story telling, and I actually found the accented english completely acceptable and strangely fitting, quite frankly you speak it better than a lot of english people I know :). Very high scores from me good work!
Ailin
01. Sep 2013 路 18:55 UTC
Your game is fucking disturbing.... loved it ! :D
Maybe too much pan and not enough range on some voices (fade too quickly). Nice work.
The Evil Cult
01. Sep 2013 路 18:55 UTC
Very interesting game. The ending freaked me out quite a bit, though I'm still not sure it had properly finished before I had to close it out of paranoia that it would completely terrify me. I read your notes on this page before I played the game, and whilst I was playing I felt as though you were communicating your own story to me, and it felt very 'connected'. I think that's a good sign of an artist. Sorry to hear about whatever happened in your life, and I wish you the best.
Martin_Monosys
01. Sep 2013 路 19:19 UTC
Wow, the voice acting puts quite some emotions into this, that's rather powerful. Sounds a bit like a manic depression or something like that... Not a bad game, strong mood, even a bit creepy.
SecondDimension
01. Sep 2013 路 19:51 UTC
It's a shame that you didn't get a chance to do more in the compo, the post-compo version shows a lot of potential. Good audio and atmosphere!
GSM Productions
02. Sep 2013 路 13:46 UTC
Excellent work, very impressive mood! The camera implementation was really great, and your voice acting really added a lot of weight to the game. Sure, there was not much "game" in there, but it was impossible to not go until the end. A job very well done!
Diptoman
02. Sep 2013 路 14:11 UTC
Oh man, awesome presentation! Even though the gameplay lacked things, you got me hooked to it with the voice dialogues and all. Didn't know what to do after entering the red room, though. I suppose that was the end, yeah? Kept hearing the voices even when the screen turned black after that.
blackotus
02. Sep 2013 路 14:14 UTC
Very nice mood!
Very nice work on the creepy sound design!

Nice entry!
dook
02. Sep 2013 路 18:32 UTC
That was weird. But in a really good way. Very moody and creepy! :) The controls and mechanics were weird, but I feel like it could turn into an interesting game.
4xisblack
02. Sep 2013 路 22:00 UTC
Yay personal games that are actually about things! Ludum Dare could use more of these IMO.

I am not sure whether you intended the ending to be an infinite black screen with breathing noises in the background, but I certainly hope you did because it was intimate and bizarre and cool.
PaperBlurt
04. Sep 2013 路 12:00 UTC
Looks real good. Ergo: good job!
Larzan
04. Sep 2013 路 13:31 UTC
A very dense atmosphere, nice.
withoutpillow
05. Sep 2013 路 12:43 UTC
great atmosphere; the visuals and sound really sets the mood.
yagiz
05. Sep 2013 路 21:21 UTC
Reminded me of Alan Wake.. I would appreciate fade in/outs in the voice-over. Also was not if the background noise was intentional or not. Nice mood overall!
DavidErosa
06. Sep 2013 路 14:43 UTC
Wow, that was really nice. Although graphics are simply, the atmosphere made them perfectly fit. Thanks!
Almax27
09. Sep 2013 路 19:04 UTC
Simple but very effective :)
Brian Stegmann
13. Sep 2013 路 01:03 UTC
Excellent mood, the voice work really adds to the overall creepiness.
cwkx
15. Sep 2013 路 11:43 UTC
This is really dark. Perfect rating, but dark.
MinionStudios
16. Sep 2013 路 15:15 UTC
Atmospheric and macabre.
馃帳 kraj0t
17. Sep 2013 路 08:36 UTC
Thank everyone for voting. I'm overjoyed ^_^

But hey, why does it appear as a Jam entry? It's a compo entry, I did it under compo rules :-S